Sentinel not cutting it.
#51
Posté 27 février 2012 - 11:44
10% more damage protection, lift grenades (They make an instant but less severe impact compared to incen grenades. I like that) and the ability to have 1600 shields.
I think Bioware is trying to ignore base stats and balance races and characters out with "cool" abilities to try and make us oblivious to the fact that a sentinel was just taken out with a stray shot.
#52
Posté 28 février 2012 - 12:32
so in the end when all the factions are present i think they will be on par with turians.
playing a human powerbased sentinel with a mattock atm.
#53
Posté 28 février 2012 - 12:36
Gwinever wrote...
Human sentinals are just fine, the only reason why turians are better right now is because they have overload wich is godlike against phantoms and atlasses, but the humans have no issue with any off the other enemy's as a few rounds to the head still drops them like flies. also, they don't have any issues with guardians pulling their shields out of the way to land a few rounds in the head so others don't have to bother.
so in the end when all the factions are present i think they will be on par with turians.
playing a human powerbased sentinel with a mattock atm.
How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.
#54
Posté 28 février 2012 - 12:49
I feel as a sentinel you need to play like a support-tank class. hang with an engineer and act as his fire support
#55
Posté 28 février 2012 - 12:51
Atmosfear3 wrote...
Gwinever wrote...
Human sentinals are just fine, the only reason why turians are better right now is because they have overload wich is godlike against phantoms and atlasses, but the humans have no issue with any off the other enemy's as a few rounds to the head still drops them like flies. also, they don't have any issues with guardians pulling their shields out of the way to land a few rounds in the head so others don't have to bother.
so in the end when all the factions are present i think they will be on par with turians.
playing a human powerbased sentinel with a mattock atm.
How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.
the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway
#56
Posté 28 février 2012 - 12:59
Sentinels are fine, I cannot wait to unlock the Krogan Sentinel in the release game.
#57
Posté 28 février 2012 - 01:03
I think that biotic explosions are more useful than doing nothing. And I don't see a problem with the cooldowns.Atmosfear3 wrote...
How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.
#58
Posté 28 février 2012 - 01:04
Gwinever wrote...
the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway
So why not use an Asari Adept that has Warp, Throw and Stasis? To me, the Human Sentinel is nothing more than a gimped Asari Adept. Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold. Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel. On a Gold run I'd take the Asari Adept every single time over the Human Sentinel. The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.
Modifié par Hiero Glyph, 28 février 2012 - 01:06 .
#59
Posté 28 février 2012 - 01:21
Hiero Glyph wrote...
Gwinever wrote...
the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway
So why not use an Asari Adept that has Warp, Throw and Stasis? To me, the Human Sentinel is nothing more than a gimped Asari Adept. Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold. Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel. On a Gold run I'd take the Asari Adept every single time over the Human Sentinel. The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.
i totally agree, wich is why they are pointless for gold runs, but on the other difficulties they pull their own weight as a replacement for a asari adept when there is none around as stasis isn't a must on those. personally i would like to see the tech armour dropped on the human sentinel and replaced by a different tech power, maybe incinerate.
#60
Posté 28 février 2012 - 01:34
Gwinever wrote...
Hiero Glyph wrote...
Gwinever wrote...
the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway
So why not use an Asari Adept that has Warp, Throw and Stasis? To me, the Human Sentinel is nothing more than a gimped Asari Adept. Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold. Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel. On a Gold run I'd take the Asari Adept every single time over the Human Sentinel. The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.
i totally agree, wich is why they are pointless for gold runs, but on the other difficulties they pull their own weight as a replacement for a asari adept when there is none around as stasis isn't a must on those. personally i would like to see the tech armour dropped on the human sentinel and replaced by a different tech power, maybe incinerate.
And thats precisely why human sentinels are bad. If you cannot take a race+class into a match at the highest difficulty and be effective, it is a worthless combination. Its just like when Starcraft players analyze the game, unbiased analyzation can only be done when it is assumed that X is being played to the highest (or in this case hardest) skill level.
#61
Posté 28 février 2012 - 01:40
also, we weren't talking about gold but comparing turian sentinals to human sentinals, who are also useless in a gold match for the very same reasons, other classses do better.
#62
Posté 28 février 2012 - 01:48
Gwinever wrote...
and whose fault is that? some race/clas specs got all the best skills for their class making the rest useless in gold, it's a design flaw.
also, we weren't talking about gold but comparing turian sentinals to human sentinals, who are also useless in a gold match for the very same reasons, other classses do better.
Turian sentinels have overload. They are infinitely more useful for that reason alone. This fact is not debateable.
My reason for mentioning gold in the first place was to emphasize why human sentinels suck compared to their Turian counterpart. The point of this discussion is so the devs that read this might actually re-evaluate the human sentinels so they are more useful.
#63
Posté 28 février 2012 - 01:55
#64
Posté 28 février 2012 - 01:55
#65
Posté 28 février 2012 - 02:10
#66
Posté 28 février 2012 - 02:13
#67
Posté 28 février 2012 - 02:17
No Snakes Alive wrote...
Just wait until the fifth and final class/race slots are revealed in the final game and you get an Asari Sentinel with Tech Armor, Stasis, and Overload. /game.
I'll be in my bunk...
#68
Posté 28 février 2012 - 02:19
Cause we know hu soldiers can own face and contribute just fine with nothing more than concussive shot and a gun.
Well, throw is a better concussive shot, and warp is a better grenade.
#69
Posté 28 février 2012 - 02:19
#70
Posté 28 février 2012 - 02:33
Quite often I lead or am near the top of the points board. I use almost exclusively the claymore modded for damage and accuracy and I try to flank the opponent while my team is attacking them.
I /am/ fully specced into tech armor for damage reduction and damage dealing. I leave it on all the time, I never blow it. I use Warp but with my weapon loadout the cooldown can be a little long. Push I use exclusively on Guardians to one shot them with their shields knocked aside.
Its all about playstyle. I think of them as kind of an assault soldier rather then a hang back caster.
#71
Posté 28 février 2012 - 03:11
#72
Posté 28 février 2012 - 04:02
As for Hoki's comment, I'd still rather have an Asari Adept with a Carnifax on Gold over your Claymore Sentinel every single time. The best part is that with Stasis and Throw they can still 1-2 shot almost everything, regardless of range. The same cannot be said for your Claymore build. Also, Warp does not have a 6.5 meter blast radius so I have no idea why you would even compare it to Frag Grenades.
Modifié par Hiero Glyph, 28 février 2012 - 04:05 .
#73
Posté 28 février 2012 - 05:05
My turian is max DR tech armor, max health and shield fitness, and max weapon damage/stability, and carries around a Widow and Scimitar. He also has maxed overload but has to use it selectively because of the epic cooldowns.
#74
Posté 28 février 2012 - 05:27
This results in a Human Sentinel virtually being an Asari Adept without stasis. Nothing more has to be said how bad of a situation this is.
The only logic I can see in this is that Human Sentinel is supposed to be played as a gateway/training-wheels while you try to unlock the Alien versions (of sentinel) and then to be never be played again, as intended by the developers.
Modifié par BuffPhantoms, 28 février 2012 - 05:32 .
#75
Posté 28 février 2012 - 05:40
shoot only if you dont play it right it can't tank but weak it is not.Kakaw wrote...
If you want a to see a weak class, play drell vanguard.





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