Full list of War Assets (heavy spoiler warning)
#76
Posté 21 février 2012 - 05:58
#77
Posté 21 février 2012 - 05:59
#78
Posté 21 février 2012 - 06:02
Tom Jolly wrote...
Ksandor wrote...
Hey thanks! Thank you all, including PMs. Volus Dreadnought!??? Bwahahahaha!
LOL - this is aweasome. love the list.
volus dreadnought??????? whats next vorcha armarder
#79
Posté 21 février 2012 - 06:07
Also avoid the last two, they spoil the game royally.
Modifié par Razorsedge820, 21 février 2012 - 06:12 .
#80
Posté 21 février 2012 - 06:35
Edit: Same with the Fossilized Kaklisaur, I hope its not that skeleton creature from the first game. If any knows please tell me.
Modifié par mass_zotz, 21 février 2012 - 06:38 .
#81
Posté 21 février 2012 - 06:57
#82
Posté 21 février 2012 - 06:59
mass_zotz wrote...
Are Prothean Data Drives the Porthean Data Discs from the first game? I hope not otherwise I am going to have to go back and Do all my playthroughs.............
Edit: Same with the Fossilized Kaklisaur, I hope its not that skeleton creature from the first game. If any knows please tell me.
Don't those two things seems to be way too high value to be random pickups in ME1?
#83
Posté 21 février 2012 - 07:05
izmirtheastarach wrote...
mass_zotz wrote...
Are Prothean Data Drives the Porthean Data Discs from the first game? I hope not otherwise I am going to have to go back and Do all my playthroughs.............
Edit: Same with the Fossilized Kaklisaur, I hope its not that skeleton creature from the first game. If any knows please tell me.
Don't those two things seems to be way too high value to be random pickups in ME1?
Well Fossilized Kaklisaur I already found Its not it and yea sorry when I thought the starting strenght was 40 not 15000. I was about freak out for second but its all good.
#84
Posté 21 février 2012 - 07:06
But damn. I'm going to lose a ton of assets for being a renegade.
#85
Posté 21 février 2012 - 07:07
Xayoz wrote...
Cerberus Flotilla? Hm.
But damn. I'm going to lose a ton of assets for being a renegade.
There seems to be a lot in there for Renegades, actually.
#86
Posté 21 février 2012 - 07:11
#87
Posté 21 février 2012 - 07:14
izmirtheastarach wrote...
mass_zotz wrote...
Are Prothean Data Drives the Porthean Data Discs from the first game? I hope not otherwise I am going to have to go back and Do all my playthroughs.............
Edit: Same with the Fossilized Kaklisaur, I hope its not that skeleton creature from the first game. If any knows please tell me.
Don't those two things seems to be way too high value to be random pickups in ME1?
The leaked script mentions at least one point where you're trying to get Prothean data (and Cerberus is trying to steal the same data), so I think those particular data drives are ME3-specific.
#88
Posté 21 février 2012 - 07:15
Modifié par Jack_Forest, 21 février 2012 - 07:15 .
#89
Posté 21 février 2012 - 07:22
a load of stanton wrote...
volus dreadnought??????? whats next vorcha armarder
Hanar shock troops.
#90
Posté 21 février 2012 - 07:29
Modifié par Comm1Shepard, 21 février 2012 - 07:30 .
#91
Posté 21 février 2012 - 07:34
Jack_Forest wrote...
I think "starting strength" actually means something else, rather than a simple reward in points. I really don't see how "weapon cache" (id 53) can be worth 10000, Volus Dreadnaught (58) - 50 and Destiny Ascention (80) - 70. Of course it could be some main story related weapon cache, but still ...
I think it means the starting army strength for that particular unit.
#92
Posté 21 février 2012 - 07:39
Xayoz wrote...
a load of stanton wrote...
volus dreadnought??????? whats next vorcha armarder
Hanar shock troops.
Of course. If you remember Zaeed, watching them chock you to death is quite SHOCKING. Thanks God we do not see any pets in ME. I mean that might have been the Kitten Shock Troops -- "Scratch you to death!" would be a bit anticlimatic... Meoowwwrr! Wait actually I have seen an Italian Return of Satan movie like that, only with rats not cats lol!
Modifié par Ksandor, 21 février 2012 - 07:40 .
#93
Posté 21 février 2012 - 07:47
#94
Posté 21 février 2012 - 07:48
Ksandor wrote...
Jack_Forest wrote...
I think "starting strength" actually means something else, rather than a simple reward in points. I really don't see how "weapon cache" (id 53) can be worth 10000, Volus Dreadnaught (58) - 50 and Destiny Ascention (80) - 70. Of course it could be some main story related weapon cache, but still ...
I think it means the starting army strength for that particular unit.
Well, I guess, but how can a weapons cache or some library be a unit and have 143 times more army strength than the Destiny Ascention? I wonder if some things are actually units, while other are some other form of "war asset"? Mayde 10000+ are actually main storyline missions that have to be completed? But then again, weapons cache, asari library and some skull sound kinda weird for main quests...
Modifié par Jack_Forest, 21 février 2012 - 07:59 .
#95
Posté 21 février 2012 - 07:56
Unato wrote...
I'm not quite sure what it actually means when it says StartingStrength = XYZ (March 6 will give an indication)
certainly I think you point is vaild considering there's a large amount of zeroes but it's possible that they are hooked to other conditions that hasn't been revealed ( the actual file that this is located in is several thousands line of code and while I can go have a look I'm currently testing something else ).
If you notice a lot of the ones that have 0 attached are either labeled as "modifier" or "intel". I'd guess intel unlocks new missions or new options and modifiers adjust the strength of already existing assets, rather than having any inherent strength of their own.
#96
Posté 21 février 2012 - 07:59
Modifié par izmirtheastarach, 21 février 2012 - 08:02 .
#97
Posté 21 février 2012 - 08:02
Jack_Forest wrote...
Well, I guess, but how can a weapons cache or some library be a unit and have 143 times more army strength than the Destiny Ascention? I wonder if some things are actually units, while other are some other form of "war asset"? Mayde 10000+ are actually main storyline missions that have to be completed? But then again, weapons cache, asari library and some skeleton sound kinda weird for main quests...
The 10.000 and 15.000 point things are only flags for something else, they dont really count that much. I guess the devs just wanted to save variables with this, because only the type salvage and artifact have these high numbers.
The modifiers which all have 0 points could be increasing the "StartingStrength" values of other specific assets (fleets and ground divisions) .
Modifié par Mr.Toast, 21 février 2012 - 08:03 .
#98
Posté 21 février 2012 - 08:07
#99
Posté 21 février 2012 - 08:10
#100
Posté 21 février 2012 - 08:10
Frailstrength wrote...
Another one; If you choose to keep Wrex alive, but choose to destroy the Genophage data from Mordin's quest(which I think is a paragon action), it has something that says "Urdnot betrayal." I think not killing bad people when the option presents itself (which is commonly Paragon) will bite Paragon Shepard's in the rear later.
It's a modifier. I believe since you've betrayed Wrex and the Krogan, it reduces the amount of Krogan support. But since you have Wrex you might still keep some of it.





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