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SOZ Multi Party Compatible


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#1
MasterMind420

MasterMind420
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 Hello all...As the title suggests i'm aiming to create a multi party compatible working version of Storm of Zehir, hopefully later on with some random dungeon spawning and more of a streamlined multi party trading system. Anyways, as you can imagine I have run into many problems with multi parties in SOZ...I have looked everywhere almost on the web, many many forums. The current problems i'm having are, I can't seem to find what controls the AI pause and unpause on the overland map during dialog/interaction with the random spawning monsters I want to make it persistent with no pausing at all. Can anybody help me?

#2
MasterMind420

MasterMind420
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ok so let me rephrase what i'm trying to do....my problem is, when a player joins after the first connecting player seems to break the overland AI or Waypoints, I think it has something to do with WalkWayPoints, I read somewhere these types of waypoints are designed to pause when in conversations, I just need confirmation on this before I start ripping apart files and redesigning everything...basicly it pauses creature spawns and creature movement on the overland map, I would like to make it so this didn't happen, I want 2 or more players on the overland map interacting with stuff and fighting monsters simultaneously. I know there are issue in that it self but I have already squashed a few bugs and need to edit some of the files identifying players to make this work properly, anyone with any expertise in scripting or knowledge of game mechanics would be very helpful...