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Automatic Weapons are Weak


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20 réponses à ce sujet

#1
Vaskadar

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From my observations in-game, I've noticed that the fully-automatic weapons (SMGs especially) dish out a fairly low amount of damage in comparison to their counterparts. Pistols are easily the stronger of the two sidearms, and while submachine guns dish out steady damage, it's not nearly as fast a kill as one would get with a heavy pistol such as a Phalanx. Is this to reward precision shooting? I'm not quite sure I understand the decision behind this.

The automatic weapons deal a substantially lower amount of damage in comparison to Mass Effect 2, or the enemies have a substantially higher amount of health. Both the Locust and the Tempest (at their higher levels) don't deal that much damage and I watch the weapon slowly whittle away an Assault Trooper's health bar, while acquiring kills is much more easily done with shotguns and sniper rifles. The Tempest and Avenger also have a lower RoF than their previous iterations, thus making the damage output seem lower.

I think they need a damage buff to be a viable option.

Modifié par Vaskadar, 21 février 2012 - 09:00 .


#2
Draconis6666

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Revenant still seems fine to me

#3
Vaskadar

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I should have been more specific in my post.

The automatic submachine guns are definitely weaker than they used to be.

#4
Alithinos

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Yeah you kill enemies with less bullets,faster if you use the pistol instead of the assault rifle.

#5
Draconis6666

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That was always the case against unprotected Targets, the Phalanx and Carnifex both killed faster with less ammo than most of the Assault rifles and smgs did in ME 2 also

#6
Nathan Redgrave

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It depends partly on the specific gun you're using. I imagine it'll also depend on what parts you've attached to the guns you're using in the final game, unfortunately we aren't given the chance to play around with that so much in the demo. As a general rule, though, a lot of the guns that fire heavier slugs also happen to be not-automatic (such as that nifty heavy rifle we got in the demo... which was DLC in ME2, if memory serves...)

#7
AkiKishi

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In ME2 each weapon had a different bonus. As I understand it that's now gone.

The advantage of fast firing weapons would now be in the ammo powers not in the raw damage.

Modifié par BobSmith101, 21 février 2012 - 12:29 .


#8
Guest_Imperium Alpha_*

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Automatic are weaker than not-automatic in my opinion after playing with them. Assault Riffle/Pistol with scope are just awesome allowing to do horrible damage output to your ennemy while playing soldier. The only exception would be maybe the revenant because this gun has serious firepower.

Lets face it why would I not want to have 2 guns able to do close quarter battle by only shooting the guy in from of my aim AND be able to scope guy from afar and kill them while still having a lower weight ratio and a faster shooting per sec.

In my opinion not-automatic riffle feel better than automatic one. Shoot n' spray isn't for me.

Modifié par Imperium Alpha, 21 février 2012 - 12:34 .


#9
Nathan Redgrave

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BobSmith101 wrote...

In ME2 each weapon had a different bonus. As I understand it that's now gone.


Actually it looks like the various weapons and mods are a bit more complicated than they used to be, if anything.

#10
Draconis6666

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That seems to be mostly true, this is likely why high damage automatic weapons like the Revenant seem less impacted than others that primarily benefited from their bonus against specific things.

#11
Nathan Redgrave

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Oh, you meant bonuses against specific things like shields, armor, etc. Right, forgot about those...

#12
LexXxich

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I'd imagine that high damage-per-bullet weapons benefit more from ammo powers, as those are percentages from base damage. And those weapons would be SR, HP and AR like Mattock.

#13
vonSlash

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LexXxich wrote...

I'd imagine that high damage-per-bullet weapons benefit more from ammo powers, as those are percentages from base damage. And those weapons would be SR, HP and AR like Mattock.


Actually, the damage boosts from ammo powers make the most difference on weapons with the highest DPS.

For example, if a sniper shot one round every two seconds, and an assault rifle shot 40 rouns in two seconds, than the sniper rifle would have to deal 41 times more damage per bullet than the assault rifle have a higher DPS and therefore benefit more from ammo powers.

I would assume, therefore, that weapons such as the Viper and the Revenant would benefit most from ammo powers.

#14
luckyloser_62

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The extra crown control effects on the various ammo powers actually worked better on high damage slower firing weapons, and in ME3 the penetration power of ammo powers like AP ammo will most likely pair better with high damage sniper rifles and pistols as well.

#15
Taleroth

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SMGs are weaker because they competing with the assault rifle directly now. They're lower weight, so they need to be less effective.

In ME2, the SMGs were a completely competent replacement for not having an assault rifle. Especially if you had Kasumi's SMG. Now they needed to balance it differently.

#16
Nashiktal

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One thing I wish they could do to help balance out the automatic weapons, compared to the burst fire weapons (or single shot.)

Suppression. Keep an enemy's head down, prevent them from moving. Would make up for less then stellar damage, would allow low leveled players to be a little more helpful even under leveled, and would contribute more to teamwork.

#17
WizenSlinky0

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I have yet to find a use for the SMG in the demo. It's so ridiculously weak that I'm better off ditching the weight and just staying close to ammo with a heavy pistol for caster classes.

#18
Nashiktal

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WizenSlinky0 wrote...

I have yet to find a use for the SMG in the demo. It's so ridiculously weak that I'm better off ditching the weight and just staying close to ammo with a heavy pistol for caster classes.


My issues isn't so much the lack of damage, but the recoil. That recoil is crazy, and makes long range engagements hard, and close range engagements on any difficulty above bronze annoying.

#19
Epsilon330

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Use the Hornet in MP.
Seriously, it's like a ridiculously accurate Burst-Fire ME2 Revenant!

#20
Bleachrude

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luckyloser62 wrote...

The extra crown control effects on the various ammo powers actually worked better on high damage slower firing weapons, and in ME3 the penetration power of ammo powers like AP ammo will most likely pair better with high damage sniper rifles and pistols as well.


Um, don't the ammo powers work on a % chance per shot basis and aren't tied to damage of the actual shot?

Higher Rate of Fire works better with Ammo powers like Cryo and Incendiary...

If every shot fired has a X% chance to cause say Freezing, the higher the rate of fire, the more likely that a target will be frozen...

Unless I ttoally have forgotten my probability classes...

#21
Elecbender

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I don't know about that.

Looking at the weapon stats, the N7 Hurricane is looking pretty sweet.