Aller au contenu

Photo

Krogan: BEST... IDEA...EVER


  • Veuillez vous connecter pour répondre
117 réponses à ce sujet

#76
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages

KadianK wrote...

Sheilds yes. "Foritification" 
Melee Damage: Rage, an option from the specilization.
Health: No
Weapons: No.

Overall the only change is Foritification.

Carnage being the replacement for concussive shot looks much more impressive when killing an enemy.


Uh.... You haven't played as the Krogan Soldier much.

Krogan Soldiers get up to 1200 hp with 1600 Shields.  That's WAY more health/shields than a human soldier, and then fortification/rage on top of that for up to 60% damage reduction...

Oh, and Krogan's Heavy melee DOES have a lot more FORCE than a human's heavy melee.  When you kill someone with the omniblade, they just crumple.  Hit them with the Krogan, and they go flying.  This is VERY important for when a phantom sneaks up on you: A Krogan heavy melee will stagger them, letting you get in free hits, while a human heavy melee will be laughed at.  And Krogans can turn off fortification for a giant melee damage boost. And then turn it right back on.

In short:
Krogan soldier:
Trades Adrenaline Rush for Fortification (HUGE upgrade)
Trades Concussive Shot for Carnage (not a huge difference)
Trades Frag grenades for inferno grenades (DoT instead of immediate damage)
Gets much better melee, option to buff melee to truly ridiculous levels, picks up rage, and gains a gigantic health/shield buff

His penalty is that his hitbox is huge and he can't roll/dodge at all.  Which is pretty pointless when you are a virtual TANK.

#77
DamascusHeart

DamascusHeart
  • Members
  • 59 messages
+1 ^

#78
KadianK

KadianK
  • Members
  • 442 messages

Delta 57 Dash wrote...

KadianK wrote...

Sheilds yes. "Foritification" 
Melee Damage: Rage, an option from the specilization.
Health: No
Weapons: No.

Overall the only change is Foritification.

Carnage being the replacement for concussive shot looks much more impressive when killing an enemy.


Uh.... You haven't played as the Krogan Soldier much.

Krogan Soldiers get up to 1200 hp with 1600 Shields.  That's WAY more health/shields than a human soldier, and then fortification/rage on top of that for up to 60% damage reduction...

Oh, and Krogan's Heavy melee DOES have a lot more FORCE than a human's heavy melee.  When you kill someone with the omniblade, they just crumple.  Hit them with the Krogan, and they go flying.  This is VERY important for when a phantom sneaks up on you: A Krogan heavy melee will stagger them, letting you get in free hits, while a human heavy melee will be laughed at.  And Krogans can turn off fortification for a giant melee damage boost. And then turn it right back on.

In short:
Krogan soldier:
Trades Adrenaline Rush for Fortification (HUGE upgrade)
Trades Concussive Shot for Carnage (not a huge difference)
Trades Frag grenades for inferno grenades (DoT instead of immediate damage)
Gets much better melee, option to buff melee to truly ridiculous levels, picks up rage, and gains a gigantic health/shield buff

His penalty is that his hitbox is huge and he can't roll/dodge at all.  Which is pretty pointless when you are a virtual TANK.


I'm a salarian in mind, but a Geth at heart.

#79
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Bandit monkey wrote...

Carnage also knocks shieds to the side.


It absolutely does not. I've maxed the power and tried on multiple occasions from multiple frontal angles. It might stagger them back slightly but the shield remains up and I still have to attempt to aim my revenant through the slot to kill them, which is like impossible. Inferno grenades fare no better and both powers are extremely weak even on the easier difficulties.

If the headbutt actually opens them up, like how Shockwave or Throw might knock the shield arm aside for even just a second, that'll be a godsend.

#80
ItIsLupus

ItIsLupus
  • Members
  • 43 messages
The Best Idea ever would be to name said Krogan Ronald Reagan. "Mr. Gorbachev, tear down this wall REAGAN SMASH!!! REAGAN SMASH!!!"

#81
guitarsniper

guitarsniper
  • Members
  • 511 messages
Eventually gonna unlock the krogan sentinel. add one krogan, one maxed out fitness for melee damage, one maxed out tech armor. One unstoppable killing machine. Moreover, I wish there were some biotic power that let my adept throw my krogan squadmate at people.

#82
Peer of the Empire

Peer of the Empire
  • Members
  • 2 044 messages
Favorite class

#83
KadianK

KadianK
  • Members
  • 442 messages
My Krogan is called Thor.

#84
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

KadianK wrote...

My Krogan is called Thor.



Mine is Hollywood Hulk Krogan.

#85
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
I unlocked my krogan soldier in my first recruitpack I got for free and I didn't look back ever again.

#86
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages
My Krogan is named WAAGH

#87
Epic777

Epic777
  • Members
  • 1 268 messages
Named mine Tank

#88
K0M154R

K0M154R
  • Members
  • 147 messages
"FOR TUCHANKA!!!"

Easily my favourite part of the MP.

Named mine Urdnott Tal'vreck

God I feel dorky

#89
DarkAbsolution

DarkAbsolution
  • Members
  • 832 messages

No Snakes Alive wrote...

Bandit monkey wrote...

Carnage also knocks shieds to the side.


It absolutely does not. I've maxed the power and tried on multiple occasions from multiple frontal angles. It might stagger them back slightly but the shield remains up and I still have to attempt to aim my revenant through the slot to kill them, which is like impossible. Inferno grenades fare no better and both powers are extremely weak even on the easier difficulties.

Don't know what you did wrong.  I love playing my Krogan.  Has maxed Carnage with maxed damage on it.  One hit on an Assault Trooper on Bronze will take them down to 15% health, for which they lose the remaining15% health over 2 seconds, and drop dead.  ie. one-hit kills.  I hit them, and then they're dead men walking for the next 2 seconds.  They basically die fractionally after their stagger animation finishes.

For Guardians for me, Carnage to the shield staggers them, and allow for up to two head shots.  1 shot-kill on Bronze with the Carniflex.  Carnage-stagger-head-shot, dead Guardian.  Can drop them about as fast as Carnage recharges, which is about every 2.5 secs.  Failing that, 'cos the Krogan is so tall, walk up to them so that you can see over their shields and head-shot them that way.  Easy.

Inferno Grenades are good against Atlases, and that's about it (IMO)

#90
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages
Ok, 1: Snakes, don't use the revenant. Just don't.

2: Carnage does not knock off a shield on gold.

#91
Adhin

Adhin
  • Members
  • 2 997 messages
@No Snakes Alive : I tend to go for the HP/Shield upgrade. 25% is the largest chunk in that passive, infact it's both other ranks (1 and 4) 'combined'. It's the biggest chunk of HP/Shields you can get DR% aside.

In my opinion getting 2-3 kills in '30 seconds' isn't 'to' hard to deal witht hat reducing the 3, to a 1, gives you any greater benefit over the course of the game. More so when compared to the sheer increase in shields that rank gives. Crunched the numbers awhile back as to the general effectiveness of that rank with, and with out being in rage (but having fort on) and it's like adding an extra thousand shields.

Think in the main game I'll try rank 4 as melee as that gives you the largest boost (30% base +30% in rage, opposed to just 30% base on rank 6). And go Shield on Rank 6 as that's the largest 'chunk'. That's for a Sentinel though - they get more DR at base from Tech Armor.

Probably not that needed, they do enough melee damage as is that once you do rage everything falls in 1-2 hits - with out turning Fortitude off.

#92
Dark-Kyon-X

Dark-Kyon-X
  • Members
  • 95 messages

Shepard Lives wrote...

Arppis wrote...

I liked DA2.


Do we really want to go there? Let people take their potshots, it helps diminish the number of rage threads. :/

On-topic: I'm interested in Krogan Soldier. Everyone raves about how badass it is, but I haven't unlocked it yet. So out of curiosity I ask krogan players: what is it that makes the class so powerful? Does it have more shields? Health? Melee damage? I mean, why is it so much more effective than Human Soldier?

Also, for when I eventually unlock it: what's the best build for it?


Human soldier h/s: 800/800 (not sure)
Krogan soldier h/s 1200/1200 (again not sure)

I'm N7-120 but i'm not playing so i can't confirm this now, but yes krogan is very powerful and have more shields and health, but the frag grenade for me is really bad..

#93
Geimhreadh

Geimhreadh
  • Members
  • 1 124 messages
Named my krogan soldier Testudo. I still generally prefer the inf or the engi, but sometimes you just want to tear things up. The krogan is great at that.

#94
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Delta 57 Dash wrote...

Ok, 1: Snakes, don't use the revenant. Just don't.

2: Carnage does not knock off a shield on gold.


The Revenant is godly on a Krogan, bro. Mid-range stagger machine. If someone isn't in melee range a couple of sprays with the Rev and by the time they catch their balance they'll be flying into the wall. Helps you close the distance better than any other gun IMO.

#95
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

DarkAbsolution wrote...

No Snakes Alive wrote...

Bandit monkey wrote...

Carnage also knocks shieds to the side.


It absolutely does not. I've maxed the power and tried on multiple occasions from multiple frontal angles. It might stagger them back slightly but the shield remains up and I still have to attempt to aim my revenant through the slot to kill them, which is like impossible. Inferno grenades fare no better and both powers are extremely weak even on the easier difficulties.

Don't know what you did wrong.  I love playing my Krogan.  Has maxed Carnage with maxed damage on it.  One hit on an Assault Trooper on Bronze will take them down to 15% health, for which they lose the remaining15% health over 2 seconds, and drop dead.  ie. one-hit kills.  I hit them, and then they're dead men walking for the next 2 seconds.  They basically die fractionally after their stagger animation finishes.

For Guardians for me, Carnage to the shield staggers them, and allow for up to two head shots.  1 shot-kill on Bronze with the Carniflex.  Carnage-stagger-head-shot, dead Guardian.  Can drop them about as fast as Carnage recharges, which is about every 2.5 secs.  Failing that, 'cos the Krogan is so tall, walk up to them so that you can see over their shields and head-shot them that way.  Easy.

Inferno Grenades are good against Atlases, and that's about it (IMO)


You know what? I do stand corrected. I retested the headbutt AND Carnage again against Guardians and they're both capable of knocking the shield arm aside for a second. The headbutt is actually even less reliable because 2 out of 3 times they'd shield bash my headbutt and deflect it.

Carnage isn't 100% reliable either which is probably why I didn't think it worked for that at all (a string of unlucky test attempts), but seems to work best when I fire one off while shooting at the Guardian already. I'm now pretty capable of dealing with Guardians in seconds too.

Don't get me wrong though, people. A lot of the advice people have been giving me (and it's all much appreciated) seemed like it was coming off a little like maybe I don't know what I'm doing with/don't enjoy the class: it's one of my favorites and I utterly rape with it. Just found Guardians to be my one minor annoyance (melees not registering/going through enemies being my one MAJOR gripe). Now me and Hollywood Hulk Krogan are even more dominant than ever though tearing through even Guardians with ease lol.

Krogan Sentinel here we go.

Modifié par No Snakes Alive, 28 février 2012 - 11:54 .


#96
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages

No Snakes Alive wrote...

Delta 57 Dash wrote...

Ok, 1: Snakes, don't use the revenant. Just don't.

2: Carnage does not knock off a shield on gold.


The Revenant is godly on a Krogan, bro. Mid-range stagger machine. If someone isn't in melee range a couple of sprays with the Rev and by the time they catch their balance they'll be flying into the wall. Helps you close the distance better than any other gun IMO.


Ok, here we go.

https://docs.google....JLdXZZVXc#gid=0

From this link, we can take a look at all the ME3 weapon stats.

As you can see, Revenant I does 47.6 damage per shot.  Avenger X deals 48.2.  At level X, Revenant does 59.6 Damage, or about 12 damage more.  As for ROF, Avenger sits at 500 while the Rev is at 650.  Assuming this is RPM, Avenger shoots at ~8.3 rounds per second, while the Rev is at ~10.83 rounds per second.

This gives the Avenger X a DPS of ~401.7, the Rev I a DPS of ~515.7, and the Rev X a DPS of ~645.7.

So far, Rev looks pretty boss.  But then the rest of the chart comes in.

Avenger X weighs in at .5, which means with a passive 4 weight bonus, you still get 200% Cooldown.  Revenant I, meanwhile, weighs in at 2.0, and Revenant X comes in at 1.4.  Which means that you'll have severely reduced cooldowns while using it, especially if trying to take a backup weapon.

Additionally, the Avenger X has a .1 Recoil, wheras the Revenant has a .41 recoil, over FOUR TIMES as much.  It's accuracy numbers are also much worse, as the Avenger has a 0.2->1.0 Zoom Aim error, whereas the Revenant has a 1.2->2.5 Zoom Aim error, meaning that even if you fire one shot at a time, you have worse spread than an Avenger on full auto.

Finally, the reload time on the Avenger is 0.8 Seconds, but comes in at a staggering 2.9 seconds on the Revenant, making topping off difficult and doing much to negate the Revenant's advantage in clip size.  (Avenger takes ~3.6 Seconds to empty with no mods, Rev takes ~5.5 seconds.  Avenger fully fires 60 bullets and reloads in 8.8 seconds, Revenant accomplishes the same task in 8.4 seconds.  Any +clip size mod makes this even worse for the Rev)

So, in conclusion, while the Rev is certainly fun, and a total BEAST at point-blank, it's weight, massive recoil, and abyssmal accuracy make it a far less effective weapon at mid-to-long range fighting.

Modifié par Delta 57 Dash, 29 février 2012 - 12:50 .


#97
mysticforce42

mysticforce42
  • Members
  • 298 messages
The only way Bioware can improve the Krogan is to attach an omniblade to his head.

#98
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
I'm all for that tbh.

#99
templarfrost

templarfrost
  • Members
  • 89 messages
Anyone else feel reminded of a bull getting up into the crowd at a rodeo when watching a good Krogan player? It's like maybe you feel bad but only for a half second when considering how stupid it was for them to be anywhere in reach of the bull, however seemingly secure their position might be?

#100
Blissey1

Blissey1
  • Members
  • 784 messages

No Snakes Alive wrote...

Delta 57 Dash wrote...

Ok, 1: Snakes, don't use the revenant. Just don't.

2: Carnage does not knock off a shield on gold.


The Revenant is godly on a Krogan, bro. Mid-range stagger machine. If someone isn't in melee range a couple of sprays with the Rev and by the time they catch their balance they'll be flying into the wall. Helps you close the distance better than any other gun IMO.


but you miss out on the melee damage from the shotgun bayonet mod!