What's with the children?
#126
Posté 22 février 2012 - 02:40
#127
Posté 22 février 2012 - 02:47
But the blonde kid from the CGI trailer with the sunflowers, for some reason, really creeps me out.
Don't know why, but I find her creepy looking...
#128
Posté 22 février 2012 - 02:49
It's called "uncanny valley" it creeps a lot of people out.rpgfan321 wrote...
But the blonde kid from the CGI trailer with the sunflowers, for some reason, really creeps me out.
Don't know why, but I find her creepy looking...
#129
Posté 22 février 2012 - 05:18
As far as I'm concerned, they can incinerate entire towns full of children if they do it in the right way, but all the evidence so far suggests they are unable to use the children for anything other than cheap emotional shots that are so obvious that they actually have the opposite effect on me.
#130
Posté 22 février 2012 - 05:33
Modifié par Toshir, 22 février 2012 - 05:34 .
#131
Posté 22 février 2012 - 05:39
#132
Posté 22 février 2012 - 05:42
Taleroth wrote...
Because it's sad. Why aren't you sad? Are you some sort of monster?
Not really....it seems like an attept to force emotions which just takes the emotion out of it if you know what I mean. Good trailers though.
#133
Posté 22 février 2012 - 05:45
Mr. Parker wrote...
Seriously, there's the child in the demo, the little girl in the trailer and now there's another child escaping with its mother in the extended trailer. though that one gets to survive. At this rate, I'm fully expecting to see the destroyed earth populated only by children. Children suffering from terminal illness in an orphanage. And when you get there, the side quests will involve crying children asking you to rescue their lost puppies from the reapers. Said puppies will be flayed alive just as you reach them, so they can ram down your throat just how high the stakes are. It's intellectual and emotional laziness and I expected better from Bioware.
And you didn't find it strange that the previous games had a lack of children? Its meant to be symbolic, children are the future of our race, the reapers are threatening to extinguish all life & take pitty on no one. Yeah those people at Bioware are always taking the easy route....
#134
Posté 22 février 2012 - 05:50
Alchemist4 wrote...
Taleroth wrote...
Because it's sad. Why aren't you sad? Are you some sort of monster?
Not really....it seems like an attept to force emotions which just takes the emotion out of it if you know what I mean. Good trailers though.
Why is having children an attempt to force emotion? Every aspect in the game from the score to the gameplay is designed to evoke some sort of emotion, it would be bizzare if the game featured no children anywhere given the fact that we're on Earth.
#135
Posté 22 février 2012 - 05:57
Modifié par snfonseka, 22 février 2012 - 05:57 .
#136
Posté 22 février 2012 - 05:59
Spectre 007 wrote...
Alchemist4 wrote...
Taleroth wrote...
Because it's sad. Why aren't you sad? Are you some sort of monster?
Not really....it seems like an attept to force emotions which just takes the emotion out of it if you know what I mean. Good trailers though.
Why is having children an attempt to force emotion? Every aspect in the game from the score to the gameplay is designed to evoke some sort of emotion, it would be bizzare if the game featured no children anywhere given the fact that we're on Earth.
Having children in itself is fine. Showing a single children getting killed off is to force emotion because you're automatically suppose to get the "isn't that sad" feeling. Now if they showed a colony/group of people with children in it and the focus not just on a "single" child that would feel more natural in the course of war.
#137
Guest_Rojahar_*
Posté 22 février 2012 - 06:08
Guest_Rojahar_*
#138
Posté 22 février 2012 - 06:13
Perhaps a park scene, parents and their children enjoying a day out.Alchemist4 wrote...
Having children in itself is fine. Showing a single children getting killed off is to force emotion because you're automatically suppose to get the "isn't that sad" feeling. Now if they showed a colony/group of people with children in it and the focus not just on a "single" child that would feel more natural in the course of war.
As for the shuttle scene, I think some people focused on the wrong part, the shuttles destruction, the part for me that really counted was Shepards spotting the lad near the shuttle, I visualized a look of relief and hope on Shepards face, Shepard was relieved to see the child made it safely out of the building, then hope as he boards the shuttle, in the next moment all that is taken away.
#139
Posté 22 février 2012 - 06:17
Alchemist4 wrote...
Spectre 007 wrote...
Alchemist4 wrote...
Taleroth wrote...
Because it's sad. Why aren't you sad? Are you some sort of monster?
Not really....it seems like an attept to force emotions which just takes the emotion out of it if you know what I mean. Good trailers though.
Why is having children an attempt to force emotion? Every aspect in the game from the score to the gameplay is designed to evoke some sort of emotion, it would be bizzare if the game featured no children anywhere given the fact that we're on Earth.
Having children in itself is fine. Showing a single children getting killed off is to force emotion because you're automatically suppose to get the "isn't that sad" feeling. Now if they showed a colony/group of people with children in it and the focus not just on a "single" child that would feel more natural in the course of war.
Again, I think its meant to be more symbolic than to force emotion, even though I personally get a lump in my throught every time I see the "boy's" shuttle being destroyed as that haunting piano score plays.
Modifié par Spectre 007, 22 février 2012 - 06:17 .
#140
Posté 22 février 2012 - 06:20
DJBare wrote...
Perhaps a park scene, parents and their children enjoying a day out.Alchemist4 wrote...
Having children in itself is fine. Showing a single children getting killed off is to force emotion because you're automatically suppose to get the "isn't that sad" feeling. Now if they showed a colony/group of people with children in it and the focus not just on a "single" child that would feel more natural in the course of war.
As for the shuttle scene, I think some people focused on the wrong part, the shuttles destruction, the part for me that really counted was Shepards spotting the lad near the shuttle, I visualized a look of relief and hope on Shepards face, Shepard was relieved to see the child made it safely out of the building, then hope as he boards the shuttle, in the next moment all that is taken away.
I like to think that the boy is an orphan, because my Shep was one so it resonates with her more.
#141
Posté 22 février 2012 - 06:39
I just think that people should relax and wait for the full game before they get their panties in a bunch.
#142
Posté 22 février 2012 - 06:42
Gah, damn breeders!
Modifié par tobynator89, 22 février 2012 - 06:42 .
#143
Posté 22 février 2012 - 06:51
Modifié par Shadow3000, 22 février 2012 - 06:52 .
#144
Posté 22 février 2012 - 07:00
Others have played or watched way to many hours of bad horror where kids dying is a blatant attempt to shock you into emotion, and are overanalyzing this.
Bottom line, who cares? It's a great beginning for ME3 and a great trailer, it definitely shows the impact it has on Shepard. What is so wrong about using these scenes to try and get players invested into the fight more? I think it's a clever tactic to bring people what they want in an epic story conclusion. Can you guess what it is? It's called immersion.
And yes, if you get pulled out of the immersion because you think 'Oh, they are just trying to shock me', then yes, you are one of those who has seen too much bad horror flicks/games and has become...
...de-sensitized. Bum bum bum....
#145
Posté 22 février 2012 - 05:44
Rojahar wrote...
People complained there were no children. Now people complain there's too many children.
People complain when kids in games are immortal, now bioware kills a child in a game and everyone is "Bioware y u no leik childrenz!"
#146
Posté 22 février 2012 - 05:47
And the girl in the trailer looks more like some kind of sub human birth defect, than an actual girl. She looks absolutely disgusting. I almost switched my computer off in disgust. Luckily I had a bowl of ramen to project my vomit into, but still, Bioware made me waste a bowl of ramen.
The child actor for the boy on Earth was cringe inducing, he (she?) was so so bad.
#147
Posté 22 février 2012 - 05:49
#148
Posté 22 février 2012 - 06:10
#149
Posté 22 février 2012 - 06:14
Just my opinion though. I am a little aggravated at how cliche it is, but I thought they presented it well. And though I couldn't comment on children in the demo (not playing it) I highly doubt they'll be presented that way throughout.
#150
Posté 22 février 2012 - 06:16
Nizzemancer wrote...
Rojahar wrote...
People complained there were no children. Now people complain there's too many children.
People complain when kids in games are immortal, now bioware kills a child in a game and everyone is "Bioware y u no leik childrenz!"
...not sure if you're trolling, or didn't read the thread at all





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