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Re: Turian Sentinel's "Fitness"


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#1
No Snakes Alive

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Quick question here: Human Sentinels have Fitness, which mainly lets them boost melee damage and health/shields, and has a final evolution choice which grants a certain percentage of damage reduction (30% I think) for a certain duration after a successful melee kill. I was thinking that such an evolution would stack very nicely with Tech Armor's damage reduction on a melee/tank build, but humans have crap shields regardless.

Turians do not. They can actually tank. They also don't have "Fitness" itself as I understand it, but a similar passive power I don't know the name of. If someone could enlighten me as to whether or not this Turian Sentinel version of Fitness has that same final evolution that will let me stack more damage reduction on after a melee kill, I'd greatly appreciate it! Thanks!

tl;dr (and so much for the "quick question" lol): can Turian Sentinels spec to gain extra damage reduction after a melee kill the same way a human Sentinel can, and if not what do they get instead? Thanks.

#2
No Snakes Alive

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Oh come on. Someone has to have a Turian Sentinel who can tell me if one of their passives gives you a similar boost after a melee kill to the human race's Fitness skill...

#3
Bryan Johnson

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The final evolution of Turian Sentinels for fitness is this:

Increase melee damage bonus by 30%. Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.

OR

Increase health and shield bonuses by 25%.

#4
Straye

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They have Fitness.

#5
No Snakes Alive

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Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.

Modifié par No Snakes Alive, 21 février 2012 - 10:01 .


#6
Bryan Johnson

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No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Some things will have to wait :P

#7
heart again

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No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.

#8
No Snakes Alive

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Sorry for the dub post.

Modifié par No Snakes Alive, 21 février 2012 - 10:08 .


#9
No Snakes Alive

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heart again wrote...

No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.


Seriously?! Am I losing it...

Maybe I'm thinking of single player then? I could have sworn I double checked the Sentinel's Fitness bonus after a heavy melee kill and it was more damage reduction to stack with Tech Armor. Must have been the SP then, I'm guessing. My apologies, people.

#10
heart again

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No Snakes Alive wrote...

Straye wrote...

They have Fitness.


Apparently so but there's is different. I'd prefer more damage resistance to more weapon damage but overall I'll still take the Turian over the human.

Here's hoping the Krogan Sentinel is the ultimate melee tank I'm hoping for!


No, it isn't different.  All the Fitness evolutions for both Turian and Human Sentinels are exactly the same, I'm on my xbox looking at them right now...

#11
heart again

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No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.


Seriously?! Am I losing it...

Maybe I'm thinking of single player then? I could have sworn I double checked the Sentinel's Fitness bonus after a heavy melee kill and it was more damage reduction to stack with Tech Armor. Must have been the SP then, I'm guessing. My apologies, people.


Yeah it's very possible you are thinking of single player

#12
No Snakes Alive

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heart again wrote...

No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.




Seriously?! Am I losing it...

Maybe I'm thinking of single player then? I could have sworn I double checked the Sentinel's Fitness bonus after a heavy melee kill and it was more damage reduction to stack with Tech Armor. Must have been the SP then, I'm guessing. My apologies, people.


Yeah it's very possible you are thinking of single player


In which case, damn. Unless Krogans are just that durable to begin with I may not reach the serious levels of tanking on my melee sprees I was hoping to. I'd think increased damage reduction would fit better than more weapon damage when it comes to Sentinels too. Oh well, 'least that Tech Armor still looks flashy lol.

#13
heart again

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No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.




Seriously?! Am I losing it...

Maybe I'm thinking of single player then? I could have sworn I double checked the Sentinel's Fitness bonus after a heavy melee kill and it was more damage reduction to stack with Tech Armor. Must have been the SP then, I'm guessing. My apologies, people.


Yeah it's very possible you are thinking of single player


In which case, damn. Unless Krogans are just that durable to begin with I may not reach the serious levels of tanking on my melee sprees I was hoping to. I'd think increased damage reduction would fit better than more weapon damage when it comes to Sentinels too. Oh well, 'least that Tech Armor still looks flashy lol.


The whole point of the evolutions is that you need to choose between dealing more damage and taking more damage.

#14
No Snakes Alive

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heart again wrote...

No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

heart again wrote...

No Snakes Alive wrote...

Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.

Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.


Where are you even getting this?  I'm looking at Human Sentinel right now and there is a weapon damage boost after heavy melee,  no such damage reduction after heavy melee.




Seriously?! Am I losing it...

Maybe I'm thinking of single player then? I could have sworn I double checked the Sentinel's Fitness bonus after a heavy melee kill and it was more damage reduction to stack with Tech Armor. Must have been the SP then, I'm guessing. My apologies, people.


Yeah it's very possible you are thinking of single player


In which case, damn. Unless Krogans are just that durable to begin with I may not reach the serious levels of tanking on my melee sprees I was hoping to. I'd think increased damage reduction would fit better than more weapon damage when it comes to Sentinels too. Oh well, 'least that Tech Armor still looks flashy lol.


The whole point of the evolutions is that you need to choose between dealing more damage and taking more damage.


I know the point of evolutions. You're missing my point. Could have sworn the melee-focused evolution path for the Sentinel's Fitness skill tree ended in a choice to have damage reduction increased after a heavy melee kill (which might have been the case for the single player Sentinel). I'd prefer that kind of bonus for the melee-based evolution than increased weapon damage.

I do want to choose. Tanking + Melee = good. Weapon damage + melee = lolwut?

#15
TLK Spires

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Bryan Johnson wrote...

The final evolution of Turian Sentinels for fitness is this:

Increase melee damage bonus by 30%. Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.

OR

Increase health and shield bonuses by 25%.


damn they really are tanks.

#16
HolyAvenger

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Turians sentinels are boss. You really feel the extra survivability out there (especially notable for my after playing squishy asari adepts and engineers).

#17
DeaconK

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The Turian species get a base shield increase and base melee and heavy melee damage increase. Krogan beats them down in these categories, however. Base human HP/Shields 500/500. Turians are 500/650or675 and Krogans are closer to 800/1000(!). Zero contest.

Excepting Krogan, every other character does 150 regular melee damage, while the Turians do 200 (Krogan headbutt does 300(!))


(HUMAN) ADEPT HEAVY MELEE
Base Damage: 250
Base Force: 900
(Hits up to 3 targets)

(HUMAN) ENGINEER HEAVY MELEE
Base Damage: 600
Base Force: 0

(HUMAN) INFILTRATOR HEAVY MELEE
Base Damage: 600
Base Force: 0

(HUMAN) SENTINEL HEAVY MELEE
Base Damage: 600
Base Force: 0

(HUMAN) SOLDIER HEAVY MELEE
Base Damage: 600
Base Force: 0

(HUMAN) VANGUARD HEAVY MELEE
Base Damage: 500
Base Force: 900

ASARI HEAVY MELEE
Base Damage: 500
Base Force: 650
(Hits up to 3 targets)

DRELL HEAVY MELEE
Base Damage: 500
Base Force: 900

QUARIAN HEAVY MELEE
Base Damage: 600
Base Force: 0

KROGAN HEAVY MELEE
Base Damage: 700
Base Force: 850

TURIAN HEAVY MELEE
Base Damage: 675
Base Force: 0

Aside from the fact that I think the dual-blade melee pops faster, it's not enough to offset the SIGNIFICANT disparity between the two, if reaching maximum potential is a concern. At this point it's a matter of whose available powers are better. They both move the same and can't dodge. For what it's worth, Turians are quite tall, and when aiming down the scope of a rifle, you'll notice you often have to aim slightly lower than usual.