Same Normandy? So... same interior? YAWN
#126
Posté 21 février 2012 - 02:42
#127
Posté 21 février 2012 - 02:45
2. Nothing about the Ebon Hawk was repetitive. Being on it was like being HOME. G-ddamn Bioware for not making a proper KOTOR 3. *grumble grumble*
3. My complaint about the Normandy is the rebranding. I was happy to keep it under Cerberus colors.
Props to BW though for working to make the Normandy a more organic place in terms of interaction and living/working space. Hopefully, I can have more than one meaningful conversation with Dr. Chakwas.
#128
Posté 21 février 2012 - 02:46
Mike Shepard wrote...
Hopefully, there will be an intercom somewhere so you can call a squadmate and ask them to report somewhere
Or at least go to them if there's a scene to be...umm...seen.
Great idea, had to second.
#129
Posté 21 février 2012 - 02:46
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
That's definitely nice.
#130
Posté 21 février 2012 - 02:48
Excellent.Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
#131
Guest_Cthulhu42_*
Posté 21 février 2012 - 02:52
Guest_Cthulhu42_*
Bioware's pandering to certain groups of fans again? OMG pre-order cancelled!Dean_the_Young wrote...
And people say that Bioware never listens to fan feedback.
#132
Posté 21 février 2012 - 03:41
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
So they mingle all the time ....
Oh Samara .. Yes Commander .. Report to my personal quarters.
... Preferably in black latex ..
#133
Posté 21 février 2012 - 03:59
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
Best news I've heard, apart from getting Ashley back!
#134
Posté 21 février 2012 - 04:13
Having given up most all her stuff to become a Justicar, she literally only has those 2 outfits anyway, so it's not like she'd come in a nun outfit or something...Clearly Balkan wrote...
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
So they mingle all the time ....
Oh Samara .. Yes Commander .. Report to my personal quarters.
... Preferably in black latex ..
Oh wait... She is a (warrior) nun. Asari nuns dress in latex by default...
Talking about this is weird.
Modifié par Locutus_of_BORG, 21 février 2012 - 04:14 .
#135
Guest_PurebredCorn_*
Posté 21 février 2012 - 04:19
Guest_PurebredCorn_*
Chris Priestly wrote...
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
That's a first. I can't think of any Bioware game where squaddies/companions didn't stay in the same place. I look forward to seeing how this works.
Modifié par PurebredCorn, 21 février 2012 - 04:20 .
#136
Posté 21 février 2012 - 04:33
Garrus:Can it wait for a moment im in the middle of some calibrations
Shep:In the lounge?
Garrus: ...
#137
Posté 21 février 2012 - 04:42
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
So are you saying that people now walk around and interact with the environment?
#138
Posté 21 février 2012 - 04:53
lolerk53 wrote...
I remember reading somewhere that the game is built in a way that you wont need loading times.
Probably a clever way to say "We are going to use elevators, only these are not elevators".
Perhaps they operate at turbo-lift speed.
#139
Posté 21 février 2012 - 05:12
#140
Posté 21 février 2012 - 05:16
iSpitfireee wrote...
The alliance took the Cerberus SR-2 and scrapped it down, studied it, and rebuilt the alliance SR-2
They did a re fitting of the inside of it and a new pain job the SR 2 still looks like the SR 2 on the outside with a new pain job .
#141
Posté 21 février 2012 - 05:20
didymos1120 wrote...
The Alliance overhauled it. It's not gonna be identical.
Bah! overhaul the Alliance just made the SR-2 look cheap just like the SR-1 it didn't look like a top of the line frigate more like a budget ship.
#142
Posté 21 février 2012 - 05:22
eye basher wrote...
didymos1120 wrote...
The Alliance overhauled it. It's not gonna be identical.
Bah! overhaul the Alliance just made the SR-2 look cheap just like the SR-1 it didn't look like a top of the line frigate more like a budget ship.
If they made the inside of the SR 2 look like the cheap crap that was in the SR 1 in ME then Bioware needs to stay the hell away from building Star Ships .
#143
Posté 21 février 2012 - 05:24
"can it wait for a bit? I'm in the middle of taking an epic dump."
#144
Posté 21 février 2012 - 05:24
#145
Posté 21 février 2012 - 05:24
CerberusSoldier wrote...
eye basher wrote...
didymos1120 wrote...
The Alliance overhauled it. It's not gonna be identical.
Bah! overhaul the Alliance just made the SR-2 look cheap just like the SR-1 it didn't look like a top of the line frigate more like a budget ship.
If they made the inside of the SR 2 look like the cheap crap that was in the SR 1 in ME then Bioware needs to stay the hell away from building Star Ships .
Lol! so your saying bioware didn't make the cerberus sr2?
#146
Posté 21 février 2012 - 05:25
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
holy Warren Ellis yes. happiest news.
#147
Posté 21 février 2012 - 06:00
We were asking for something like this on BSN a while back. The whole lead up to ME3's been hard, but seeing everything coming together the way it has has been pretty awesome.neftones wrote...
Chris Priestly wrote...
While the Normandy will certainly be familiar in ME3, it is not the Normandy from ME2. The rooms are (basically) in the same position, but there are a number of changes you will see.
My favorite feature though is how your part members don't stay in one spot all the time. Definitely my favorite new Normandy feature.
holy Warren Ellis yes. happiest news.
I think I heard also that some parts of the Normandy we weren't able to access would now be accessible, such as the shuttle bay (which we see in ME2 had more to it than just the Hammerhead).
#148
Posté 21 février 2012 - 06:02
Mike Shepard wrote...
Hopefully, there will be an intercom somewhere so you can call a squadmate and ask them to report somewhere
Have you been playing the game already? Or do you just have the power to see the future?
#149
Posté 21 février 2012 - 06:05
Chris Priestly wrote...
Mike Shepard wrote...
Hopefully, there will be an intercom somewhere so you can call a squadmate and ask them to report somewhere
Have you been playing the game already? Or do you just have the power to see the future?
Translation: Intercom-ing teammates is confirmed
#150
Posté 21 février 2012 - 06:05
Chris Priestly wrote...
Mike Shepard wrote...
Hopefully, there will be an intercom somewhere so you can call a squadmate and ask them to report somewhere
Have you been playing the game already? Or do you just have the power to see the future?
Can you really do that in the game? Because that would be unbelievably AWESOME!!!





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