Aller au contenu

Photo

Soloing Bronze with a Vanguard


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#26
Fox544

Fox544
  • Members
  • 361 messages
I'm thinking of trying to build a solo character. Online pugs are getting annoying with everyone being teh sn1per!11!

#27
Iron Star

Iron Star
  • Members
  • 1 426 messages
Today I tried soloing gold with my 20 human vanguard. I almost cleared level 4.

#28
atheelogos

atheelogos
  • Members
  • 4 554 messages

Arppis wrote...

By the way, how good is that "half-charged Nova"?

I would like to know this as well.

#29
Alubrand2000

Alubrand2000
  • Members
  • 40 messages
Gr4ntus could you post your build? :)

#30
Hatem

Hatem
  • Members
  • 479 messages
My Build

Biotic Charge
Rank 4: Force and Damage (Radius might be better)
Rank 5: Power Synergy
Rank 6: Barrier

Nova
Rank 4: Radius
Rank 5: Half Blast (helps with survivability)
Rank 6: Pierce

Shockwave
Useless

Alliance Training
Rank 4: Damage and Capacity (faster power recharge time)
Rank 5: Power Damage
Rank 6: Weapon weight (faster power recharge time)

Fitness
Rank 4: Durability
Rank 5: Shield Recharge
Rank 6: Fitness Expert

If you like to shoot more or use melee attacks, you can switch points up in alliance training and fitness. Personally, I mostly use biotics to kill stuff and almost never use melee attacks so I decided to go for faster power recharge speed (through decreased weapon weight) in Alliance Training tree and for more survivability in Fitness tree.

Modifié par Gr4ntus, 21 février 2012 - 10:32 .


#31
Mallissin

Mallissin
  • Members
  • 2 040 messages
This thread pisses me off so much, I have no idea where to begin.

The sheer fact that the combo is so powerful is frustrating at first, but then I realize that you also don't need to deal with cover AT ALL. You can just charge away to regenerate barrier, while the rest of us need to use cover.

Cover which is probably the most frustrating part of the game, too, since you're constantly getting caught on geometry, which the vanguard can just phase right through.

So damn pissed off right now.

I'll be in my quiet place for the next few days.

#32
Mike Aus

Mike Aus
  • Members
  • 213 messages
I've been doing the same thing but with a full charge and more nova damage. Much like that, it's somewhat easy to take down an Atlas with it.

#33
Mike Aus

Mike Aus
  • Members
  • 213 messages

Gr4ntus wrote...

Shockwave
Useless


One point is useful against shielded enemies I would have though.

#34
Tangster

Tangster
  • Members
  • 3 303 messages
I can't play vanguard to save my life. Kudos to you sir.

#35
Blackfire447

Blackfire447
  • Members
  • 21 messages

Mallissin wrote...

This thread pisses me off so much, I have no idea where to begin.

The sheer fact that the combo is so powerful is frustrating at first, but then I realize that you also don't need to deal with cover AT ALL. You can just charge away to regenerate barrier, while the rest of us need to use cover.

Cover which is probably the most frustrating part of the game, too, since you're constantly getting caught on geometry, which the vanguard can just phase right through.

So damn pissed off right now.

I'll be in my quiet place for the next few days.


If it makes you feel better you can't just run and spam this combo everywhere on silver and gold, you actually have to pick when to charge in and combo, its just bronze this is insta-win as Vanguard.

#36
Kalms

Kalms
  • Members
  • 244 messages
I love the Vanguard. I just roll with the Phalanx and it's go time! Boom!

#37
Mike Aus

Mike Aus
  • Members
  • 213 messages

Kalms wrote...

I love the Vanguard. I just roll with the Phalanx and it's go time! Boom!


It's def my 'go to' class too. :D

#38
SushiSquid

SushiSquid
  • Members
  • 650 messages

Mike Aus wrote...
One point is useful against shielded enemies I would have though.

No, one point in Shockwave is not useful. It would take away from your Charge cooldown and it also means being unable to max one of your passives. Don't bother with Shockwave.



Blackfire447 wrote...
If it makes you feel better you can't just run and spam this combo everywhere on silver and gold, you actually have to pick when to charge in and combo, its just bronze this is insta-win as Vanguard.

No, I play the same way on Silver and Gold that I did on Bronze. You certainly need to have greater battlefield awareness (basically, just know where those damn turrets are), but it's pretty much the same thing on any difficulty.



Gr4ntus wrote...
My Build

Radius absolutely is better on Charge. If you only occasionally hit an extra target you'll do more damage, plus it means staggering more targets, which makes you safer.

This is what I think is most ideal on a Vanguard. This isn't exactly my build because I wasted points on Shockwave (that's how I'm so sure that yes, it is worthless).

Charge: Radius, Power Synergy, Barrier
You take Radius because it helps stagger more things before the Nova, but also because it increases total damage output dramatically. Power Synergy makes Charge and Nova way stronger. Barrier helps greatly if something goes wrong after a Charge, but also doubles damage output from Nova (because Nova's listed damage and force are multiplied by your barrier percentage).

Shockwave: Ignore this power.
You never need this power. It would eat into Charge's cooldown to use and it takes important points better spent on passives.

Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.

Alliance Training: Damage and Capacity, Power Damage, Weapon Damage
You need good weight capacity so cooldowns are as low as possible, good power damage because almost all you use are powers, and good weapon damage for the rare times when you need your pistol.

Fitness: Durability, Shield Recharge, Fitness Expert
Get as high of health and shields as you can. You can't imagine how useful this is on Gold when something goes wrong during a Charge-Nova string.

Modifié par SushiSquid, 22 février 2012 - 12:18 .


#39
Mike Aus

Mike Aus
  • Members
  • 213 messages

SushiSquid wrote...

Mike Aus wrote...
One point is useful against shielded enemies I would have though.


No, one point in Shockwave is not useful. It would take away from your Charge cooldown and it also means being unable to max one of your passives. Don't bother with Shockwave.


Good point. I'll build one without in the full game. Even with some shockwave points, it was still a great build. No huge problems on either Bronze or Silver with the current Vanguard, though I did feel like it required some tweaks...

#40
SushiSquid

SushiSquid
  • Members
  • 650 messages
Yeah, I'm still effective with 6 Charge, 3 Shockwave, 6 Nova, 5 Alliance Training, 6 Fitness. I would just be more effective if I had an extra 10% weapon damage for when I use my pistol. I never use Shockwave. It just sucks.

#41
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

Temptt wrote...

I was under the impression that vangaurds should use shotguns
Are ARs viable as well?


Due to most grunts not having any protection, Shotguns aren't quite as essential as they were in ME2.

#42
D Amiri

D Amiri
  • Members
  • 495 messages

SushiSquid wrote...

[
Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.


The dev's have stated that Charge is hard coded with a minimum recharge time of 3 sec's.  Wouldn't that mean that if with a pistol only build the Nova's power recharge provide no benefit besides not going mini-Nova?  Seems that upgrade works better for Shotgun users than for Charge/Nova spam.

#43
SushiSquid

SushiSquid
  • Members
  • 650 messages
I know Tactical Cloak's minimum recharge is 3 seconds, but are you sure about Charge?

Anyway, I just tested in-game. My reported cooldown on Charge is 3.08 seconds. However, without using Nova recently, it takes me about 3.7 seconds for Charge to cooldown from hitting the button. With a recent Nova, it takes me about 3.3 seconds.

I certainly am benefiting from Nova's recharge synergy, but I can't explain why those numbers are as they are. I don't have any armor cooldown mods right now to test with, but I know I noticed being able to use Charge faster whenever I had one, so they also certainly do benefit me. Charge's cooldown may be a bit funny, but everything that reduces cooldowns does seem to help.

Modifié par SushiSquid, 22 février 2012 - 01:14 .


#44
Mike Aus

Mike Aus
  • Members
  • 213 messages

D Amiri wrote...

SushiSquid wrote...

[
Nova: Force & Damage, Power Recharge, Pierce
Nova's range is already good, so boost its damage. Half Blast is terrible, greatly weakening the power. It's better to drop the cooldown so you can Charge that much sooner. Tenths of a second matter on this class, and Power Recharge drops Charge's cooldown from 3.08 to 2.31 while active. That's very impressive, and you can drop it even lower with armor mods. Finally, Pierce is a crucial power to take because normally barriers, shields, and armor give a Vanguard trouble. It's critical to get this damage boost against them.


The dev's have stated that Charge is hard coded with a minimum recharge time of 3 sec's.  Wouldn't that mean that if with a pistol only build the Nova's power recharge provide no benefit besides not going mini-Nova?  Seems that upgrade works better for Shotgun users than for Charge/Nova spam.


Can't be totally hard-coded, because if you take the 25% recharge speed for Nova and you cast Nova, Charge clearly becomes available quicker (than if you just use Charge then Charge again without using Nova in the middle).

#45
Simbacca

Simbacca
  • Members
  • 861 messages
Great run!  You play much the same way I do, and your build is very similar.  I run with the lightest shotgun I have though, the Scimitar X, and took shotgun damage instead of power synergy (personally i always mash the trigger during charge, it fires an immediate accurate shot when charge hits).  With the accuracy upgrade it works just as well, if not quicker, at mostly the same ranges as your Avenger. 

Still I will have to try out that Avenger idea.  It may take more shots, but I have to see how much the switch affects Charge's cool-down.  Obviously you found it worth it :wizard: