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What's with the children?


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#101
Carnage752

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Medhia Nox wrote...

@Carnage: I think Jacob should walk in on a Shepard who's romancing Garrus and say EXACTLY that...

Now, how do I fit the priiiiiiiiiiiizzzzzzeeeeee into this...

#102
Chuvvy

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Killing a child is a very cheap and easy way to get emotion out of the player. The entire situation could have been handled much better, and given you a choice. Hey, do want to help these civilians, or get the **** off the planet? If Shepard helps the civilians, you get attached to them, and when they blow up and die, it's not out of character to be sad, because you have established, he/she cares about civilians.

#103
Medhia Nox

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@Slidell505: Yes, I do believe that some civilian additions would have been very useful to the story.

Particularly - a boy or girl - you end up saving in ME 1, and who returns in ME 3 as an Alliance soldier (it's what I would have done with Vega).

But the time for that is not in the 3rd installment of a series... especially one where the end of the galaxy is imminent.

#104
bboynexus

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Slidell505 wrote...

Killing a child is a very cheap and easy way to get emotion out of the player. The entire situation could have been handled much better, and given you a choice. Hey, do want to help these civilians, or get the **** off the planet? If Shepard helps the civilians, you get attached to them, and when they blow up and die, it's not out of character to be sad, because you have established, he/she cares about civilians.


I don't see any real difference in the scenario you're positing. I would argue that seeing a bunch of civilians die in contrast to a single child is even harder to anthropomorphize. I don't think you're making a clear enough connection between 'cheap' and 'easy'.

#105
DJBare

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Slidell505 wrote...

Killing a child is a very cheap and easy way to get emotion out of the player.

And it worked, at least for me, we are immortal through our children, that immortality is diminished with the death of our children.

#106
nullunit

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Mr. Parker wrote...

Taleroth wrote...

Because it's sad. Why aren't you sad? Are you some sort of monster?


Yes, I am some kind of monster. Actually, I just don't respond very well to blatant, shallow attempts at emotional manipulation.


I certainly think it is valid to say they are taking an easy route to get a point across but in a game where moral choices are boiled down to Good, Ambivalent and Bad I kind of expect heavy handed imagery. The core conceit of these game is shallow and manipulative if you choose to look at it like. A series of shallow/over-simplified moral choices designed to illicit an emotional response.

I see it as their attempt to rectify the almost complete ommission of children in the ME games to date; at least beyond the annectdotal mentions. It's not like you are going to fill up Naval vessels with children the only time to be able to fit children in would be in the case of soemthing like an attack on earth. It fits, it's thematically appropriate why waste your hate?

#107
EpicBoot2daFace

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squee365 wrote...

Whats the matter? Someone steal your sweet roll?

This.

#108
Nizzemancer

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Mr. Parker wrote...

Seriously, there's the child in the demo, the little girl in the trailer and now there's another child escaping with its mother in the extended trailer. though that one gets to survive. At this rate, I'm fully expecting to see the destroyed earth populated only by children. Children suffering from terminal illness in an orphanage. And when you get there, the side quests will involve crying children asking you to rescue their lost puppies from the reapers. Said puppies will be flayed alive just as you reach them, so they can ram down your throat just how high the stakes are. It's intellectual and emotional laziness and I expected better from Bioware.


Husk Puppies? (c wut I did thar?)

#109
SirCrimz

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The reapers are a pedophile's mortal enemy.

Modifié par SirCrimz, 22 février 2012 - 12:13 .


#110
Unschuld

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The children are there to remind you of the costs of war, plain and simple. I for one welcome the inclusion, as it shows the darker, uglier side of war, not just the "flowery" bits. I'm sorry things like this game have shattered your perception of war, and that you've been deprived of your ideal vision of conflict without collateral damage. Oh, what "emotional laziness" it is...

#111
Nizzemancer

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SirCrimz wrote...

The reapers are a pedophile's mortal enemy.


Shepard in the ME3 Normandy

#112
CommanderOakley

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Probably because it's realistic for children to exist. Having children in the game also adds emotional depth I guess. Alot of games have been including children recently... and dogs for some reason.

#113
OdanUrr

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Rather than "what's with the children?" I'd like to know why the children are always doing the same thing: playing with the same fighter.

#114
Homey C-Dawg

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Using children to tug at peoples heart strings is pretty cheap, plus I'm not the biggest fan of kids to begin with.

I can deal though.

#115
Volkrex

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They gotta make up for the lack of children in ME1&2, lol.

#116
TopBuzz99

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The children (bless 'em) are there to make you appreciate the SE game's Fenris mech app and make it more appealing ;)

Mommy mommy - there's a big dog on the Normandy and it's scary :(

WOOF!

#117
BlueAlchemy

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teh_619 wrote...

BlueAlchemy wrote...

Darkchipper07 wrote...

JRCHOharry wrote...

I remember a wonderful time when the BSN complained that there were no children shown in Mass Effect. Those were good times, happy times. I want to go back to those days.


And that hit the nail on the head, why do people feel the need to complain over every little thing?


It's hilarious, I know. Well I just have one thing to say in response to all the whiners. "Rosebud"


I'm sure you cried when the little kid died.


To be honest no, I'm not that emotional of a person. It does strike me as funny that you would consider it a negative thing though. Well I wonder what you would do if someone ever pulled an Exodus on you and killed your firstborn. Ah... I can only imagine

#118
BlueAlchemy

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tez19 wrote...

BlueAlchemy wrote...

Darkchipper07 wrote...

JRCHOharry wrote...

I remember a wonderful time when the BSN complained that there were no children shown in Mass Effect. Those were good times, happy times. I want to go back to those days.


And that hit the nail on the head, why do people feel the need to complain over every little thing?


It's hilarious, I know. Well I just have one thing to say in response to all the whiners. "Rosebud"

I'd rather be a 'whiner' then a bum bum licker. Does it taste good?


Completely illogical comment is illogical. Did you have fun partying at community college? ;)

#119
BlueAlchemy

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BTW anyone notice that the two most negative nancy's have very similar names... tez19...teh_619

#120
BlueAlchemy

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DJBare wrote...

Slidell505 wrote...

Killing a child is a very cheap and easy way to get emotion out of the player.

And it worked, at least for me, we are immortal through our children, that immortality is diminished with the death of our children.


I like this man. :bandit:

#121
warriorN7

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what only three children are brutally murdered in this game

pre-order cancelled

#122
Guest_PurebredCorn_*

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Taleroth wrote...

Medhia Nox wrote...

@Taleroth: If you just saw kids dying in the blasty lasers of the Reapers you would have less problem with it I imagine? It's the focus on the children that you seem agitated about yes?

I'm not agitated. I'm snarky. Which is pretty much my default mode of interaction.

If they'd done something that made it less transparent that the only reason they created a child model to begin with was to kill it, that'd have been better. If kids had been all over ME1 and ME2. If they'd been characters to have dialogues with. It stands out as awkward to introduce something only to kill it off.

Basically, the child is Jenkins. Trask. And the other numerous other NPCs Bioware kills in the first mission. But this time it's a child and not a group member. They changed the formula and it seems they're doing it to finally get that emotion they've failed to get for about a decade now.

They're trying their hardest. I almost pity them.


I'm assuming you're referring to the game itself. I understand (and somewhat agree) with what you are saying but seeing as how we haven't played the entire game yet we don't know this to be fact. I hope that it turns out not to be the case.

Modifié par PurebredCorn, 22 février 2012 - 02:27 .


#123
Da Don Giovanni

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Taleroth wrote...

Medhia Nox wrote...

@Taleroth: If you just saw kids dying in the blasty lasers of the Reapers you would have less problem with it I imagine? It's the focus on the children that you seem agitated about yes?

I'm not agitated. I'm snarky. Which is pretty much my default mode of interaction.

If they'd done something that made it less transparent that the only reason they created a child model to begin with was to kill it, that'd have been better. If kids had been all over ME1 and ME2. If they'd been characters to have dialogues with. It stands out as awkward to introduce something only to kill it off.

Basically, the child is Jenkins. Trask. And the other numerous other NPCs Bioware kills in the first mission. But this time it's a child and not a group member. They changed the formula and it seems they're doing it to finally get that emotion they've failed to get for about a decade now.

They're trying their hardest. I almost pity them.


You haven't played SWTOR, or watched the Collector General's face at the end of ME2.

#124
ArkkAngel007

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I remember when there were complaints that there were no children in Mass Effect. Now people *itch that there are.

I can agree that using a child at the sake of trying to just get a quick emotional response is a bit tacky, but it was ok and brought about the same amount of emotion that I would have over a kid I only met for 10 seconds; which is very, very brief and just above nonexistant.

#125
Almostfaceman

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BatmanPWNS wrote...

Sesshomaru47 wrote...

Those children are freakish looking, their eyes are too big or something...Plus they're the only 2 children in existence in the whole of the known universe and now they're dead. And that lady beetle too. I think it's supposed to reinforce the horror of war and what Shepard's fighting for, a future, mankind and warm fuzzy feelings...oh well.


Actually, theirs a third one now in the extended CGI trailer, who gets saved by awesome BritishSniper guy.


Awesome British guy is awesome, and awesome tie-in to the first trailer imho. :o