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SlowMedusa introduction/ Demo Review


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#1
SlowMedusa

SlowMedusa
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Hi Everyone,

SlowMedusa here...some of you may know me as that crazy engineer Quarian who throws turrets around like it ain't no thang.... or that silly Human Infi cloak and widow blaster.


Just signing on to say hello to some of the new friends I've made this past week and the props to everyone I've enjoyed playing the multiplayer demo wtih for Mass effect 3.


I wanted to give a bit of a review of my thoughts around the gameplay and go over some of the character.

So far the Multiplayer has exceeded my expectations...I think you guys at Bioware have done a great job keeping the mass effect shooter/character build aspect alive without giving in to low frame rates and reduced graphics...Well done :)

A few bugs I've seen so far:

1) In the Noveria level it's possible to get stuck in the railing around the ammo spot near the landing pad (Right hand area enclosed near the spawn area).

2) I found that the krogan soldier sometimes loses the ability to rush after 15 melee kills in a row and this is not corrected until he dies and 2 rounds have passed.

3) In the slums level (especially with the cerberus snipers) tend to get caught in the boxes near the larger vertically trailer facing north of the spawn enterance.

4) I'm not sure if this is a bug or not but when a Guardian comes out with a shield...when shooting it in the foot with the Widow gun it automatically dies and gives you a head shot..



Overall though good gameplay.


My review of the characters.

My favorite is obviously the inflatrator (human female) and the Quarian Engineer. I like the turret more then the combat drone since half the time the guy runs right into 5-6 enemies and dies even with the maxed out options. I find the turrets rocket ability more long ranged then the combat drone.

Least favorite are probably Sent's....I just find there powers are a bit lacking with the whole aspect that tech armour is now just an offset of Nova in multiplayer and doesn't provide a lot of additional shielding and your character can die pretty quickly....warp is a decent addition but throw is pretty much pointless.

Adept's are def a good support-medic since there pulse jump ability let's them get into the mix and save people who may be lost quite quickly.

Vanguard and Soliders are reasonable interms of moderate damage bonuses but I think the soliders could use a bit more fire power bonus for there alliance training or character driven training...the Krogan fortification and abilities are quite good for what you get so no complaints there...However there Melee is only around 15-20% effective since half the time you missed the enemy even if he's standing beside you for 3 seconds...so kinda annoying since his melee is basically gone.

As for the difficulty...I find Bronze to be quite easy, Silver is difficult but not impossible with a good squad...and Gold is a bloody nightmare....Although the settings are with genuine merit I would suggest that Gold be reduced "slightly" in difficulty or allow people further access to levels to max out all stats because realistically you need to be level 25-30 (based on points adjustments even though the max is 20 right now) to really stand a chance against half the enemies.


So far been loving the game...I generally average around 35,000-45,000 in bronze , silver between 40,000-55,000 and gold is just a headache wrapped in guardians owning me with that damn magnum.

Looking forward to continued play with all of you.

Cheers!

#2
SlowMedusa

SlowMedusa
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One last think...A lot of people have been getting up set with people jumping into high level games...I would suggest make a level requirement feature for games for quick joins and random levels.