Soloing Bronze with a Vanguard
#26
Posté 21 février 2012 - 03:48
#27
Posté 21 février 2012 - 06:40
#28
Posté 21 février 2012 - 06:55
I would like to know this as well.Arppis wrote...
By the way, how good is that "half-charged Nova"?
#29
Posté 21 février 2012 - 07:51
#30
Posté 21 février 2012 - 10:31
Biotic Charge
Rank 4: Force and Damage (Radius might be better)
Rank 5: Power Synergy
Rank 6: Barrier
Nova
Rank 4: Radius
Rank 5: Half Blast (helps with survivability)
Rank 6: Pierce
Shockwave
Useless
Alliance Training
Rank 4: Damage and Capacity (faster power recharge time)
Rank 5: Power Damage
Rank 6: Weapon weight (faster power recharge time)
Fitness
Rank 4: Durability
Rank 5: Shield Recharge
Rank 6: Fitness Expert
If you like to shoot more or use melee attacks, you can switch points up in alliance training and fitness. Personally, I mostly use biotics to kill stuff and almost never use melee attacks so I decided to go for faster power recharge speed (through decreased weapon weight) in Alliance Training tree and for more survivability in Fitness tree.
Modifié par Gr4ntus, 21 février 2012 - 10:32 .
#31
Posté 21 février 2012 - 10:51
The sheer fact that the combo is so powerful is frustrating at first, but then I realize that you also don't need to deal with cover AT ALL. You can just charge away to regenerate barrier, while the rest of us need to use cover.
Cover which is probably the most frustrating part of the game, too, since you're constantly getting caught on geometry, which the vanguard can just phase right through.
So damn pissed off right now.
I'll be in my quiet place for the next few days.
#32
Posté 21 février 2012 - 11:09
#33
Posté 21 février 2012 - 11:11
Gr4ntus wrote...
Shockwave
Useless
One point is useful against shielded enemies I would have though.
#34
Posté 21 février 2012 - 11:19
#35
Posté 21 février 2012 - 11:29
Mallissin wrote...
This thread pisses me off so much, I have no idea where to begin.
The sheer fact that the combo is so powerful is frustrating at first, but then I realize that you also don't need to deal with cover AT ALL. You can just charge away to regenerate barrier, while the rest of us need to use cover.
Cover which is probably the most frustrating part of the game, too, since you're constantly getting caught on geometry, which the vanguard can just phase right through.
So damn pissed off right now.
I'll be in my quiet place for the next few days.
If it makes you feel better you can't just run and spam this combo everywhere on silver and gold, you actually have to pick when to charge in and combo, its just bronze this is insta-win as Vanguard.
#36
Posté 21 février 2012 - 11:30
#37
Posté 22 février 2012 - 12:12
Kalms wrote...
I love the Vanguard. I just roll with the Phalanx and it's go time! Boom!
It's def my 'go to' class too.
#38
Posté 22 février 2012 - 12:14
No, one point in Shockwave is not useful. It would take away from your Charge cooldown and it also means being unable to max one of your passives. Don't bother with Shockwave.Mike Aus wrote...
One point is useful against shielded enemies I would have though.
No, I play the same way on Silver and Gold that I did on Bronze. You certainly need to have greater battlefield awareness (basically, just know where those damn turrets are), but it's pretty much the same thing on any difficulty.Blackfire447 wrote...
If it makes you feel better you can't just run and spam this combo everywhere on silver and gold, you actually have to pick when to charge in and combo, its just bronze this is insta-win as Vanguard.
Radius absolutely is better on Charge. If you only occasionally hit an extra target you'll do more damage, plus it means staggering more targets, which makes you safer.Gr4ntus wrote...
My Build
This is what I think is most ideal on a Vanguard. This isn't exactly my build because I wasted points on Shockwave (that's how I'm so sure that yes, it is worthless).
Charge: Radius, Power Synergy, Barrier
You take Radius because it helps stagger more things before the Nova, but also because it increases total damage output dramatically. Power Synergy makes Charge and Nova way stronger. Barrier helps greatly if something goes wrong after a Charge, but also doubles damage output from Nova (because Nova's listed damage and force are multiplied by your barrier percentage).
Shockwave: Ignore this power.
You never need this power. It would eat into Charge's cooldown to use and it takes important points better spent on passives.
Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.
Alliance Training: Damage and Capacity, Power Damage, Weapon Damage
You need good weight capacity so cooldowns are as low as possible, good power damage because almost all you use are powers, and good weapon damage for the rare times when you need your pistol.
Fitness: Durability, Shield Recharge, Fitness Expert
Get as high of health and shields as you can. You can't imagine how useful this is on Gold when something goes wrong during a Charge-Nova string.
Modifié par SushiSquid, 22 février 2012 - 12:18 .
#39
Posté 22 février 2012 - 12:17
SushiSquid wrote...
Mike Aus wrote...
One point is useful against shielded enemies I would have though.
No, one point in Shockwave is not useful. It would take away from your Charge cooldown and it also means being unable to max one of your passives. Don't bother with Shockwave.
Good point. I'll build one without in the full game. Even with some shockwave points, it was still a great build. No huge problems on either Bronze or Silver with the current Vanguard, though I did feel like it required some tweaks...
#40
Posté 22 février 2012 - 12:20
#41
Posté 22 février 2012 - 12:32
Temptt wrote...
I was under the impression that vangaurds should use shotguns
Are ARs viable as well?
Due to most grunts not having any protection, Shotguns aren't quite as essential as they were in ME2.
#42
Posté 22 février 2012 - 12:50
SushiSquid wrote...
[
Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.
The dev's have stated that Charge is hard coded with a minimum recharge time of 3 sec's. Wouldn't that mean that if with a pistol only build the Nova's power recharge provide no benefit besides not going mini-Nova? Seems that upgrade works better for Shotgun users than for Charge/Nova spam.
#43
Posté 22 février 2012 - 01:03
Anyway, I just tested in-game. My reported cooldown on Charge is 3.08 seconds. However, without using Nova recently, it takes me about 3.7 seconds for Charge to cooldown from hitting the button. With a recent Nova, it takes me about 3.3 seconds.
I certainly am benefiting from Nova's recharge synergy, but I can't explain why those numbers are as they are. I don't have any armor cooldown mods right now to test with, but I know I noticed being able to use Charge faster whenever I had one, so they also certainly do benefit me. Charge's cooldown may be a bit funny, but everything that reduces cooldowns does seem to help.
Modifié par SushiSquid, 22 février 2012 - 01:14 .
#44
Posté 22 février 2012 - 04:38
D Amiri wrote...
SushiSquid wrote...
[
Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.
The dev's have stated that Charge is hard coded with a minimum recharge time of 3 sec's. Wouldn't that mean that if with a pistol only build the Nova's power recharge provide no benefit besides not going mini-Nova? Seems that upgrade works better for Shotgun users than for Charge/Nova spam.
Can't be totally hard-coded, because if you take the 25% recharge speed for Nova and you cast Nova, Charge clearly becomes available quicker (than if you just use Charge then Charge again without using Nova in the middle).
#45
Posté 22 février 2012 - 04:54
Still I will have to try out that Avenger idea. It may take more shots, but I have to see how much the switch affects Charge's cool-down. Obviously you found it worth it





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