[quote]Rockworm503 wrote...
[quote]Farbautisonn wrote...
[quote]dreman9999 wrote...
[/quote]ME3 story was not all overthe place. Vega was never place as role yet of importance for anyone to as "why is he important yet" This not like thesibling killing in da2.
Then the demo goes in detial abour what shepard did and why.
You would see the pathos for the kid.
They would not care about about a useless feature.
And understand the demo focus is to show gameplay not story
Also, dialoge was alway a bit cheesey.
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
[/quote]
Erm... yes it was.
Shepard apparently knows Vega and has a history with him, and yet we are left with no clue why or how.
Detail. Riiight. Andersons "What you did would have gotten anyone else sacked" is "detail"? Really?
Pathos for the kid. You do know what "Pathos" really means right? Emotional appeal. That kind of requires that we have some bond with the kid. Some prehistory. A wave, a smile, a ballgame, perhaps even a flashback to Shepards own childhood. Something that shows a connection. We get nothing except the cheapest possible storyhook. "Shepard sees child playing in garden. Shepard later sees kid again. Kid dies in reaper attack. Presto, you may now cry your heart out." -Wat? Im a father of two and I love kids to death. Im a rather sentimental bastard. I cry during cartoons. And yet that bit left me completely.... void. I undestand the reasoning and I see the attempt. But does it work. Not at all.
And yet that "useless feature" was implemented inthe previous games and in this game its replaced by another useless feature, the barrel roll, that is about as implausible and illogical as it can be. Shepard carries kit on his back and is wearing armour. Try doing a roll in that. Try not getting hurt in that. Try doing it constantly without becomming intensely fatigued. Try finding out what high end tactical teams (SAS, DELTA, GSG9) uses a barrel roll whilst wearing tactical gear. Holstering your gun however is pretty essential to a tactical team. The gameplay IS the story with bioware. Allways was. No story, no bioware. Bioware has been the benchmark for storytelling in computer games for more than a decade. If we dont see any kind of interaction (or severely crippled interaction) with our NPC's... why the hell bother? Why not just do an entire movie sequence. Especially if the lines delivered are so feeble that even the writers of the game implicitly recognize it by stating at the trial "Thats it?".
Do you see what I am getting at?
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You lost me there.
Oh dear god forbid a game be fun I demand 100% realism in my war against the reapers. I do not care one iota that rolling isn't plausible its fun as hell good enough for me.
I guess games shouldn't be games anymore.
[/quote]Did you even listen to Shepard converstion with Vega? They never when into any have detail about Vega's past or anything we did not know about him.Shepard just said not to salute him/her. That doesn't mean they are close. Vega is not really knowby anyone as of yet, he's face less at theis point.
Also, you don't need to have a bond with someone to feel emotion. You need empathy. We don't need all that need in yourexample. (And that would not cover all the back ground for shepard ether.)
Also, with the roll...It's not an issues of it's accurate, it's pointless to debate. The fact that it's useful overwhealms that arguement all together.
And as stated before, the demo is not ment to show the full story. Andit still has a clear stor anyway...the fall ofearth and the power of the reapers. That is clearly show and done very well. It just dialog was cut cut for the sake of the demo.