opposed to a Turret.
So, instead of just complaining, I thought I would make some suggestions of how to make the Sentry Turret better.
Feel free to agree with/add to/refute my claims as you see fit.
I'll start with what I do actually like about the Turret:
- Long engagement range. As it stands, this is the only thing that really sets the turret apart from the drone. Turret engages enemies from a very respectable range.
- Final rank (Rocket Launcher or Flamethrower) amps up killing power significantly. However, is it worth spending all those points just to get there? Not to mention, Combat Drone also has rockets...
- So long as you're guarding an area with only one or two entrances, the Turret is pretty decent at holding its own provided you can find a nice spot for it. Although, I would argue that Drone also does a good job at
this.
- On paper, it has roughly the same stats as the Drone. However, when you take into account the lack of mobility, the turret leaves a lot to be desired. Where an enemy grenade would obliterate a turret, a drone will usually waft safely away. Where a turret needs to be replaced every time a new wave of enemies approaches from a flank, the drone automatically seeks them out.
- When it comes to its actual firepower, Turret definitely seems to lack a certain... gravitas.The short bursts are cute and occasionally stagger enemies, but I feel like if it were constantly firing (even if it did
less base damage) it would be far more useful and fill a different niche than the Drone. I would use Drone for knockback and occasional damage, and the Turret for suppressing fire. - A minor complaint, Cryo Ammo doesn't seem to proc enough to warrant 5 (!!) upgrade points.
- The Visuals: the Turret just seems diminutive and, well, unimpressive. Most of the time, I can't tell when it's been destroyed amidst the chaos of more flashy combat effects. The Drone, on the other hand, is pretty
hard to miss, what with it being a giant ball of neon and all.
- Make the Turret not activate a global cooldown, and instead only have a cooldown on the power itself. This would make it far easier to have both Drone and Turret working in tandem, similar to how a Vanguard can combo Charge + Nova. Unfortunately, this fix would have much bigger implications on single player than MP (since no classes have both Turretand Drone).
- Increase it's base shields. If it both had its superior range AND was able to take more of a beating, I think it would be a viable alternative to Drone. As of right now, Turret takes little more than a couple bursts or a wayward grenade to take it out, even when maxed.
- Make it so it's always firing (or at least firing more often) instead of doing sporadic bursts. Again, coupled with the lack of mobility, increased fire power makes more sense anyway. This would also make its Cryo ammo more desirable.
- Increase it's size by about 50%, amp up its hovering particle effect, or make UI circle around it (I think this represents its "health," like the Drone) much more visible. Anything that makes it easier to keep track of in the midst of a firefight.
So, just my two credits.
Modifié par I TV Casualty I, 21 février 2012 - 09:36 .





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