Ex-BioWare developers announce 'The Banner Saga' RPG
#101
Posté 22 janvier 2014 - 02:14
#102
Posté 22 janvier 2014 - 03:19
I know I've heard this phrase somewhere before, but I can't place it...Jozape wrote...
[*]Choices will dramatically affect the outcome of the story
[*]
#103
Posté 22 janvier 2014 - 03:23
Modifié par LegendaryAvenger, 22 janvier 2014 - 03:24 .
#104
Posté 22 janvier 2014 - 04:42
I have no words...this is insane.OdanUrr wrote...
Neoleviathan wrote...
So Candy Crush Saga is taking them to court for having Saga on their title. This for real?
It's for real:
http://kotaku.com/ca...-for-1506188958
#105
Posté 22 janvier 2014 - 04:42
#106
Posté 22 janvier 2014 - 07:55
When I played it first time I botched a lot of stuff which left me worried as hell and concerned about my Caravan. Great times feeling the desperation (though unfortunately there doesn't seem to be a whole lot of consequences game mechanically speaking).
Combat is so-so, but the thing that hurts it the most IMO (moreso than the kinda weird tactics you employ to make it easier to win battles) is that the enemy variety is bad and the "bad guys" are uninteresting and pretty faceless.
Visuals and (especially) audio and music are *fantastic*. They really add a lot to the game actually.
I definitely enjoyed this game a lot despite a few annoyances. But it seems to be a pretty polarizing game.
#107
Posté 22 janvier 2014 - 08:11
#108
Posté 22 janvier 2014 - 09:33
Modifié par BouncyFrag, 22 janvier 2014 - 09:43 .
#109
Posté 22 janvier 2014 - 10:31
So does this game look like King's Bounty and Heroes in gameplay? or is it different?
#110
Posté 22 janvier 2014 - 02:08
Does this mean they're going to take to court every game company that uses the word "saga"? I'm really hoping Bethesda, or EA, or some other big company decides to release a game with the word "saga" in it. I'd pay to see King.com go up against EA.
#111
Posté 22 janvier 2014 - 04:01
It's a goddamn travesty that energy, time and money gets wasted on these stupid, stupid things.
#112
Posté 22 janvier 2014 - 09:53
#113
Posté 22 janvier 2014 - 09:58
Kaiser Arian wrote...
So does this game look like King's Bounty and Heroes in gameplay? or is it different?
Haven't been able to play it yet because the DRM-Free version isn't out, but AFAIK it's a lot more like Fire Emblem than King's Bounty.
Modifié par The King of Dust, 22 janvier 2014 - 09:58 .
#114
Posté 22 janvier 2014 - 11:30
www.vg247.com/2014/01/22/the-banner-saga-sequel-blocked-by-kings-trademark-claim/
In a statement, Stoic said King’s trademark claim is interfering with its plans to make another game in the series.
“We won’t make a viking saga without the word Saga, and we don’t appreciate anyone telling us we can’t,” the developer said.“
King.com claims they’re not attempting to prevent us from using The Banner Saga, and yet their legal opposition to our trademark filing remains. We’re humbled by the outpouring of support and honoured to haveothers stand with us for the right to their own Saga. We just want to make great games.
”Stoic’s Alex Thomas told Polygon that the developer filed a trademark for The Banner Saga before King put in its own claims.
“They’ve blocked our trademark and extended the deadline for the opposition twice so that we are unable to have the rights to the name,” he said.
“Essentially, we are not allowed to own the name ‘The Banner Saga’ for our game about a viking epic, because King.com says they have claimed rights to the noun ‘saga,’ which means ‘a viking epic,’ forever more in the realm of games.”
Modifié par BouncyFrag, 22 janvier 2014 - 11:33 .
#115
Posté 22 janvier 2014 - 11:42
BouncyFrag wrote...
I've spent some time with the game and sometimes I'm good in combat and then...not so good. I wish there was a restart battle option, but I really like the game overall. Any helpful tips would be appreciated in regards to combat and general advice for leveling and supply management.
I have found it better to knock some str of enemies instead of killing them outright and making sure to focus on the big threats first before they can cause havoc early. Also placing those character with good armor breaking earlier in your line up.
Since how turns alternate if you knock out a few low health enemies first you give those big hitters more actions thru out the combat and they can easily wipe out your strongest players.
Rook and his special ability can do wonders, eagle eye archers do increasing str damage depending on how much armor is lost if they do not move are good too to knock high health enemies down. Others characters have skills that can do direct damage to str is a good bet.
Leveling is going to depend on your composition and in all honestly can bite you in the ass. Spending the renown to get someone to lvl 5 then loosing them in a event hurts. Also there are some nice items that pop up thru out the game can help.
#116
Posté 22 janvier 2014 - 11:50
Thanks! Rook's ability is great and I'll put this info to good work tonight.addiction21 wrote...
BouncyFrag wrote...
I've spent some time with the game and sometimes I'm good in combat and then...not so good. I wish there was a restart battle option, but I really like the game overall. Any helpful tips would be appreciated in regards to combat and general advice for leveling and supply management.
I have found it better to knock some str of enemies instead of killing them outright and making sure to focus on the big threats first before they can cause havoc early. Also placing those character with good armor breaking earlier in your line up.
Since how turns alternate if you knock out a few low health enemies first you give those big hitters more actions thru out the combat and they can easily wipe out your strongest players.
Rook and his special ability can do wonders, eagle eye archers do increasing str damage depending on how much armor is lost if they do not move are good too to knock high health enemies down. Others characters have skills that can do direct damage to str is a good bet.
Leveling is going to depend on your composition and in all honestly can bite you in the ass. Spending the renown to get someone to lvl 5 then loosing them in a event hurts. Also there are some nice items that pop up thru out the game can help.
#117
Posté 23 janvier 2014 - 12:00
The not taking out weak enemies quickly really hurt me until I adjusted. In similar games its a good idea due to turns being determined by some stat like speed.
Don't feel bad sometimes you just cant really win or you take a lot of hurt doing it and that's how the game is ment to be. At least on normal.
#118
Posté 24 janvier 2014 - 12:42
"King copied our game" says indie dev
Indie dev accuses Candy Crush firm of cloning, 'double standards'
#119
Guest_Rubios_*
Posté 24 janvier 2014 - 02:50
Guest_Rubios_*
Something went really wrong at some point in history.
#120
Posté 24 janvier 2014 - 09:23
An explanation of the legal intricacies of the "Saga" trademark.
Quite well done.
#121
Posté 24 janvier 2014 - 09:39
Here are the release notes:
• Added options for subtitles. Click the button with the Close Captioning 'CC' logo on the Options page.
• Added missing Kickstarter backer names to credits
• Backer Crests that missed the initial deadline have been incorporated into the game.
• Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
• Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game
• Fix issue where bad save game files prevented the start menu from displaying.
• Numpad keys are now supported for Conversation option (1,2,3,...) and continue (SPACE, ENTER) hotkeys.
• Numpad keys are now supported for combat hotkeys (1,2,3,4)
• Fixed achievement names of Eagle Eye and Siege Archer
• Dredge Slag Slinger Backoff can now trigger at most once per turn. This addresses problems when Rook's Mark Prey ability is used on a Dredge Slag Slinger when multiple allies can hit it.
• Slingers that get hit while running away will now resume running away after their damage reaction animation completes
• Silver Arrow in Bellower fight now longer requires Willpower to use
• Travel HUD no longer permanently disappears after Einartoft due to certain choices
• More supplies and renown increased throughout Chapter 6
• Nid no longer gains the incorrect number of points to spend on rank up
• Ekkill no longer appears incorrectly in certain events if he is left behind
• Iver is no longer required in the party after Einartoft when making certain choices.
• Fixed an error where Fasolt would stay with the party after Einartoft in certain branches.
#122
Posté 25 janvier 2014 - 04:19





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