their own ideas instead of complaining with no ideas, so I waited a while
before posting this.
I have a few ideas that I feel will make matchmaking a little better in
multiplayer.
1) Allow groups to merge when matchmaking. This will solve the problem of
joining a lobby then immediately losing 2 people and either trying to 2 man a
Silver, or waiting an eternity. Typically, you have a better shot at jumping
between lobbies which only exacerbates the problem. If there are 2 lobbies with
2 people in them, allow them to merge.
2) Allow someone to join an in progress game if the group is within the first
half (waves 1-5). You could even incorporate a warning before the player joins
saying something along the lines of: You are about to join an in progress
game, press A/X/[Click Accept] to join or press B/O/[Click Decline] to join a
lobby. This prevents people who want to start from the beginning immediately
leaving, and allows us to pick up people when someone has to leave a game
early.
3) Most matchmaking games have an incentive for staying / punishment for
leaving multiple games in a row (Or just the average of all games played). I
believe people who consistently ruin other peoples games by either leaving in
the middle or currently leaving the lobby as soon as it is formed (although if
either/both of the above mentioned ideas are implemented punishment for leaving
a lobby would not be necessary) should be either punished (i.e. banned from
matchmaking for a certain amount of time) or perhaps simply grouped with other
early leavers. When a game is down to 1 person, this obviously would not go
into effect. Alternatively if punishment seems too harsh/you are afraid it will
hurt subscriber base you could give credit/xp boosts to people who consistently
stay in lobbies/games.
These ideas are not perfect, but they are a start.
tl;dr: Make matchmaking faster and friendlier by allowing people to group up
more consistently, and punish those who leave several games/award those who
stay.
Modifié par JohnniBGoode, 21 février 2012 - 08:53 .





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