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Sentinel not cutting it.


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#51
Sock N Boppers

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I personally have high hopes for the Krogan sentinel.

10% more damage protection, lift grenades (They make an instant but less severe impact compared to incen grenades. I like that) and the ability to have 1600 shields.

I think Bioware is trying to ignore base stats and balance races and characters out with "cool" abilities to try and make us oblivious to the fact that a sentinel was just taken out with a stray shot.

#52
Gwinever

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Human sentinals are just fine, the only reason why turians are better right now is because they have overload wich is godlike against phantoms and atlasses, but the humans have no issue with any off the other enemy's as a few rounds to the head still drops them like flies. also, they don't have any issues with guardians pulling their shields out of the way to land a few rounds in the head so others don't have to bother.

so in the end when all the factions are present i think they will be on par with turians.

playing a human powerbased sentinel with a mattock atm.

#53
Atmosfear3

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Gwinever wrote...

Human sentinals are just fine, the only reason why turians are better right now is because they have overload wich is godlike against phantoms and atlasses, but the humans have no issue with any off the other enemy's as a few rounds to the head still drops them like flies. also, they don't have any issues with guardians pulling their shields out of the way to land a few rounds in the head so others don't have to bother.

so in the end when all the factions are present i think they will be on par with turians.

playing a human powerbased sentinel with a mattock atm.


How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.

#54
Silky_ZaChaos

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I like my sentinel. i have it level 19. i have a M3(tier 9- scope5 and ammo3) and a m8(tier 7- dampener5 and ammo1). I pop on the armor at he start of a mission and never take it off. use throw to knock low level enemies from cover and shoot them while they are down. i use a warp-throw combo to really lay the hurt on enemies.

I feel as a sentinel you need to play like a support-tank class. hang with an engineer and act as his fire support

#55
Gwinever

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Atmosfear3 wrote...

Gwinever wrote...

Human sentinals are just fine, the only reason why turians are better right now is because they have overload wich is godlike against phantoms and atlasses, but the humans have no issue with any off the other enemy's as a few rounds to the head still drops them like flies. also, they don't have any issues with guardians pulling their shields out of the way to land a few rounds in the head so others don't have to bother.

so in the end when all the factions are present i think they will be on par with turians.

playing a human powerbased sentinel with a mattock atm.


How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.


the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway

#56
Daforth

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Actually I started to like the new tech armor. ME2 was a little bit over-the-top. I enable it on my Turian Sentinel, never detonate it and I am a walking turret :) Turian Sentinel is my second fav class (first is Krogan Soldier, just because :) )

Sentinels are fine, I cannot wait to unlock the Krogan Sentinel in the release game.

#57
Earadis

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Atmosfear3 wrote...
How can human sentinels be fine when they offer zero utility whatsoever? Turian sentinels are leagues ahead of human ones simply because of Overload alone. What do humans have? Warp and Throw? Doing nothing would be more useful than using either powers, especially considering the cooldowns.

I think that biotic explosions are more useful than doing nothing. And I don't see a problem with the cooldowns.

#58
Hiero Glyph

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Gwinever wrote...

the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway


So why not use an Asari Adept that has Warp, Throw and Stasis?  To me, the Human Sentinel is nothing more than a gimped Asari Adept.  Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold.  Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel.  On a Gold run I'd take the Asari Adept every single time over the Human Sentinel.  The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.

Modifié par Hiero Glyph, 28 février 2012 - 01:06 .


#59
Gwinever

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Hiero Glyph wrote...

Gwinever wrote...

the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway


So why not use an Asari Adept that has Warp, Throw and Stasis?  To me, the Human Sentinel is nothing more than a gimped Asari Adept.  Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold.  Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel.  On a Gold run I'd take the Asari Adept every single time over the Human Sentinel.  The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.


i totally agree, wich is why they are pointless for gold runs, but on the other difficulties they pull their own weight as a replacement for a asari adept when there is none around as stasis isn't a must on those. personally i would like to see the tech armour dropped on the human sentinel and replaced by a different tech power, maybe incinerate.

#60
Atmosfear3

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Gwinever wrote...

Hiero Glyph wrote...

Gwinever wrote...

the cd are fine aslong as you stick with light weapons, human sentinals aren't meant to be carrieing heavy stuff, cause as someone else stated, they are gloryfied adapts with TA and should be played as such.
warp and throw aren't useless, but i'm not bothering to tell you why as you will dismiss it anyway


So why not use an Asari Adept that has Warp, Throw and Stasis?  To me, the Human Sentinel is nothing more than a gimped Asari Adept.  Sure, you can use the Tech Armor but then you suffer with longer cooldowns and very little increased survivability, especially on Gold.  Keep in mind that Stasis benefits the entire team while Tech Armor only helps the Sentinel.  On a Gold run I'd take the Asari Adept every single time over the Human Sentinel.  The Sentinel needs something to differentiate it from the other classes and currently Tech Armor alone does not.


i totally agree, wich is why they are pointless for gold runs, but on the other difficulties they pull their own weight as a replacement for a asari adept when there is none around as stasis isn't a must on those. personally i would like to see the tech armour dropped on the human sentinel and replaced by a different tech power, maybe incinerate.


And thats precisely why human sentinels are bad. If you cannot take a race+class into a match at the highest difficulty and be effective, it is a worthless combination. Its just like when Starcraft players analyze the game, unbiased analyzation can only be done when it is assumed that X is being played to the highest (or in this case hardest) skill level.

#61
Gwinever

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and whose fault is that? some race/clas specs got all the best skills for their class making the rest useless in gold, it's a design flaw.

also, we weren't talking about gold but comparing turian sentinals to human sentinals, who are also useless in a gold match for the very same reasons, other classses do better.

#62
Atmosfear3

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Gwinever wrote...

and whose fault is that? some race/clas specs got all the best skills for their class making the rest useless in gold, it's a design flaw.

also, we weren't talking about gold but comparing turian sentinals to human sentinals, who are also useless in a gold match for the very same reasons, other classses do better.


Turian sentinels have overload. They are infinitely more useful for that reason alone. This fact is not debateable.

My reason for mentioning gold in the first place was to emphasize why human sentinels suck compared to their Turian counterpart.  The point of this discussion is so the devs that read this might actually re-evaluate the human sentinels so they are more useful.

#63
marshalleck

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This isn't an MMO. Game will launch, classes will be what they are, I don't expect to see any changes at all really.

#64
Gwinever

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allrdy said turians right now are better cause off the only faction out right now at the top off this very page, we have no clue yet how it will be when the full game is out so i rly don't have a clue why you have to reampisze this fact unless you didn't read my first post in this whole thread.

#65
No Snakes Alive

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Just wait until the fifth and final class/race slots are revealed in the final game and you get an Asari Sentinel with Tech Armor, Stasis, and Overload. /game.

#66
nonlethalbizzle

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so far only playing as turian, just pure boss. don't give a damn about other classes/races.

#67
HolyAvenger

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No Snakes Alive wrote...

Just wait until the fifth and final class/race slots are revealed in the final game and you get an Asari Sentinel with Tech Armor, Stasis, and Overload. /game.


I'll be in my bunk...:whistle:

#68
Hoki

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Welp, if hu sentinels are useless in gold then that automatically makes hu soldiers useless in gold, right?
Cause we know hu soldiers can own face and contribute just fine with nothing more than concussive shot and a gun.

Well, throw is a better concussive shot, and warp is a better grenade.

#69
Scouren

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I rape cerberus ass with sentinels. Don't you say they're ineffective.

#70
cameronnadal

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 I play a level 20 human sentinel (can't get the turian to unlock)
Quite often I lead or am near the top of the points board. I use almost exclusively the claymore modded for damage and accuracy and I try to flank the opponent while my team is attacking them. 
 I /am/ fully specced into tech armor for damage reduction and damage dealing. I leave it on all the time, I never blow it. I use Warp but with my weapon loadout the cooldown can be a little long. Push I use exclusively on Guardians to one shot them with their shields knocked aside.
 Its all about playstyle. I think of them as kind of an assault soldier rather then a hang back caster.

#71
Jestina

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Sentinel is supposed to be a combination of tech and biotics but the human sentinel only has the biotics. Throw, I rarely used as a sentinel and without overload it's kind of bleh...especially with the new gimped tech armor. They should have given the classes the full range of their powers or just let us pick three of the ones we want from the class.

#72
Hiero Glyph

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No one is saying that the Human Sentinel is useless. The point is that it shares the exact same abilities as the Asari Adept and Tech Armor simply does not compare to Stasis.

As for Hoki's comment, I'd still rather have an Asari Adept with a Carnifax on Gold over your Claymore Sentinel every single time. The best part is that with Stasis and Throw they can still 1-2 shot almost everything, regardless of range. The same cannot be said for your Claymore build.  Also, Warp does not have a 6.5 meter blast radius so I have no idea why you would even compare it to Frag Grenades.

Modifié par Hiero Glyph, 28 février 2012 - 04:05 .


#73
The_mango55

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Turian sentinels are both better than human and have more utility. With overload they are better as power users (at least against cerberus), and if specced differently they are also better as walking weapons platforms due to naturally higher shields and weapon stability.

My turian is max DR tech armor, max health and shield fitness, and max weapon damage/stability, and carries around a Widow and Scimitar. He also has maxed overload but has to use it selectively because of the epic cooldowns.

#74
BuffPhantoms

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On silver and gold you can barely (if at all) notice Human Sentinel's tech-armor damage reduction. I've tested this for days now with multiple 20's.  Phantoms on silver still 1 shot you, and turrets take nearly the same exact time to kill you as other players (Other than Drell). At most there is a  0.1-0.2 second difference, its so neglible that there is no point in even discussing Human Sentinel tech-shield on silver/gold.

This results in a Human Sentinel virtually being an Asari Adept without stasis.  Nothing more has to be said how bad of a situation this is.

The only logic I can see in this is that Human Sentinel is supposed to be played as a gateway/training-wheels while you try to unlock the Alien versions (of sentinel) and then to be never be played again, as intended by the developers.

Modifié par BuffPhantoms, 28 février 2012 - 05:32 .


#75
jcolt

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Kakaw wrote...
If you want a to see a weak class, play drell vanguard.

shoot only if you dont play it right it can't tank but weak it is not.