Aurellia wrote...
CerberusSoldier wrote...
MrDizaztar wrote...
They had to find balance somewhere, or else you would have tons of adepts walking around with Widows, Mattocks, and Claymores.
so they gimped the adept well guess what you use a pistol only and a adept is released from the weight prision . After messing with it in the MP there are ways to make a adept carry a AR .
Adept is not gimped at all when you can get your cooldowns to 1.5/2.5 seconds for singularity and warp. Let alone the Asari Adept who is silly powerful if you arm her with a Mattock X and Stasis bubble.
I find this new system absoutely liberating after the horrible system that was ME2. This brings back the ME1 fun without it being stupidly strong. Even the Asari Adept gets in trouble easily on Silver or Gold without good teamwork.
Last I checkecd this a was a player choice driven SP rpg and this a restriction but as I said you can run a adept with a pstol and be all powerful . the new system is a joke and one that had no business in video games . Oh and you fix a shepard up right he or she will have no restriction. This has nothing to do with being a rpg in a rpg I can carry the best and badest weapons in a game like FF with no stupid penatly at all . Its a joke but hey at least if the caster classes are screwed by this system nice to see they fixed the soldier classs to fall in line as well . I hate the system but I am not worried I will adjust my style to give the weight system a big F U . this won't stop me from having a powerful sentinel or Vangurad as well adept and soldier . all rules are there to be screwed with and on the PC you will just be able to mod it so no you can be all powerful you just have to figure out work arounds thats all .





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