[quote]dreman9999 wrote...
[/quote]ME3 story was not all overthe place. Vega was never place as role yet of importance for anyone to as "why is he important yet" This not like thesibling killing in da2.
Then the demo goes in detial abour what shepard did and why.
You would see the pathos for the kid.
They would not care about about a useless feature.
And understand the demo focus is to show gameplay not story
Also, dialoge was alway a bit cheesey.
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Erm... yes it was.
Shepard apparently knows Vega and has a history with him, and yet we are left with no clue why or how.
Detail. Riiight. Andersons "What you did would have gotten anyone else sacked" is "detail"? Really?
Pathos for the kid. You do know what "Pathos" really means right? Emotional appeal. That kind of requires that we have some bond with the kid. Some prehistory. A wave, a smile, a ballgame, perhaps even a flashback to Shepards own childhood. Something that shows a connection. We get nothing except the cheapest possible storyhook. "Shepard sees child playing in garden. Shepard later sees kid again. Kid dies in reaper attack. Presto, you may now cry your heart out." -Wat? Im a father of two and I love kids to death. Im a rather sentimental bastard. I cry during cartoons. And yet that bit left me completely.... void. I undestand the reasoning and I see the attempt. But does it work. Not at all.
And yet that "useless feature" was implemented inthe previous games and in this game its replaced by another useless feature, the barrel roll, that is about as implausible and illogical as it can be. Shepard carries kit on his back and is wearing armour. Try doing a roll in that. Try not getting hurt in that. Try doing it constantly without becomming intensely fatigued. Try finding out what high end tactical teams (SAS, DELTA, GSG9) uses a barrel roll whilst wearing tactical gear. Holstering your gun however is pretty essential to a tactical team.
The gameplay IS the story with bioware. Allways was. No story, no bioware. Bioware has been the benchmark for storytelling in computer games for more than a decade. If we dont see any kind of interaction (or severely crippled interaction) with our NPC's... why the hell bother? Why not just do an entire movie sequence. Especially if the lines delivered are so feeble that even the writers of the game implicitly recognize it by stating at the trial "Thats it?".
Do you see what I am getting at?