Never been so sorry that EA bought Bioware...
#101
Posté 21 février 2012 - 01:21
And yet that "useless feature" was implemented inthe previous games and in this game its replaced by another useless feature, the barrel roll, that is about as implausible and illogical as it can be. Shepard carries kit on his back and is wearing armour. Try doing a roll in that. Try not getting hurt in that. Try doing it constantly without becomming intensely fatigued. Try finding out what high end tactical teams (SAS, DELTA, GSG9) uses a barrel roll whilst wearing tactical gear. Holstering your gun however is pretty essential to a tactical team.
[/quote]
What you think soldiers stand still in firefights or just crouch believe me if barrel rolling was a soldiers only way of getting out of incoming fire you can guarantee he'd be doing it, and your comment about weight is irrelevent you have no idea how much his armor or weapons weigh this is over a 100 years in the future god knows what type of steps forward military tech has made.
#102
Posté 21 février 2012 - 01:21
He means the pc version....The console version was an xbox exculsive. Then EA bought bioware and publised a pc version.BobSmith101 wrote...
v0rt3x22 wrote...
Was Bioware part of EA when ME1 came out?
No ME1 was published by Microsoft which is why is was exclusive to Xbox.
#103
Posté 21 février 2012 - 01:21
mjharper wrote...
I played the demo of Amalur and decided it wasn't for me. But I'm not going to pretend, on that basis, that the game sucks, that the combat is easy, or that the writing is poor. I simply do not have enough experience of it to make that judgement.
And yet you were spot on. Funny how that works. I've played the full game and I can't refute any of that, although it's still a huge ammount of fun. There is a difference between something that "sucks" and something that does not appeal to an individual though.
The demo I played had lots of graphical glitches. But that was was fixed in the release. Everything else, as you saw in the demo.
Writings about on par with a sandbox game so not really a concern as such.
Modifié par BobSmith101, 21 février 2012 - 01:23 .
#104
Posté 21 février 2012 - 01:24
mjharper wrote...
So, you let other people form your opinions. Good start.
-Sure. I dont visit a visit a restaurant or view a movie if my friends tell my that I get diorrhea or if the movie plot is crap. Nice to know you do. Someone has to keep paying for crap movies and food. Keeps the econmy going.
-Nonsense? No. That demo you describe would have been aces for me. But then Im one of the lore and story hounds that loved PS:T. Im guessing youre not. I liked OWB. Gave me alot of lore, story and interaction. You were just itching to go out and plug something, get xp and gear I take it?I wish people would stop this nonsense. Would it have been a good demo if it had had 30 minutes of dialogue options, like, say the Old World Blues DLC for Fallout NV? Man, that would have been awesome. Not.
Try basing you expericence of a game on the actual game, rather than what is in effect a trailer.
Its not a trailer. Its a demo. A showcase. Supposed to be indicative of what the final product is like. You dont showcase a car as a Lamborghini and then try to sell a Skoda. That wont work. If you try to sell a skoda, you feature a Skoda, and vice verca.
#105
Posté 21 février 2012 - 01:26
pughy13 wrote...
What you think soldiers stand still in firefights or just crouch believe me if barrel rolling was a soldiers only way of getting out of incoming fire you can guarantee he'd be doing it, and your comment about weight is irrelevent you have no idea how much his armor or weapons weigh this is over a 100 years in the future god knows what type of steps forward military tech has made.
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
#106
Posté 21 février 2012 - 01:27
#107
Posté 21 février 2012 - 01:29
Farbautisonn wrote...
-What else am I supposed to do? (Thanks for the implied ad hominem btw. Says more about you than me). A demo is supposed to showcase a game and give us an idea of the focus and the story. So.. Am I to disregard the demo? Really?
How many of those games have a history of storytelling like Bio's games have?
"Go read the codex" Thats nice. Given that logic we can pretty much skip anything and write a small novel in the Codex to correct for anything, no matter how far fetched or illogical, right? I mean... its "in the codex".
Really. Alot of dialogue was cut? Where did you see that? Can I have a source on that? Because I havent found one, but Im sure you wouldnt fling that at me without being positive, so please. Pretty please. With sugar on top. Prove me wrong. Or back down.
Improved combat I dont give a crap about. Improved combat isnt a barrel roll. It breaks immersion and it has zero tactical application in any sense unless youre agent 47.
This demo was being clearly used to showcase the reaper arrival and combat, hence why the second part has you at a higher level to try out the power and why it isnt just the next mission after the intro mission.
Batman has been around way longer than ME, and GoW is just as big a franchise with as important a story supported also by additional media.
I don't know what game you've been playing, but the codex has always been a small novel. It has always been used to fill in blanks.
I know for a fact that there was more dialogue in an earlier build I saw, plus the codex was also not in the demo for spoiler purposes
If you don't like the roll say so, but don't say it doesn't improve combat, you sound silly. Its the only evade in the game.
#108
Posté 21 février 2012 - 01:30
I might be spot on, but that doesn't mean should generalize my impression of the demo. I should say that I've heard TotalBiscuit say that, and this guy BobSmith101 agrees. It isn't my experience. It's a first impression which turned out to be true (also that I prefer darker fantasy like Skyrim or The Witcher). But it's a first impression nonetheless.BobSmith101 wrote...
mjharper wrote...
I played the demo of Amalur and decided it wasn't for me. But I'm not going to pretend, on that basis, that the game sucks, that the combat is easy, or that the writing is poor. I simply do not have enough experience of it to make that judgement.
And yet you were spot on. Funny how that works. I've played the full game and I can't refute any of that, although it's still a huge ammount of fun. There is a difference between something that "sucks" and something that does not appeal to an individual though.
The demo I played had lots of graphical glitches. But that was was fixed in the release. Everything else, as you saw in the demo.
Writings about on par with a sandbox game so not really a concern as such.
All these 'impressions' of the ME3 demo may turn out to be true when the game is released. And then the criticisms will be of the full game, and the demo will be largely irrelevant.
#109
Posté 21 février 2012 - 01:32
1. There a difference to someone opinion being used to weight your opinion and someone opinion being used as a fact.Farbautisonn wrote...
mjharper wrote...
So, you let other people form your opinions. Good start.
-Sure. I dont visit a visit a restaurant or view a movie if my friends tell my that I get diorrhea or if the movie plot is crap. Nice to know you do. Someone has to keep paying for crap movies and food. Keeps the econmy going.
-Nonsense? No. That demo you describe would have been aces for me. But then Im one of the lore and story hounds that loved PS:T. Im guessing youre not. I liked OWB. Gave me alot of lore, story and interaction. You were just itching to go out and plug something, get xp and gear I take it?I wish people would stop this nonsense. Would it have been a good demo if it had had 30 minutes of dialogue options, like, say the Old World Blues DLC for Fallout NV? Man, that would have been awesome. Not.
Try basing you expericence of a game on the actual game, rather than what is in effect a trailer.
Its not a trailer. Its a demo. A showcase. Supposed to be indicative of what the final product is like. You dont showcase a car as a Lamborghini and then try to sell a Skoda. That wont work. If you try to sell a skoda, you feature a Skoda, and vice verca.
2.And that's the problem....It's gear to more then one person. This would be bad for new people coming into ME, which is the point of the demo. If itwas just gear to you, who is already buying the game any way, then BW would of gained nothing.
#110
Posté 21 février 2012 - 01:34
Farbautisonn wrote...
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
Please leave the IRL comparisons at the door when you are playing a game, thanks or we might as well not be talking about one
#111
Posté 21 février 2012 - 01:34
mjharper wrote...
I might be spot on, but that doesn't mean should generalize my impression of the demo. I should say that I've heard TotalBiscuit say that, and this guy BobSmith101 agrees. It isn't my experience. It's a first impression which turned out to be true (also that I prefer darker fantasy like Skyrim or The Witcher). But it's a first impression nonetheless.BobSmith101 wrote...
mjharper wrote...
I played the demo of Amalur and decided it wasn't for me. But I'm not going to pretend, on that basis, that the game sucks, that the combat is easy, or that the writing is poor. I simply do not have enough experience of it to make that judgement.
And yet you were spot on. Funny how that works. I've played the full game and I can't refute any of that, although it's still a huge ammount of fun. There is a difference between something that "sucks" and something that does not appeal to an individual though.
The demo I played had lots of graphical glitches. But that was was fixed in the release. Everything else, as you saw in the demo.
Writings about on par with a sandbox game so not really a concern as such.
All these 'impressions' of the ME3 demo may turn out to be true when the game is released. And then the criticisms will be of the full game, and the demo will be largely irrelevant.
You don't see the contradiction at all ? You played Amular and determined it was not for you from the DEMO. Yet you are telling other people that they should not do the same with ME3 ?
Why should ME3 get a free pass when Amular does not?
Modifié par BobSmith101, 21 février 2012 - 01:34 .
#112
Posté 21 février 2012 - 01:34
Farbautisonn wrote...
pughy13 wrote...
What you think soldiers stand still in firefights or just crouch believe me if barrel rolling was a soldiers only way of getting out of incoming fire you can guarantee he'd be doing it, and your comment about weight is irrelevent you have no idea how much his armor or weapons weigh this is over a 100 years in the future god knows what type of steps forward military tech has made.
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
just let it go
i've said this before but i feel i must say this again, this game is a sci-fi RPG NOT a military sim
do i wish they were more "accurate", yes but just let it go, this is just a game
#113
Posté 21 février 2012 - 01:35
Did you even play the mp portion?BobSmith101 wrote...
mjharper wrote...
I might be spot on, but that doesn't mean should generalize my impression of the demo. I should say that I've heard TotalBiscuit say that, and this guy BobSmith101 agrees. It isn't my experience. It's a first impression which turned out to be true (also that I prefer darker fantasy like Skyrim or The Witcher). But it's a first impression nonetheless.BobSmith101 wrote...
mjharper wrote...
I played the demo of Amalur and decided it wasn't for me. But I'm not going to pretend, on that basis, that the game sucks, that the combat is easy, or that the writing is poor. I simply do not have enough experience of it to make that judgement.
And yet you were spot on. Funny how that works. I've played the full game and I can't refute any of that, although it's still a huge ammount of fun. There is a difference between something that "sucks" and something that does not appeal to an individual though.
The demo I played had lots of graphical glitches. But that was was fixed in the release. Everything else, as you saw in the demo.
Writings about on par with a sandbox game so not really a concern as such.
All these 'impressions' of the ME3 demo may turn out to be true when the game is released. And then the criticisms will be of the full game, and the demo will be largely irrelevant.
You don't see the contradiction at all ? You played Amular and determined it was not for you from the DEMO. Yet you are telling other people that they should not do the same with ME3 ?
Why should ME3 get a free pass when Amular does not?
#114
Posté 21 février 2012 - 01:35
Farbautisonn wrote...
pughy13 wrote...
What you think soldiers stand still in firefights or just crouch believe me if barrel rolling was a soldiers only way of getting out of incoming fire you can guarantee he'd be doing it, and your comment about weight is irrelevent you have no idea how much his armor or weapons weigh this is over a 100 years in the future god knows what type of steps forward military tech has made.
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
It's the same as a dive they probably added it alongside the grenades to give you a way to get away from them quickly they probably completed it as a roll so you weren't waiting for ages for your character to get up.
#115
Posté 21 février 2012 - 01:38
So ME3 is bad because you can't crawl and it's not identical toreal life.Farbautisonn wrote...
pughy13 wrote...
What you think soldiers stand still in firefights or just crouch believe me if barrel rolling was a soldiers only way of getting out of incoming fire you can guarantee he'd be doing it, and your comment about weight is irrelevent you have no idea how much his armor or weapons weigh this is over a 100 years in the future god knows what type of steps forward military tech has made.
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
#116
Posté 21 février 2012 - 01:38
-Yes. But it wasnt showcasing the story or the dialogue options which I personally believe are rather critical.TK EL wrote...
This demo was being clearly used to showcase the reaper arrival and combat, hence why the second part has you at a higher level to try out the power and why it isnt just the next mission after the intro mission.
-Biowares legacy doesnt start with ME. They had a reputation way before ME.Batman has been around way longer than ME, and GoW is just as big a franchise with as important a story supported also by additional media.
-Ermn... no. The Codex has been used to expand upon the story and provide lore, never critical information about the storyline nor the narrative of the game. But Im sure you have plenty of examples on hand to prove me wrong.I don't know what game you've been playing, but the codex has always been a small novel. It has always been used to fill in blanks.
-Prove it.I know for a fact that there was more dialogue in an earlier build I saw, plus the codex was also not in the demo for spoiler purposes
-I did. And it might improve combat, but so would rocketpacks, "Godmode" and invincibility shields. Would it make it any more believable, immerseable or credible? No. Neither does the barrel roll. The only evade? No the other and really believeable "evade" is "stay the hell away from enemy fire, seek cover and remember the infantrymans first rule: "If you can shoot at them, they can shoot at you".If you don't like the roll say so, but don't say it doesn't improve combat, you sound silly. Its the only evade in the game.
#117
Posté 21 février 2012 - 01:40
Farbautisonn wrote...
mjharper wrote...
So, you let other people form your opinions. Good start.
-Sure. I dont visit a visit a restaurant or view a movie if my friends tell my that I get diorrhea or if the movie plot is crap. Nice to know you do. Someone has to keep paying for crap movies and food. Keeps the econmy going.
Yup. Except I wouldn't claim that I actually had experience of the restaurant. Because I don't.
I thought OWB was great too, and I went through all those dialogue options whenever I played it. But it isn't really what most people would expect in a demo. Most people, rightly enough, want to have some idea of the gameplay changes. And we got plenty of that. Would most people want the demo to provide loads of dialogue options, spoilers, and moral decisions, all out of context from the actual game? Not likely.Farbautisonn wrote...
-Nonsense? No. That demo you describe would have been aces for me. But then Im one of the lore and story hounds that loved PS:T. Im guessing youre not. I liked OWB. Gave me alot of lore, story and interaction. You were just itching to go out and plug something, get xp and gear I take it?mjharper wrote...
I wish people would stop this nonsense. Would it have been a good demo if it had had 30 minutes of dialogue options, like, say the Old World Blues DLC for Fallout NV? Man, that would have been awesome. Not.
Try basing you expericence of a game on the actual game, rather than what is in effect a trailer.
Its not a trailer. Its a demo. A showcase. Supposed to be indicative of what the final product is like. You dont showcase a car as a Lamborghini and then try to sell a Skoda. That wont work. If you try to sell a skoda, you feature a Skoda, and vice verca.
And a demo is not a showcase. It is not meant to show you the best the game has to offer: apart from anything else, the rest of the game would be a disappointment. Just think of your favourite section of any game: was it in a demo? Could it have been in a demo?
A demo is meant to encourage people to find out more by purchasing the game. If you expect it to distill the best moments of the game into 30-minute package, you're bound to be disappointed with both the demo and the game.
And, back on topic (in this thread? ha!) disliking a demo in no way justifies pirating the full game.
#118
Posté 21 février 2012 - 01:40
dreman9999 wrote...
So ME3 is bad because you can't crawl and it's not identical toreal life.
-Quote me back where I stated any such thing. Please?
#119
Posté 21 février 2012 - 01:41
#120
Posté 21 février 2012 - 01:42
-I was Light infantry. We either crawled with our bellies to the ground or we dashed. Occasionalyl we threw ourselves over obstacles. Hinderbahn / Obstacle course and all that. Ive never seen anyone from a tactical team ever do a friggen roll. Ever.
[/quote]So ME3 is bad because you can't crawl and it's not identical toreal life.
What he's demonstrating is that roll was only added for the GoW crowd not because of how combat works.
We got roll, but we lost animation quality and the ability to holster and probably a few other things too.
Modifié par BobSmith101, 21 février 2012 - 01:43 .
#121
Posté 21 février 2012 - 01:44
BobSmith101 wrote...
What he's demonstrating is that roll was only added for the GoW crowd not because of how combat works.
We got roll, but we lost animation quality and the ability to holster and probably a few other things too.
-Thanks.
#122
Posté 21 février 2012 - 01:44
BobSmith101 wrote...
What he's demonstrating is that roll was only added for the GoW crowd not because of how combat works.
We got roll, but we lost animation quality and the ability to holster and probably a few other things too.
we didn't lose that ability, its already been stated several times by multiple devs
Modifié par chengthao, 21 février 2012 - 01:45 .
#123
Posté 21 février 2012 - 01:45
MouseNo4 wrote...
FERMi27 wrote...
Did you even buy ME2? Cuz I can't see the corresponding icon under your avatar.
The icon is just for registering the game on this website, nothing more. And doing so is 100% optional.
(most do anyway as its considered a bragging rights - look at me! i have shiny!)
And given that some companies, like EA, have a habit of commuting forum offence bans into actual game account bans, it's wise not to post on these forums under your actual account name. Or, rather if you do post, mind your tongue and avoid offending the thought police lest they take away your rights to even play your games.
#124
Posté 21 février 2012 - 01:46
1. It doesn't need to.Farbautisonn wrote...
-Yes. But it wasnt showcasing the story or the dialogue options which I personally believe are rather critical.TK EL wrote...
This demo was being clearly used to showcase the reaper arrival and combat, hence why the second part has you at a higher level to try out the power and why it isnt just the next mission after the intro mission.-Biowares legacy doesnt start with ME. They had a reputation way before ME.Batman has been around way longer than ME, and GoW is just as big a franchise with as important a story supported also by additional media.
-Ermn... no. The Codex has been used to expand upon the story and provide lore, never critical information about the storyline nor the narrative of the game. But Im sure you have plenty of examples on hand to prove me wrong.I don't know what game you've been playing, but the codex has always been a small novel. It has always been used to fill in blanks.
-Prove it.I know for a fact that there was more dialogue in an earlier build I saw, plus the codex was also not in the demo for spoiler purposes
-I did. And it might improve combat, but so would rocketpacks, "Godmode" and invincibility shields. Would it make it any more believable, immerseable or credible? No. Neither does the barrel roll. The only evade? No the other and really believeable "evade" is "stay the hell away from enemy fire, seek cover and remember the infantrymans first rule: "If you can shoot at them, they can shoot at you".If you don't like the roll say so, but don't say it doesn't improve combat, you sound silly. Its the only evade in the game.
2.Notclear on the relevencey.
3.Having no codex in the demo is not a factor.
4.Beta leak.
5.The difference between those example you stated is that it impove movement with outoverpowering the player. Faster movement is good. Faster movement ageinst phantoms are manditory.
#125
Posté 21 février 2012 - 01:47
There is no contradiction. I said that, on the basis of the demo (principally) I decided that the game is not for me. The same is of course fine for anyone who doesn't like the ME3 demo.BobSmith101 wrote...
You don't see the contradiction at all ? You played Amular and determined it was not for you from the DEMO. Yet you are telling other people that they should not do the same with ME3 ?
Why should ME3 get a free pass when Amular does not?
What is not okay is thinking that, because I've played the demo, I know everything about the game, and can make generalized subjective statements which sound like absolute facts.
I can't say that the writing in Amalur was weak. I can say that my impression from the demo was that the writing was weak, and I've heard the same thing from people who've played the game. And the same goes for ME3.
I know this might seem pedantic. But if people put more time into being clear about exactly what their experience of a thing is, and that this is a subjective experience in any case, there would be less b*t*ching on the internet.




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