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Sentinel not cutting it.


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#26
Tangster

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Not cutting it huh?
I just soloed silver with a human female sentinel. Ohh-Rahh!

#27
CottonBALL

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I kind of love my turian Sentinel with 40% damage reduction, can eat atlas' rockets all day, and just tank everything, especially when I equiped him wirh Mark V M-98 Widow and Claymore II, I do guaranteed damage with him, and wipe the floor with Phantoms using my Claymore. Sure I have low ammo, only a single shot per clip, but I can aim, so yeah, Sentinel is pretty good, had no problem on gold.

#28
D. Carmine

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Sora Kitano wrote...

Sentinel's were purposely given the shaft. The class in MP is represented by gimped Adepts and powerless Soldier.

The only true Sentinel we have available in the demo is Turian.

Of course the class is gimped to start to begin with. Tech Armor is only worth using if you really believe you can win while being gimped.


I routinely top the scoreboard as a human female.

#29
Desperado34

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Kimori wrote...
 I have more shields than some players have entire health pools.


Guess you never met a Krogan Rage Soldier yet.

Past Bronze a Sentinel cant do anything that another class cant. They are just a tad less squishy then the average class.

I rather ditch the Sentinel and get an Asari adept.

Modifié par Desperado34, 21 février 2012 - 10:25 .


#30
Warden Kuril

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TheStratovarian wrote...

Sentinel, is highly gear dependent. Its the issue of the class, you have either, low power/heavy weapon route (Revenant/Widow V-X) or take a light assault rifle/pistol, with using the overload/stun, and warp focused to take on armor with improved weapon damage. At least from the turian side, your the guy of the group that has the guns to take out anything in seconds, but your there to make sure that anything your firing at, isnt firing at your buddies. The tech armor has a massive 60% reduction in speed. (30% if you spec that way at the cost of 10% damage resistance) So even at best, your powers are there to let you one two important targets.


This is exactly correct. The biggest part of playing as a Sentinel is in deciding whether you want to load up on weapons and play as a Soldier-esque tank with more infrequent powers, or carry a light weapon so you can spam powers constantly. I will say, though, that the Turian Sentinel is much more valuable as a team member on the higher levels, compared to human variants. Overload is far more useful than Throw IMO.

#31
TLK Spires

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i just wish the tech armor detonated when you ran out of shields a la me2 as opposed to how it acts now. i get the point, but still. otherwise, it's a class that takes more fine tuning than others i believe.

#32
Roros5e

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I still like my human sentinel for being able to consistently do my own detonations, and warp tends to "stun" basic targets (in that it makes them panic in the same way fire does) which I feel gives me a lot of options for dealing with mobs of dudes. Detonate one for aoe damage, or spread my warps and throws around to disable individuals.
The melee stuff from the human passive line works well with the -40% damage shield, give or take the +75% melee buff when you land a melee kill. I also feel it's worth noting that the sentinel has the "best" (in that I find it the easiest to consistently land) heavy melee animation, which can be used while running. Same one for human and turian though.

My biggest gripe is the shield detonation though. It really doesn't seem to do much at all, save stagger basic guys for a second or two. The damage doesn't seem to do anything useful at all.

Modifié par Roros5e, 21 février 2012 - 10:48 .


#33
OneDrunkMonk

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Tech Armor detonation is pretty useless I find. At least at Silver level or higher. It doesn't knock your enemies back and if they are high health then you did nothing to them, meanwhile you're standing there surrounded with no more Tech Shield.

#34
Knight_Quack

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I've think i figured out the problem with the sentinel, it's race specific, HUMAN fails so hard, Turian sentinel is godly but has no synergy with tech armor, but the ultimate sentinel is going to be the KROGAN one. Why you say? 40% damage reduction coupled with rage and health&shield bonuses is going to make you the ultimate tank. To sweeten the deal, you are only left with just one active power, incinerate, so you shouldn't fear the long cooldowns.

I think the solution to make a Human Sentinel viable is to boost up their base shields and change warp for a tech thingy. Tech armor isn't the issue.

#35
ZombieGambit

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Tech Armor isn't meant to be worn all the time. Use it as a sort of get-out-of-jail-free card. Only put it on when you most need it and your effectiveness and survivability will skyrocket.

#36
HolyAvenger

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^ Alternatively, I run my turian sentinel with the TA on all the time, Widow for killing stuff (damage and accuracy buffs make it even better) and overload for shield/barrier stripping and emergency get out of jail card.

#37
Guest_PurebredCorn_*

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I really do not like playing the Sentinel class. I've tried for several levels on both Turian and human and it was just tedious. I always like having a Sentinels in on my team and admire the good ones, but I just don't enjoy playing the class myself.

#38
XDMMX

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I bet Krogen Sentinel will be op.

#39
ReprovedReaper

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Dan Matrix wrote...

The Turian Sentinel atleast is a beast, overload, warp and increased accuracy. Combined with stronger base melee damage and if you spec for health/shields it makes you a tank.

Maybe just wait till you unlock a Turian then.


can't relly agree with your "tank" argument. I've focus my powers toward health and sheld, still it seem that enimes only have to cough at me and I go down

#40
NekOoNinja

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HolyAvenger wrote...

^ Alternatively, I run my turian sentinel with the TA on all the time, Widow for killing stuff (damage and accuracy buffs make it even better) and overload for shield/barrier stripping and emergency get out of jail card.


Thank you. Or Carnifex'ing heads. With overload/warp target twitch as if you were using disruptor ammo, so it is easy to home these in.

If you got trouble taking down shields as a human sentinel, bring a SMG. Problem solved.

Just don't blame a certain class just because you are clueless. That's plain rude.

#41
Core_Commander

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InstaShark wrote...

Jestina wrote...

They should have left tech armor the way it was in ME2.


This.

And have 12 second cooldown every time your shield drops?

Having to spend a super-long CD on defense every time the enemy as much as catches a glimpse of you, acting like a "walking bomb" rather than the adept/engineer fusion sure seems fun.

Modifié par Core_Commander, 26 février 2012 - 01:47 .


#42
Fox544

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Agreed. I loved Sentinel in ME2 but the ME3 multiplayer just feels weak. Idk I don't think 40% bonus is all too great considering the ME2 TA gave the option of 100% to shields.

As for the SP Sentinel, I can't tell. Since the demo bogs you down with so many guns I don't use any powers because the recharge is so ungodly long.

http://masseffect.wi...wiki/Tech_Armor

#43
Knight_Quack

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ZombieGambit wrote...

Tech Armor isn't meant to be worn all the time. Use it as a sort of get-out-of-jail-free card. Only put it on when you most need it and your effectiveness and survivability will skyrocket.


Except the role of the sentinel according to the ME page is the following "Master of nothing but proficient in everything, the Sentinel often ends up the one everyone relies on to draw enemy fire".

How to rely on you when you don't have TA active? That's why TA should be made so you can overuse it, just as Infiltrators abuse TC, Vanguard's Charge, Adept's Singularity, etc.

#44
Dangermatty

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I love the Turian Sentinel. Rock a Widow and a Tempest (I like to overload). What can possibly survive a fully-upgraded overload followed by a quickscope widow shot? Whatever it is, it won't get past the +40% stability Tempest. Who needs to roll, anyway?

#45
Death Wish

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Humans may be considered worthless, but with the right training choices and carrying just a low level assault rifle I can spam the crap out of throw nonstop. Great for those bored times and keeping the fight from getting out of hand.

Only level 18 but seems fairly solid ./shrug

#46
Core_Commander

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Knight_Quack wrote...

Except the role of the sentinel according to the ME page is the following "Master of nothing but proficient in everything, the Sentinel often ends up the one everyone relies on to draw enemy fire".

How to rely on you when you don't have TA active? That's why TA should be made so you can overuse it, just as Infiltrators abuse TC, Vanguard's Charge, Adept's Singularity, etc.

It can be activated regardless of cooldown, so you can pop it when you need it. And ME2 sentinel isn't "proficient in everything", it's a "walking bomb wholly reliant on his armor's passive effect" most of the time.

ME3 sentinel has a choice whether to go more offensive or defensive by popping the armor. Infiltrators pretty much only have the cloak going for them (energy drain and cryo blast are situationally useful, but nothing to write home about), vanguards are lol2buttonsinvulnerabilityspam indeed.

Sentinels are "master of nothing" so it makes sense that they don't have one ability to spam carefreely, you have two useful others and a panic button instead. I like it that it's not a "spam your unique ability" class like some others - just like advertised.

Modifié par Core_Commander, 26 février 2012 - 11:52 .


#47
Atmosfear3

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Sentinel is a worthless class TBH. Everyone who says the class is a tank has probably never played anything higher than bronze. Having higher shields and/or damage reduction only makes you marginally better at taking damage than other classes w/o a shield talent. On gold, you're able to stay out of cover to shoot maybe 2 seconds longer than other classes. A Nemesis will still drop your shields in 1 hit and troopers that get you out of cover for more than 2-3 secs will do the same.

#48
Valshren.Rothchild

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I have found Turian Sentinel to be very competitive. I always do very well, however I have no experience with the human.

#49
himegoto

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Sorry but all of you whining about human sentinel just have no idea how to play the class.
He is more like a jack of all trades now and shines over human soldiers and adepts.
One more tip, skip TA.

#50
GroverA 125

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The difference is that when a sentinel gets a frag placed at its feet, it survives and gets to tell his friends about it. Sentinels are designed as either tanks, or as a biotic/tech intermediate (by which I mean that they start/trigger biotic explosions and tech bursts).

Tanks do what is said on the tin: walk in, walk out unscathed, they can still use their powers to get themselves out of a pickle or to get rid of unwanted people quickly, but generally rely on firearms and their tech armor to live through whatever form of explosive/turret sits in their way. the biotic/tech trigger/nuke simply sets up biotic nukes or tech bombs to get rid of defences, send opponents airborne and otherwise just irritate the opposition with hefty damage powers (which are especially usefull when combined with biotic or tech teammates, who will also be using tech and thus will speed the process. They work fine, once you know which one of the two types you want to be and spec accordingly.