[FEEDBACK] Sentry Turret seems mediocre...
#26
Posté 27 février 2012 - 05:11
Its not meant to be an alternative to Drone. Its supposed to be IN ADDITION to Drone. Just like how Adepts get both Singularity and Area Pull (which many say is redundant), you can't use two Singularities and you can't have two Drones. If you want your Drone out on the field and you still need a second distraction, you have the Turret. Its different and you probably want to upgrade Drone first but overall its a great addition to the pet menagerie for an Engineer.
Plus Cryo ammo/flamethrower is pretty darn awesome if placed at a choke point and it leaves your Drone to wreak havoc on the rest of the enemies. Imagine adding Defense Drone or Decoy to the mix as well....
#27
Posté 27 février 2012 - 08:57
littlezack wrote...
Haven't tried it in MP, but I got some decent use out of it in Single Player. I basically look at it as one more thing the enemies are focusing on besides me; between it and the drone, I was able to pick off enemies easily and lock them down. It's far from perfect, but it has it's uses, and it's better than nothing on the battlefield.
Thats how I use it, as a distraction. Then they cluster and I can pick them off. Although a bit more fire power would be nice.
Modifié par freskione, 27 février 2012 - 08:57 .
#28
Posté 27 février 2012 - 09:52
It's too good.
#29
Posté 27 février 2012 - 10:27
#30
Posté 27 février 2012 - 11:55
Also, in contrast, any group of enemies with turrets (or I guess Geth, don't know if we fight them in the main game) is more easily distracted by an Infiltrator with Sabotage than an Engineer with Turret.
I'd say this is the only argument I've heard thusfar that has any merit. They do work together well in tandem, despite the fact that you would need to be running a weapon-lite Engi to prevent yourself from being cooldown starved. If your cooldowns are in the red (or near red) from weapon weight, there's no chance you'll be able to get both units out at the same time without one being destroyed.Omega-202 wrote...
I think it could use some cosmetic boosts to keep track of it better but in terms of performance, I have no problem with it in SP.
Its not meant to be an alternative to Drone. Its supposed to be IN ADDITION to Drone. Just like how Adepts get both Singularity and Area Pull (which many say is redundant), you can't use two Singularities and you can't have two Drones. If you want your Drone out on the field and you still need a second distraction, you have the Turret. Its different and you probably want to upgrade Drone first but overall its a great addition to the pet menagerie for an Engineer.
Plus Cryo ammo/flamethrower is pretty darn awesome if placed at a choke point and it leaves your Drone to wreak havoc on the rest of the enemies. Imagine adding Defense Drone or Decoy to the mix as well....
However, the fact still remains is that Drone is still effective on its own. Sentry needs a helper (the Drone) to be fully effective. That's a lot of invested points for not much gain. If the developers intended them to be used together, then their evolutions should specifically affect one another, or they shouldn't share a cooldown. As it stands, it appears that the Turret is intended to be a viable alternative to the Drone, and it really isn't.
I do, however, flat-out disagree with the sentiment that Cryo Ammo is "pretty darn awesome." Given the turret's low rate of fire and the ammo's low proc-rate, I've found it to be extremely lackluster.
Modifié par I TV Casualty I, 27 février 2012 - 11:57 .
#31
Posté 01 mars 2012 - 11:41
#32
Posté 01 mars 2012 - 03:41
I TV Casualty I wrote...
I think a few of the counter-arguments I've heard are missing the point; if you're using turret as a distraction, it's a pretty poor distraction, and one that is completely overshadowed by a well-placed Drone. A lot of the Turret's supposed strengths are bested by the Drone, in fact. I'm not saying that the Turret is useless, or that the Drone is overpowered (it isn't). All I'm saying is the Turret could use a slight buff (see original post suggestions) to be brought in-line with the Drone's power level, becoming a viable alternative power in the process.
Also, in contrast, any group of enemies with turrets (or I guess Geth, don't know if we fight them in the main game) is more easily distracted by an Infiltrator with Sabotage than an Engineer with Turret.I'd say this is the only argument I've heard thusfar that has any merit. They do work together well in tandem, despite the fact that you would need to be running a weapon-lite Engi to prevent yourself from being cooldown starved. If your cooldowns are in the red (or near red) from weapon weight, there's no chance you'll be able to get both units out at the same time without one being destroyed.Omega-202 wrote...
I think it could use some cosmetic boosts to keep track of it better but in terms of performance, I have no problem with it in SP.
Its not meant to be an alternative to Drone. Its supposed to be IN ADDITION to Drone. Just like how Adepts get both Singularity and Area Pull (which many say is redundant), you can't use two Singularities and you can't have two Drones. If you want your Drone out on the field and you still need a second distraction, you have the Turret. Its different and you probably want to upgrade Drone first but overall its a great addition to the pet menagerie for an Engineer.
Plus Cryo ammo/flamethrower is pretty darn awesome if placed at a choke point and it leaves your Drone to wreak havoc on the rest of the enemies. Imagine adding Defense Drone or Decoy to the mix as well....
The Engineer is at it's best when it's a Weapon-Lite class; it's a caster class, like the Adept. So I don't see Cooldown as a problem; on my Engineer, both Drone and Turret barely have a two-second cooldown. Yeah, using them both in tandem is a problem if you're loaded with weapons, but if you're doing that, you're really not getting the best out of the class, anyway. It'd be like playing an Adept with a complete loadout. Yeah, it's possible, but it sort of negates the entire point. You might as well just play a soldier.
Modifié par littlezack, 01 mars 2012 - 03:44 .
#33
Posté 02 mars 2012 - 01:59
I mean, yeah, that's a fair assesment. When main game hits, I'll probably only be carrying a pistol, and probably a shotgun or AR once my weight capacity can support it.littlezack wrote...
The Engineer is at it's best when it's a Weapon-Lite class; it's a caster class, like the Adept. So I don't see Cooldown as a problem; on my Engineer, both Drone and Turret barely have a two-second cooldown. Yeah, using them both in tandem is a problem if you're loaded with weapons, but if you're doing that, you're really not getting the best out of the class, anyway. It'd be like playing an Adept with a complete loadout. Yeah, it's possible, but it sort of negates the entire point. You might as well just play a soldier.
Point being, I think if an engineer wants to specialize in turret early levels (or play as Quarian Engi in MP), they shouldn't feel gimped for not having enough points in drone (or other powers) to support the lackluster turret.
I won't lie, Flame Turret and Rocket Turret have some fearsome firepower. But part of my original post was to point out that turret just flat out isn't really remarkable until it's fully evolved. Drone just seems to have an immmediate presence, even if it's just harrassing at level 1.
#34
Posté 04 mars 2012 - 10:49
[*]lol niceI TV Casualty I wrote...
Where an enemy grenade would obliterate a turret, a drone will usually waft safely away.
[*]





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