evilmunky80 wrote...
...on running around like chooks with there heads cut off during wave 11. If your looking to rack up more points you can do that just as easily by taking cover in the extraction zone and waiting for the enemy to come to you. Drives me absolutely mad when in a group of four im the only one in the extraction zone then my teammate's go and die so I either run and help them or try and hold off everyone by myself.
It's bad form to sit in the LZ waiting for two minutes. It's doable on silver but it makes it more difficult than it needs to be, and on gold it's suicide.
1. If you're camping the LZ generally that means anyone using a sniper rifle is at half effectiveness.
2. Vanguards and anyone using a shotgun are even less effective than snipers.
3. There are too many entry points making it more difficult to hold enemies at arm's length.
4. The cover available only protects you from enemies coming through one or two of the entrances.
5. Aoe powers are devestating... I can't tell you how many times I've seen team mates or even entire teams die to a grenade or atlas rocket.
6. Smoke grenade effectiveness is amplified because all the enemies have converged on the landing zone which means a smoke grenade that would have normally hidden three enemies now hides ten.
7. If you're in the landing zone then you have given the enemy the high ground. This makes it more difficult to shoot them behind cover while they can often shoot at a downward angle which allows their projectiles to hit you behind most of the cover that appears in the LZs.
As for racking up points, The amount of exp you get is the sum total for your entire team. Players don't ever get points for just themselves. Players should be careful though, the added points they get won't likely outweight the bonus for a full extraction.
The more tactically sound way of handling the final wave is finding the best defensible place near the LZ that either two or four players can hold with little fear of being flanked. Ideally you want a position that gives you a commanding line of sight down at least one of the LZ entrances. A position that allows you to keep visible tabs on your team mates (if you split). A position that allows you to take cover against the enemies coming down the entrance you're watching and any others near it. The other group does the same with the opposite side of the LZ which greatly reduces and even eliminates the risk of being flanked.
When the countdown hits 30 seconds (short enough to easily make the run in time, but with enough time to spare to get someone up if you have a death while retreating) both teams should collapse into the LZ and wait for extraction. If done properly you could stop shooting enemies entirely at the 30 second mark and be picked up before they become a serious threat, but doing that would just be a wasted opportunity. Killing targets of opportunity will help add a little more exp before the end.
Modifié par Sabbatine, 21 février 2012 - 05:47 .