Energy Drain vs Overload
#1
Posté 21 février 2012 - 05:29
#2
Posté 21 février 2012 - 05:31
#3
Posté 21 février 2012 - 05:35
#4
Posté 21 février 2012 - 05:37
#5
Posté 21 février 2012 - 05:37
SpaceAdmiral wrote...
So energy drain lacks any CC?
It stuns organic enemies for 3 seconds.
#6
Posté 21 février 2012 - 05:38
For a second, Overload has the potential to do it for an extended amount of time and on multiple enemies.kingtrouble wrote...
Well en drain does stun unprotected organic targets
#7
Posté 21 février 2012 - 05:39
#8
Posté 21 février 2012 - 05:42
SeiLah wrote...
Energy drain will recharge your shield if you use it against mechanical or shielded/barrier units. Overload can do a lot more damage versus shields and barriers or be a area crowd control, but won't recharge your shield.
I'm not sure where this "a lot more damage" thing is coming from. Energy drain's damage looks small, but there is a approximately 3.5x multiplier for shield/barrier. also, organics take half damage.
#9
Posté 21 février 2012 - 05:43
Hepatitis Q wrote...
For a second, Overload has the potential to do it for an extended amount of time and on multiple enemies.kingtrouble wrote...
Well en drain does stun unprotected organic targets
Only three maximum, and at a much lower damage (-60%). but the radius is much larger, yes. energy drain is 3m raidus full damage.
#10
Posté 21 février 2012 - 05:46
A potential build for overload can jump to a total of 3 people
While acting as a neural shock against "weaker"enemies. In my case it works on verb troopers, engineers and nemesis. Such a great power. The sheild drain doesn't measure up to the amount of pros the overload can do
#11
Posté 21 février 2012 - 05:50
Sipau Fade wrote...
Overload overload overload!!!!
A potential build for overload can jump to a total of 3 people
While acting as a neural shock against "weaker"enemies. In my case it works on verb troopers, engineers and nemesis. Such a great power. The sheild drain doesn't measure up to the amount of pros the overload can do
Meh my Salarian infiltrator loves energy drain especially with max spec'd cloak so I can fire it off while cloaked and not break cloak. Simply amazing.
#12
Posté 21 février 2012 - 06:02
If I could respec, I wouldn't change my human engineer at all. Maxed AoE overload, drone, fitness, and training.
On the otherhand, for the salarian infiltrator, I'd rather take out all the points from Energy Drain and max out fitness and training instead. I'd rather use up a cooldown on a proxi mine or Cloak(i dunno if its a bug or not, but you have a neverending supply of mines). And now that most enemies are unprotected, Energy Drain's major advantage isn't that great.
Modifié par rumination888, 21 février 2012 - 06:02 .
#13
Posté 21 février 2012 - 06:11
rumination888 wrote...
I've tried both a Salarian Infiltrator and Human Engineer.
If I could respec, I wouldn't change my human engineer at all. Maxed AoE overload, drone, fitness, and training.
On the otherhand, for the salarian infiltrator, I'd rather take out all the points from Energy Drain and max out fitness and training instead. I'd rather use up a cooldown on a proxi mine or Cloak(i dunno if its a bug or not, but you have a neverending supply of mines). And now that most enemies are unprotected, Energy Drain's major advantage isn't that great.
I'll say that taking out shields on centruions, engineers, and namesis in one hit is more improtant than a few more hit points (silver and above). proximity mine, while nice, lacks the protection-stripping power, and it takes time to travel and is less accurate. By the way, you will really want energy drain for phantoms.
#14
Posté 21 février 2012 - 06:12
#15
Posté 21 février 2012 - 06:13
rumination888 wrote...
I've tried both a Salarian Infiltrator and Human Engineer.
If I could respec, I wouldn't change my human engineer at all. Maxed AoE overload, drone, fitness, and training.
On the otherhand, for the salarian infiltrator, I'd rather take out all the points from Energy Drain and max out fitness and training instead. I'd rather use up a cooldown on a proxi mine or Cloak(i dunno if its a bug or not, but you have a neverending supply of mines). And now that most enemies are unprotected, Energy Drain's major advantage isn't that great.
I like Energy Drain for Salrian Infiltrator. I use a low recharge build (viper only) with everything maxed except prox mine (zero in it). The biggest advantage is that you can recharge shields while cloaked. That means you can kite around until you find a shielded enemy in MP to drain (if you're in a tight spot). Also you can easily solo Atlas Mechs/turrets by comboing stealth, followed by stealth enhanced energy drain, followed by an optional couple shots with rifle, possibly get hit, then start combo all over again. Very nice with 2.75ish-3 sec recharge times on powers and better yet stealth recharge time of course starts after canceling the ability, so no waiting to use energy drain.
I wouldn't see the point on an engineer though since they have nothing to exploit like stealth. Might as well have overload and use distraction tactics.
Edit:
royard wrote...
I'll say that taking out shields on centruions, engineers, and namesis in one hit is more improtant than a few more hit points (silver and above). proximity mine, while nice, lacks the protection-stripping power, and it takes time to travel and is less accurate. By the way, you will really want energy drain for phantoms.
This as well.
Modifié par Balek-Vriege, 21 février 2012 - 06:14 .
#16
Posté 21 février 2012 - 06:14
Night Wraith wrote...
Sipau Fade wrote...
Overload overload overload!!!!
A potential build for overload can jump to a total of 3 people
While acting as a neural shock against "weaker"enemies. In my case it works on verb troopers, engineers and nemesis. Such a great power. The sheild drain doesn't measure up to the amount of pros the overload can do
Meh my Salarian infiltrator loves energy drain especially with max spec'd cloak so I can fire it off while cloaked and not break cloak. Simply amazing.
Yes. Cloak, energy drain, mantis shot = dead centurion, engineer, namesis, and turret (gold). not sure wether it could one-shot phantom because I spent my points wrong.





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