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Hate the weight system


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#76
CerberusSoldier

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Aurellia wrote...

CerberusSoldier wrote...

MrDizaztar wrote...

They had to find balance somewhere, or else you would have tons of adepts walking around with Widows, Mattocks, and Claymores.

  

so they gimped the adept well guess what you use a pistol only and a adept is released from the weight prision . After messing with it in the MP there are ways to make a adept carry a AR .


Adept is not gimped at all when you can get your cooldowns to 1.5/2.5 seconds for singularity and warp.  Let alone the Asari Adept who is silly powerful if you arm her with a Mattock X and Stasis bubble.

I find this new system absoutely liberating after the horrible system that was ME2.  This brings back the ME1 fun without it being stupidly strong.  Even the Asari Adept gets in trouble easily on Silver or Gold without good teamwork.

 



Last I checkecd this a was a player choice driven SP  rpg and this a restriction but as I said you can run a adept with a pstol and be all powerful . the new system is a joke and one that had no business in video games . Oh and you fix a shepard up right he or she will have no restriction. This has nothing to do with being a rpg in a rpg I can carry the best and badest weapons in a game like FF with no stupid penatly at all . Its a joke but hey at least if the caster classes are screwed by this system nice to see they fixed the soldier classs to fall in line as well . I hate the system but I am not worried I will adjust my style to give the weight system a big F U . this won't stop me from having a powerful sentinel or Vangurad  as well adept and soldier . all rules are there to be screwed with and on the PC you will just be able to mod it so no you can be all powerful you just have to figure out work arounds thats all .

#77
Aurellia

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CerberusSoldier wrote...

Last I checkecd this a was a player choice driven SP  rpg and this a restriction but as I said you can run a adept with a pstol and be all powerful . the new system is a joke and one that had no business in video games . Oh and you fix a shepard up right he or she will have no restriction. This has nothing to do with being a rpg in a rpg I can carry the best and badest weapons in a game like FF with no stupid penatly at all . Its a joke but hey at least if the caster classes are screwed by this system nice to see they fixed the soldier classs to fall in line as well . I hate the system but I am not worried I will adjust my style to give the weight system a big F U . this won't stop me from having a powerful sentinel or Vangurad  as well adept and soldier . all rules are there to be screwed with and on the PC you will just be able to mod it so no you can be all powerful you just have to figure out work arounds thats all .


I'm confused.  How is a Adept with a 1.5 second cooldown for singularity and 2.5 second cooldown for warp in anyway gimped?  In MP I can carry a Mattock X on my Asari Adept and her cooldowns are 3-4 seconds and she rocks.  This system gives you a much wider range of choices including ones that approximate ME2 if that is your pleasure.

How is this a joke?

Virtually all RPGs force a player to make trade offs.  Old school AD&D makes you choose whether you want to wear +5 plate mail or cast 9th level magic user spells.  ME2 stuck you with weapons you didn't necessarily want and always crappy cooldowns that led you to using repeativie boring power combos while hiding behind cover.  That would be a joke except that it wasn't funny.  It just annoying.

ME3 gives you a wide range of choice from lots of weapons with long cooldowns to a single well chosen weapon with crazy fast cooldowns.  

How is this not an improvement?  Where is the joke in this?

PS: How much have you played MP?  I've leveled Vanguard(human) and Adept to 20 (human/assari), sentinal and krogan soldier to 16+.  It is pretty remarkable the range choices I have found in this system.  I was able to build a Mattock Krogen Soldier who cast Carnage really fast and do crowd control and then follow up with making their heads explode with headshots.

Modifié par Aurellia, 22 février 2012 - 11:52 .


#78
Reff42

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I love the weight system, it gives me the versatility in weaponry I want, while still pushing us to have "appropriate" weapon loadouts I don't see it as a penalty for carrying bigger weapons but a bonus for carrying smaller.

Would you be happier with
A)Current weight system
B)ME2 class based loadouts
C)Choose 2 weapons- no restrictions or bonuses (i.e. nobody gets +cooldown at all)
D)Choose 2 weapons- no bonuses, but restricted weight (i.e. can't have both widow and claymore)

edit- C&D would have like 2 more weapons for shep rather than multiplayer

Modifié par Reff42, 22 février 2012 - 08:01 .


#79
RKB28

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This new system makes think that they are gonna nerf the soldier alot. I really don´t see a fully loaded soldier having a concussive shoot cooldown of 5/7 seconds, and a adrenaline rush cooldown of 10/12 seconds by mid to last third of the game...

Modifié par RKB28, 26 février 2012 - 08:31 .


#80
Mr.House

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I like the system, hell of alot better then ME/ME2 system.

#81
Wolf

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They remove RPG features, we criticize their decision.
They add RPG features, we still criticize their decision.

If you really want to be that overpowered you can just play the game on Casual. Problem solved.

Modifié par Gaiden96, 27 février 2012 - 12:36 .


#82
hawat333

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And I do love it.

#83
Guywhoiam

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I am still curious about how much Heavy Weapons weigh. I know it will probably be quite a bit, but I am hoping nothing like the Claymore's weight.

#84
Juniper Mucius

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Sounds to me they added more roleplay style systems, after fans demanded, and are now getting dren for it.

#85
Drumsmasher

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I just finished ME1 with an Adept that had an Assault Rifle bonus training. Talk about overpowered, I blazed through the game.

#86
adawg828

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Well I am okay with it but Tech Armor is a whole different story... 80% wtf mate.

#87
SpiderFan1217

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FinalFantasy84 wrote...

Want to play a Vanguard with a sniper rifle? Take a hit to your weapon damage in order to lower power cooldowns by using weight reduction talents. It works if you aren't dumb.


Image IPB  ZING!!!  Image IPB

#88
alicia_shepard

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Heather Cline wrote...

Royard that's not what the demo is showing especially in MP.


Ummm...yeah it is... one of my favourite classes is the human adept, and one of the ways i run it is an adept with a phalanx and tempest - i still have roughly 2 second cooldowns on singularity - easily plenty of time to warp bomb anything. On the single player (even at lower levels) i'm still expecting cooldowns on a par with the lowest ones in ME2, and those will only get shorter, PROVIDED i'm not a moron, take a claymore/revenant combo and wonder why it takes twenty seconds for my powers to cool down...it allows for more variety, and as others have said, makes other weapons viable that otherwise i would have ignored - an example being the M-23 Katana that i would have overlooked but for the weight system but is awesome and a gun my vanguard and infiltrator don't leave without.

To quote the venerable Wrex, "Don't p*** in my ear and tell me it's raining."

#89
Omega-202

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You can get away with some pretty hefty loads in the multiplayer no problem and we already know that Shepard has a much larger carrying capacity than the multiplayer classes.

No, you can't have 3 second cooldowns on everything and carry the Claymore and Widow, but you can definitely get away with cooldowns on that scale with the Katana and a scoped assault rifle or an upgraded Mantis. You have to choose, big guns or big powers or a balance of both.

Some classes are just going to be better with more guns and some are going to be worse. My Salarian Infiltrator runs with a Mantis X and a Katana VIII and he can reapply cloak every time he shoots his rifle. On the other hand, I've got two sidearms on my Human Vanguard. Some classes work better with certain loadouts than others.

#90
elferin91

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CerberusSoldier wrote...

Last I checkecd this a was a player choice driven SP  rpg and this a restriction but as I said you can run a adept with a pstol and be all powerful . the new system is a joke and one that had no business in video games . Oh and you fix a shepard up right he or she will have no restriction. This has nothing to do with being a rpg in a rpg I can carry the best and badest weapons in a game like FF with no stupid penatly at all . Its a joke but hey at least if the caster classes are screwed by this system nice to see they fixed the soldier classs to fall in line as well . I hate the system but I am not worried I will adjust my style to give the weight system a big F U . this won't stop me from having a powerful sentinel or Vangurad  as well adept and soldier . all rules are there to be screwed with and on the PC you will just be able to mod it so no you can be all powerful you just have to figure out work arounds thats all .


Image IPB

you are gonna be dissapointed with abilites too then, after third rank every ability makes you choose 1 of 2 different power upgrades

#91
termokanden

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lietk12 wrote...

Want to be severely overpowered? Nope, sorry, can't do that.


That's not it at all. The weight system gives you the option to pick any weapon you like for your character regardless of class. Seemingly this adds variety and gives the player more options.

Then it takes those options away again when you realize your adept is going to be spamming powers more slowly if you have a shotgun. So maybe you just bring a pistol... and nothing else.

In ME2 your adept could have 3 different types of weapon without penalties. Why would you run around with that much weight now if it hinders your casting?

It's just not a good mechanic. I could pick weight reduction talents to get back to where I was in ME2 where it wasn't overpowered at all to have an adept with 3 weapons. Sigh!

I just finished ME1 with an Adept that had an Assault Rifle bonus training. Talk about overpowered, I blazed through the game.

That has nothing to do with your assault rifle. Adepts were severely overpowered in ME1, and the difficulty in ME1 was a joke anyway.

Modifié par termokanden, 26 février 2012 - 11:16 .


#92
Jon Phoenix

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I don't mind the inclusion of the weight system, in fact I think it was a great idea. However I think it was implemented poorly (well different from how I would do it).

I think that having reduced recharge speeds was a big mistake and has led to abilities recharging too fast. By giving recharge bonuses and penalties it becomes much harder to balance than if you just used penalties.

For example: Every class has a weight limit, how much over that limit you are determines the penalty to recharge times. That weight limit can be increased as normal, meaning that as you progress through the game you will be able to carry more stuff. If the sum of your weapon weight falls below your limit you suffer no penalty. There would be recharge bonuses, but tied directly to the weight system, that would only produce penalties.

Generally what this would mean is that power cooldowns stay pretty much at baseline, assuming that you are not trying to carry all the weapons under the sun. As it stands now, everyone seems to be pushing to the -200% cap which has effectively become the new baseline, but to do so you have to forgo options. The baseline really should have remained at -0% in my opinion.

Another consideration I haven't seen is in regard to armor. Weapons have weights, but armor doesn't? (my assumption from what I have seen so far). It would have been a nice way to re-incorporate the light-medium-heavy armor system used in ME1.

This in no way will reduce my enjoyment of the game, but it was something that surprised me a lot when it turned out the way it did.

#93
Guest_Catch This Fade_*

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lietk12 wrote...

Want to be severely overpowered? Nope, sorry, can't do that.

This.

#94
jasonxxsatanna

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RKB28 wrote...

This new system makes think that they are gonna nerf the soldier alot. I really don´t see a fully loaded soldier having a concussive shoot cooldown of 5/7 seconds, and a adrenaline rush cooldown of 10/12 seconds by mid to last third of the game...



I thought the same thing as I play solider mostly then Vanguard , if you play the MP you get a better understanding of how the system works . . . I've been using my Soldier in MP mostly with an Avenger X and KatanaX shotgun . . .you have to understand as you upgrade weapons it also helps to lighten the weights on weapons also . . .right now with the 2 weapons I mention my Soldier's weight capcity is +136 , I can hit my C.Shot or A.Rush every few  sec.
and one of the dev's posted in another thread that if the Soldier carries atleast 3 weapons he will have a pretty good cool down , taking 4 will kind of put him on edge. .  .depending on which weapons he takes also. . . .:innocent:

#95
Epsilon330

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I'm not that bothered as a Soldier.
AdrenRush is only good for the Revvie or committed Snipers, and there are mods that can increase their stability anyway. Concussive Shot is useless when you have Garrus with you, and Vega's Carnage is oh-so-much better. Frags don't eat up cooldown time, so that's a non-issue.
Screw your SPAES-MAHGIC, I have dakka!

#96
wicked_being

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Does the weight system also apply on SP or is it MP only? *clueless*

#97
RKB28

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jasonxxsatanna wrote...


I thought the same thing as I play solider mostly then Vanguard , if you play the MP you get a better understanding of how the system works . . . I've been using my Soldier in MP mostly with an Avenger X and KatanaX shotgun . . .you have to understand as you upgrade weapons it also helps to lighten the weights on weapons also . . .right now with the 2 weapons I mention my Soldier's weight capcity is +136 , I can hit my C.Shot or A.Rush every few  sec.
and one of the dev's posted in another thread that if the Soldier carries atleast 3 weapons he will have a pretty good cool down , taking 4 will kind of put him on edge. .  .depending on which weapons he takes also. . . .:innocent:


I´m a level 20 soldier, and already privy to the weight capacity issues that arise on MP. But to me, theses games are all about SP.

To me what annoys is that my imported level 30 soldiers with a Revenant, one of the new shoties, one of the new pistols, one of the new snipers and one of the new heavy weapons will have ridiculous long cooldown  up until the last third of the game(or so I am lead to think).

I understand the purpose of the new weight system, and I like it, I just wished that the base line weight capacity was based on ME2 arsenal mangement. I don´t mind penalties. I just wish that they weren´t so steep on classes that are gun focused and don´t have that much powers to use.

#98
Kronner

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I do not mind the weight system. That said, currently it is not balanced well. Lightweight weapons are just as good (and often even better) than heavyweight weapons. This renders the whole weight system useless because it does not really give you a choice. Unless you gimp yourself on purpose, but that is hardly a good design.

#99
tonnactus

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Are heavy weapons "counted" by the way?

#100
Urazz

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I think it's good because it can allow bioware to balance guns more easily to be more different. I.E. if you carry a super weapon like the revenant or a widow then you shouldn't be able to really carry all that much outside of that.