Sentinel not cutting it.
#26
Posté 21 février 2012 - 09:13
I just soloed silver with a human female sentinel. Ohh-Rahh!
#27
Posté 21 février 2012 - 09:25
#28
Posté 21 février 2012 - 09:28
Sora Kitano wrote...
Sentinel's were purposely given the shaft. The class in MP is represented by gimped Adepts and powerless Soldier.
The only true Sentinel we have available in the demo is Turian.
Of course the class is gimped to start to begin with. Tech Armor is only worth using if you really believe you can win while being gimped.
I routinely top the scoreboard as a human female.
#29
Posté 21 février 2012 - 10:24
Kimori wrote...
I have more shields than some players have entire health pools.
Guess you never met a Krogan Rage Soldier yet.
Past Bronze a Sentinel cant do anything that another class cant. They are just a tad less squishy then the average class.
I rather ditch the Sentinel and get an Asari adept.
Modifié par Desperado34, 21 février 2012 - 10:25 .
#30
Posté 21 février 2012 - 10:35
TheStratovarian wrote...
Sentinel, is highly gear dependent. Its the issue of the class, you have either, low power/heavy weapon route (Revenant/Widow V-X) or take a light assault rifle/pistol, with using the overload/stun, and warp focused to take on armor with improved weapon damage. At least from the turian side, your the guy of the group that has the guns to take out anything in seconds, but your there to make sure that anything your firing at, isnt firing at your buddies. The tech armor has a massive 60% reduction in speed. (30% if you spec that way at the cost of 10% damage resistance) So even at best, your powers are there to let you one two important targets.
This is exactly correct. The biggest part of playing as a Sentinel is in deciding whether you want to load up on weapons and play as a Soldier-esque tank with more infrequent powers, or carry a light weapon so you can spam powers constantly. I will say, though, that the Turian Sentinel is much more valuable as a team member on the higher levels, compared to human variants. Overload is far more useful than Throw IMO.
#31
Posté 21 février 2012 - 10:46
#32
Posté 21 février 2012 - 10:47
The melee stuff from the human passive line works well with the -40% damage shield, give or take the +75% melee buff when you land a melee kill. I also feel it's worth noting that the sentinel has the "best" (in that I find it the easiest to consistently land) heavy melee animation, which can be used while running. Same one for human and turian though.
My biggest gripe is the shield detonation though. It really doesn't seem to do much at all, save stagger basic guys for a second or two. The damage doesn't seem to do anything useful at all.
Modifié par Roros5e, 21 février 2012 - 10:48 .
#33
Posté 22 février 2012 - 12:11
#34
Posté 26 février 2012 - 01:06
I think the solution to make a Human Sentinel viable is to boost up their base shields and change warp for a tech thingy. Tech armor isn't the issue.
#35
Posté 26 février 2012 - 01:25
#36
Posté 26 février 2012 - 01:28
#37
Guest_PurebredCorn_*
Posté 26 février 2012 - 01:33
Guest_PurebredCorn_*
#38
Posté 26 février 2012 - 01:41
#39
Posté 26 février 2012 - 01:42
Dan Matrix wrote...
The Turian Sentinel atleast is a beast, overload, warp and increased accuracy. Combined with stronger base melee damage and if you spec for health/shields it makes you a tank.
Maybe just wait till you unlock a Turian then.
can't relly agree with your "tank" argument. I've
#40
Posté 26 février 2012 - 01:42
HolyAvenger wrote...
^ Alternatively, I run my turian sentinel with the TA on all the time, Widow for killing stuff (damage and accuracy buffs make it even better) and overload for shield/barrier stripping and emergency get out of jail card.
Thank you. Or Carnifex'ing heads. With overload/warp target twitch as if you were using disruptor ammo, so it is easy to home these in.
If you got trouble taking down shields as a human sentinel, bring a SMG. Problem solved.
Just don't blame a certain class just because you are clueless. That's plain rude.
#41
Posté 26 février 2012 - 01:43
And have 12 second cooldown every time your shield drops?InstaShark wrote...
Jestina wrote...
They should have left tech armor the way it was in ME2.
This.
Having to spend a super-long CD on defense every time the enemy as much as catches a glimpse of you, acting like a "walking bomb" rather than the adept/engineer fusion sure seems fun.
Modifié par Core_Commander, 26 février 2012 - 01:47 .
#42
Posté 26 février 2012 - 01:47
As for the SP Sentinel, I can't tell. Since the demo bogs you down with so many guns I don't use any powers because the recharge is so ungodly long.
http://masseffect.wi...wiki/Tech_Armor
#43
Posté 26 février 2012 - 01:49
ZombieGambit wrote...
Tech Armor isn't meant to be worn all the time. Use it as a sort of get-out-of-jail-free card. Only put it on when you most need it and your effectiveness and survivability will skyrocket.
Except the role of the sentinel according to the ME page is the following "Master of nothing but proficient in everything, the Sentinel often ends up the one everyone relies on to draw enemy fire".
How to rely on you when you don't have TA active? That's why TA should be made so you can overuse it, just as Infiltrators abuse TC, Vanguard's Charge, Adept's Singularity, etc.
#44
Posté 26 février 2012 - 01:59
#45
Posté 26 février 2012 - 02:35
Only level 18 but seems fairly solid ./shrug
#46
Posté 26 février 2012 - 11:48
It can be activated regardless of cooldown, so you can pop it when you need it. And ME2 sentinel isn't "proficient in everything", it's a "walking bomb wholly reliant on his armor's passive effect" most of the time.Knight_Quack wrote...
Except the role of the sentinel according to the ME page is the following "Master of nothing but proficient in everything, the Sentinel often ends up the one everyone relies on to draw enemy fire".
How to rely on you when you don't have TA active? That's why TA should be made so you can overuse it, just as Infiltrators abuse TC, Vanguard's Charge, Adept's Singularity, etc.
ME3 sentinel has a choice whether to go more offensive or defensive by popping the armor. Infiltrators pretty much only have the cloak going for them (energy drain and cryo blast are situationally useful, but nothing to write home about), vanguards are lol2buttonsinvulnerabilityspam indeed.
Sentinels are "master of nothing" so it makes sense that they don't have one ability to spam carefreely, you have two useful others and a panic button instead. I like it that it's not a "spam your unique ability" class like some others - just like advertised.
Modifié par Core_Commander, 26 février 2012 - 11:52 .
#47
Posté 26 février 2012 - 04:03
#48
Posté 26 février 2012 - 04:13
#49
Posté 27 février 2012 - 11:08
He is more like a jack of all trades now and shines over human soldiers and adepts.
One more tip, skip TA.
#50
Posté 27 février 2012 - 11:29
Tanks do what is said on the tin: walk in, walk out unscathed, they can still use their powers to get themselves out of a pickle or to get rid of unwanted people quickly, but generally rely on firearms and their tech armor to live through whatever form of explosive/turret sits in their way. the biotic/tech trigger/nuke simply sets up biotic nukes or tech bombs to get rid of defences, send opponents airborne and otherwise just irritate the opposition with hefty damage powers (which are especially usefull when combined with biotic or tech teammates, who will also be using tech and thus will speed the process. They work fine, once you know which one of the two types you want to be and spec accordingly.





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