Why are sentinels used so less???
#26
Posté 21 février 2012 - 11:17
#27
Posté 21 février 2012 - 11:19
ghillieNtheMist wrote...
I love how eng. fan boys are all saying how that class is so much better. Does an eng. have 50% damage reduction? Does he get biotic explosions?
My engineer hardly ever even gets shot in the first place, so the question of damage reduction is moot. No, I don't get biotic explosions, but you don't get singularity or stasis like the human/asari adepts get, so again, hybrid tax/limited toolset.
I just don't think tech armor is impressive enough to offset the hybrid tax sentinel suffers from.
Modifié par marshalleck, 21 février 2012 - 11:20 .
#28
Posté 21 février 2012 - 11:25
Modifié par SWkazashi, 21 février 2012 - 11:25 .
#29
Posté 21 février 2012 - 11:25
I've grown accostumed with the dodge-roll while playing my adept.
Got to admit: With throw and warp there's not that much of hybrid-feeling, but it's just fun to finish guardians in a row with "throw-headshot-repeat".
#30
Posté 21 février 2012 - 11:26
The class is growing on me and for the first time I think I might drop Vanguard and go with Sentinel in single player. But, I'd rather have four skills than three in multiplayer, Warp is useful, but Throw is great (and much more spammable), Overload is of course amazing, so if I could have all three with Tech Armor on a Turian, I'd never play anything else.
#31
Posté 21 février 2012 - 11:27
#32
Posté 21 février 2012 - 11:28
Plus I don't use tech armor so I can use my abilities to its full potential.
Modifié par Eclipse_9990, 21 février 2012 - 11:30 .
#33
Posté 21 février 2012 - 11:30
I haven't tried the other classes enough to say whether human sentinel is "better", but it's certainly what I enjoy the most and have the most success with.
#34
Posté 21 février 2012 - 11:33
marshalleck wrote...
BiggBno wrote...
Havent got any major upgrades on it yet, but I'm really kicking ass with my scoped revenant for my Turian sentinel. And isn't overload the same in every class? If so, the engineer can't have any better chainoverloading than the sentinels.
Anyway, in the end it all comes down to preference, and I have'nt really tried engineer yet.
The point is, engineer gets the same overload + better synergy from the rest of its toolset. Chain overload + stun drone for distraction results in much greater survivability not only for yourself but the rest of your team, than what the tech armor provides.
I for one like the combination Overload and Warp. For example on an Atlas I love using overload to take down its shield, then Warp to deal with its armor. All the while peppering it with Revenant fire. I just wish I could get upgrades for it soon. I don't use Tech armor as often as it slows down power recharge when active.
But again, it''s all a matter of preference. I am still in the belief that either is better than the other.
Personally I like all the classes I have tried and levelled up a bit with, I just enjoy my Turian Sentinel the most.
#35
Posté 21 février 2012 - 11:52
Turian sentinels are really like the soldier should be - insanely durable with packing the best weapons.
#36
Posté 21 février 2012 - 12:03
Modifié par No Snakes Alive, 21 février 2012 - 12:04 .
#37
Posté 21 février 2012 - 12:06
also sentinels are awesome btw but not god. same goes with that salarian thread
Modifié par vanguard_of_destruction, 21 février 2012 - 12:07 .
#38
Posté 21 février 2012 - 12:14
golyoscsapagy wrote...
Turian sentinels are really like the soldier should be - insanely durable with packing the best weapons.
This. I hate playing the human soldier but I love playing the turian sentinel. I regularly rack up plenty of assists thanks to overload and heaps of kills thanks to my damage and accuracy bonuses. The tech armour gives me extra survivability when completing objective waves.
#39
Posté 21 février 2012 - 12:16
Honestly, whenever I play them I feel like I'm playing a dumbed down Engineer most of the time.
The Tech Armor just does not sit right with me at all with the major cooldown increase. If I'd want to play an up-front, tankier class I could just play a Vanguard or Soldier I feel.
#40
Posté 21 février 2012 - 12:56
If it worked the same way here as in Mass2, sentinels would be mandatory for multiplayer with the "full and a half" shield recharge every few seconds and half a mile aoe knockdown.
Modifié par Roros5e, 21 février 2012 - 12:57 .
#41
Posté 21 février 2012 - 01:07
Tech armour is still overpowered. 40% damage reduction? Christ.Roros5e wrote...
Tech armor was technically (heh) overpowered in Mass2, it's just that it's not an issue that needs addressing when it's a singleplayer game.
If it worked the same way here as in Mass2, sentinels would be mandatory for multiplayer with the "full and a half" shield recharge every few seconds and half a mile aoe knockdown.
It's just that in MP, you damage reduction doesn't count for that much when you're part of a team.
I love my sentinels.
#42
Posté 21 février 2012 - 01:16
I like my turian sentinel because I have a shield stripping power for every kind of shield and a decent amount of defense. The inability to roll kinda sucks, but I can deal. Plus, turians are the best.
#43
Posté 21 février 2012 - 01:22
Anthropophobic wrote...
What do engineers have that they can use again phantoms? jw srsly
I like my turian sentinel because I have a shield stripping power for every kind of shield and a decent amount of defense. The inability to roll kinda sucks, but I can deal. Plus, turians are the best.
My quarian has a Widow.
But you're right, the sentinel is the best all round class. It doesn't excell at any one thing, but if you want someone to hold the flank(hold the line!) then a sentinel with and adept for explosions is fantastic.
#44
Posté 21 février 2012 - 01:49
I played with both human and turian sentinels and I was doing just fine tbh, but compared to other classes, it felt like they lacked in "uniqueness". Every other class brings something special to the table via their signature power, Tech Armor, however, does not. Not anymore, anyway.
#45
Posté 21 février 2012 - 01:57
Anthropophobic wrote...
What do engineers have that they can use again phantoms? jw srsly
Overload works on barriers. Side question: I know that banshees can catch biotic powers, does anyone know if phantoms can perform this feat as well?
Modifié par Troika0, 21 février 2012 - 01:57 .
#46
Posté 21 février 2012 - 02:17
As I mentioend in another thread, my yay moment with my turian Sentinel was when my entire team gets iced on a hack mission. I'm the only guy at that damn hacking point sitting there beating off an entire wave solo. At one point two phantoms hit me one after another catching me off-guard and in melee, and I managed to take them down, in melee. I go back to my engie after that and promptly got splattered by forgetting just how damn squishy he was.
#47
Posté 21 février 2012 - 02:24
TekFanX wrote...
I prefer my human sentinel.
I've grown accostumed with the dodge-roll while playing my adept.
Got to admit: With throw and warp there's not that much of hybrid-feeling, but it's just fun to finish guardians in a row with "throw-headshot-repeat".
With a Phalanx you don't even need to throw, even less with a Mantis.
The class is difficult to master and that's why I love sentinels so much. While they are truly not experts at anything, they are flexible with their debuff powers and can choose any appropriate method to take down a target. They can take punishment, making them good backup objective runners / revivers when the Infiltrator is not around / sniping enemies around the fallen teammate.
Still, the human sentinel is a little... difficult. I suppose they are meant to be lockdown support (throw, the shock effect from warp) whereas the turian sentinel is downright debuff (warp, overload). On bronze, that doesn't make much sense, but silver and above... I think one sees sentinels used a bit more.
#48
Posté 21 février 2012 - 02:41
#49
Posté 21 février 2012 - 02:57
#50
Posté 21 février 2012 - 03:54
Thats why sentinels are worse then other classes. Their roles overlap with other races and they can't bring anything unique to the fight that truly benfits the team. You can argue that sentinels bring both tech and biotics and weapons (which is what their whole role is suppose to be) to the fight, but they really don't anymore. Sentinels in ME2 were able to do this due to the nature of tech armor which increased power and weapon damage. In ME3 this is not strictly the case due to the nature of the upgrade tree.
The upgrade tree forces the players to choose between power damage or durability. With weapon upgrades being split off from power upgrades as well in the racial pass tree and combining this with the innate -80% power cooldown and VERY restrictive power selection this strictly forces the player to ALWAYS gimp themselves and play with weapons only with utility (turian) or forgo tech armor and focus on biotics/tech powers (humans). Its not possilbe to actually hybrid yourself due to the very nature of the upgrades forcing you down a specific path. Other classes fufill a specific role and can easily specialize thus they can focus on upgrades. Adept? Powers. Infiltraitor? Weapon damage. With sentinels you must choose specialize in one, but doing this gimps the other half of what your charecter is suppose to do.
TLDR Sentinels suck becuase of their hybridization.





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