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Multiplayer campaign please, Bioware!


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51 réponses à ce sujet

#1
Anima3x3

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Hey guys,

So.. I've been playing the crap out of ME3-MP lately and love it as it is. However... I'd love to see a proper immersive ME multiplayer campaign in the future. I guess I'm thinking something like the main ME/ME2/ME3 game, but with four people playing, SWTOR-like group conversations and with the story catering for whatever characters people want to play. :lol:

Basically, if you've played SWTOR, something like a chain of flashpoints but with ME3-MP gameplay instead of cardboard MMORPG gameplay. Naturally, It'd be great to have a "hub" type of area like the Citadel or Normandy or something in between missions, too. 

What do people think? DLC? Expansion? Whole new game? Whatever or however it comes, I'd so be there... ^_^

#2
eldrjth

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I dont think you need a hub type area but I want to see if they can make it so you can do the entire campaign with 4 players (and no companions though). they need to up the difficulty a fair bit to accommodate this, but it would add a lot more re playability if you could join a multiplayer group. for the dialogue maybe have a group voting system like that in swtor. since its not going to be a strict mmo setup the players have to travel to each location together which operates using a vote system.

#3
Tazzmission

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i wouldnt mind a drop in drop out co-op story campain at all

Modifié par Tazzmission, 21 février 2012 - 07:02 .


#4
Niemack Saarinen

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Although interesting, they'd have go all the way back through and re-purpose single player into a multiplayer which in my guessing, take too long so i doubt it'll ever happen to ME3. i.e. if they hadn't already had it worked out for that purpose from the beginning then they wont go back over again.

#5
Moonshadow_Dark

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That is a great idea. Let's make that the next game. Shepard's story ends here anyway.

Mass Effect: Special Forces.

I'd buy the Collector's Edition of that.

#6
SNascimento

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It might happens as DLC.

#7
Anima3x3

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Niemack Saarinen wrote...

Although interesting, they'd have go all the way back through and re-purpose single player into a multiplayer which in my guessing, take too long so i doubt it'll ever happen to ME3. i.e. if they hadn't already had it worked out for that purpose from the beginning then they wont go back over again.


I wasn't really thinking about them re-doing ME3 as multiplayer... I'd much rather play a whole new campaign with a different story (or a side story). I'd love a campaign / story about a bunch of elite troops who are trying to fend off the reapers at the same time as Shepard in ME3...

Modifié par Anima3x3, 21 février 2012 - 07:12 .


#8
eldrjth

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k. I have to say though, im not a fan of adding more to the main plot line as part of a DLC. its a pain in the arse to have to get the DLC to understand the whole picture so as long as its a side-story and reaper unrelated I dont mind.

also flashpoints in swtor arent that interesting, its very heavily combat based with no plot/branching to break it up. Id rather the pace be broken up a little with maybe multiple objectives that require to team to split up on occasion like the last part of ME2. then reform and revive if anyone has fallen and the results of the level pass on to the next phase.

#9
Niemack Saarinen

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Ah well it "is" possible as a DLC but you have to keep in mind, they wont spring for "Dedicated" servers to host co-operative campaigns. they will most likely be hosted by one of the players - therein lies the problem of connectivity, lag issues, and to keep the whole thing maintainable map areas would have to be small, with loading zones connecting 1 "level" - and the fact that they'd most likely have to pander to the console crowd and connectivity again would be a headache for them. I can see it for future games but right now with the stoneage of consoles holding back PC and future potential it'd be hard to fully implement on a game of this magnitude.

#10
Anima3x3

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eldrjth wrote...

k. I have to say though, im not a fan of adding more to the main plot line as part of a DLC. its a pain in the arse to have to get the DLC to understand the whole picture so as long as its a side-story and reaper unrelated I dont mind.

also flashpoints in swtor arent that interesting, its very heavily combat based with no plot/branching to break it up. Id rather the pace be broken up a little with maybe multiple objectives that require to team to split up on occasion like the last part of ME2. then reform and revive if anyone has fallen and the results of the level pass on to the next phase.

I wouldn't say that about SWTOR's flashpoints have no plot or branching.. both the Esseles and the Black Talon both have a story, conversations and branching choices aplenty to break the combat up.

Splitting a team would probably mean that you'd lose all sense of teamwork and the reason you'd play as a team in the firstplace... unless you start with a huge team, I guess. Still, I did like that part of ME2 and it'd be nice to choose which "plan" your team goes with and that will affect where you go next and what you're doing in a given mission :)

#11
john129pats

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I'd rather see large scale battles and PvP. I never thought Mass Effect multiplayer could ever work, so mayne PvP might actually work too.

#12
Walla Walla 06

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I'd say just have multiplayer missions that are separate from single player for this/any future games, so it's not the same thing every map (sit around and kill guys, complete objectives for waves 3, 6 & 10). Trying to adapt a single player campaign to fit multiplayer however would probably just hurt the overall quality. This still IS primarily a single player franchise after all. Multiplayer for ME3 was controversial enough. Bioware should stick to mostly single player, it's what they're best at.

#13
Arppis

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It would be dream come true.

#14
eldrjth

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Walla Walla 06 wrote...

I'd say just have multiplayer missions that are separate from single player for this/any future games, so it's not the same thing every map (sit around and kill guys, complete objectives for waves 3, 6 & 10). Trying to adapt a single player campaign to fit multiplayer however would probably just hurt the overall quality. This still IS primarily a single player franchise after all. Multiplayer for ME3 was controversial enough. Bioware should stick to mostly single player, it's what they're best at.


I dont think much has to be adapted gameplay wise since the game is designed around a 1 player + 2 squad member mechanic, though having multiple shepards wont make sense  from a dialogue perspective so there needs to be a slight change here. maybe youll just have to either suspend disbelief while a player gets to be the 'real' shepard for a conversational part (depending on rolls which is similar to how swtor handles it) and the other characters take a back seat. during cutscenes though each players own sheppard will appear. as having your own destiny carved out somewhat randomly can upset ones preference for story direction, characters can be specifically created for multiplayer mode (or you can import your SP character). I dont believe youll lose much of the SP player quality by incorporating multilpayer since all the content remains basically unchanged. itll also probably be on the second playthrough that players group up so not to ruin their own story

another thing players could do while teamed up is share resources they found earlier such as element zero. I dont believe there should be item trading though unless bioware put in a lot of effort to create a diablo like drop system which takes a fair bit of effort.

#15
Moonshadow_Dark

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john129pats wrote...

I'd rather see large scale battles and PvP. I never thought Mass Effect multiplayer could ever work, so mayne PvP might actually work too.


PvP will never work.

When you kill an A.I opponent, he doesn't cry to the forums asking for your abilities to be nerfed because he kept getting caught by Stasis and Cryo. A.I Opponent doesn't send you messages laced with profanity and makes threats on your mother's life when you top the kill board. A.I Opponent doesn't sit in the post/pre-game lobby whining about how it is so unfair that he got the suck teammates and that everyone in the lobby are n00bs with no life skills who will never get laid by a member of the opposite sex.

This is why people like A.I Opponent. He is a nice, quiet, humble A.I.

Unless his name is Overlord.

#16
cosmonaut2001

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A 4 player co-op campaign would be great.

#17
Had-to-say

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Do you think Bioware has tested PVP? They must have tried it internally to see if it could work.

#18
sheppard7

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Moonshadow_Dark wrote...

john129pats wrote...

I'd rather see large scale battles and PvP. I never thought Mass Effect multiplayer could ever work, so mayne PvP might actually work too.


PvP will never work.

When you kill an A.I opponent, he doesn't cry to the forums asking for your abilities to be nerfed because he kept getting caught by Stasis and Cryo. A.I Opponent doesn't send you messages laced with profanity and makes threats on your mother's life when you top the kill board. A.I Opponent doesn't sit in the post/pre-game lobby whining about how it is so unfair that he got the suck teammates and that everyone in the lobby are n00bs with no life skills who will never get laid by a member of the opposite sex.

This is why people like A.I Opponent. He is a nice, quiet, humble A.I.

Unless his name is Overlord.


THIS

Every time a game introduces PvP after release then the cries for nerfs and crap come out the woodwork. Then the ones who couldn't play become overpowered so the next rounds of nerfs come. Then the ones who get beat then cry for nerfs. It continues until everyone is toilet paper soft from the nerfs and the game is no longer fun.

#19
Niemack Saarinen

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they've stated it is not the purpose of their franchise to take it into a "PvP" direction, and have stated numerous times that it would be impossible to balance the classes.


Think about it.
As a vanguard most the classes would be dead before they even moved an inch. -- you cant account for all the attack variations, biotics, power differences , proficiencies. you'd have to nurf pretty much every single class, there'd be no fun in it. Co-op is just fine.

#20
Had-to-say

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Niemack Saarinen wrote...

they've stated it is not the purpose of their franchise to take it into a "PvP" direction, and have stated numerous times that it would be impossible to balance the classes.


Think about it.
As a vanguard most the classes would be dead before they even moved an inch. -- you cant account for all the attack variations, biotics, power differences , proficiencies. you'd have to nurf pretty much every single class, there'd be no fun in it. Co-op is just fine.


 I don't think anyone has given much consideration to how powers could work in  PVP. Limitations can often spawn new way of doing things. What if stasis and warp bubbles were slow enough to be evaded but fast enough to be effective? This could solve some problems. If every character had a counter move that could work well too. Remember when Liara faced off against the Asari Spectre Tera Vasir?

#21
Moonshadow_Dark

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Had-to-say wrote...

Do you think Bioware has tested PVP? They must have tried it internally to see if it could work.


They didn't need to test it. They could pop in any game with PvP and just sit in the lobby for five minutes and make the decision. The only way PvP could work is if you remove the players from it.

And that's what they did.

#22
Moonshadow_Dark

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Had-to-say wrote...

Niemack Saarinen wrote...

they've stated it is not the purpose of their franchise to take it into a "PvP" direction, and have stated numerous times that it would be impossible to balance the classes.


Think about it.
As a vanguard most the classes would be dead before they even moved an inch. -- you cant account for all the attack variations, biotics, power differences , proficiencies. you'd have to nurf pretty much every single class, there'd be no fun in it. Co-op is just fine.


 I don't think anyone has given much consideration to how powers could work in  PVP. Limitations can often spawn new way of doing things. What if stasis and warp bubbles were slow enough to be evaded but fast enough to be effective? This could solve some problems. If every character had a counter move that could work well too. Remember when Liara faced off against the Asari Spectre Tera Vasir?


Then people start with "you're homogenizing classes" and "there is no unique features" with a side of "these counters are too OP."

Look, guy, I get it. You get bored when you face an A.I that you can predict it's spawn patterns. You want to test your skills against an opponent who can think for itself and change it's strategy on the fly. Unfortunately, that opponent usually ends up being a horrible d-bag the second he loses a round. I'm sorry to say this, but PvP will never happen for Mass Effect 3. Not until the gamer generation learns how to be good sports and lose graciously.

*pats back*

#23
Legendaryred

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They should add more variety to the MP, same type of mission "horde" gets old. Maybe some search and rescue. Would be great if there was some type of story to the MP instead of the same old dialogue "time to reload".

#24
Had-to-say

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Moonshadow_Dark wrote...

Had-to-say wrote...

Niemack Saarinen wrote...

they've stated it is not the purpose of their franchise to take it into a "PvP" direction, and have stated numerous times that it would be impossible to balance the classes.


Think about it.
As a vanguard most the classes would be dead before they even moved an inch. -- you cant account for all the attack variations, biotics, power differences , proficiencies. you'd have to nurf pretty much every single class, there'd be no fun in it. Co-op is just fine.


 I don't think anyone has given much consideration to how powers could work in  PVP. Limitations can often spawn new way of doing things. What if stasis and warp bubbles were slow enough to be evaded but fast enough to be effective? This could solve some problems. If every character had a counter move that could work well too. Remember when Liara faced off against the Asari Spectre Tera Vasir?


Not until the gamer generation learns how to be good sports and lose graciously.

*pats back*


Thanks Dad. I hope we get to teach them a lesson.

#25
Sushi2k

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I would love if they added a series of multiplayer missions that I could play with my friends. I mean I'm already playing the crap outta this survival mode, I couldn't even imagine a actual campaign type thing.