Quick question here: Human Sentinels have Fitness, which mainly lets them boost melee damage and health/shields, and has a final evolution choice which grants a certain percentage of damage reduction (30% I think) for a certain duration after a successful melee kill. I was thinking that such an evolution would stack very nicely with Tech Armor's damage reduction on a melee/tank build, but humans have crap shields regardless.
Turians do not. They can actually tank. They also don't have "Fitness" itself as I understand it, but a similar passive power I don't know the name of. If someone could enlighten me as to whether or not this Turian Sentinel version of Fitness has that same final evolution that will let me stack more damage reduction on after a melee kill, I'd greatly appreciate it! Thanks!
tl;dr (and so much for the "quick question" lol): can Turian Sentinels spec to gain extra damage reduction after a melee kill the same way a human Sentinel can, and if not what do they get instead? Thanks.
Re: Turian Sentinel's "Fitness"
Débuté par
No Snakes Alive
, févr. 21 2012 09:27
#1
Posté 21 février 2012 - 09:27
#2
Posté 21 février 2012 - 09:56
The final evolution of Turian Sentinels for fitness is this:
Increase melee damage bonus by 30%. Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.
OR
Increase health and shield bonuses by 25%.
Increase melee damage bonus by 30%. Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.
OR
Increase health and shield bonuses by 25%.
#3
Posté 21 février 2012 - 10:01
No Snakes Alive wrote...
Thanks a ton, Bryan! Damn. I was hoping they'd get the tanking evo too but I guess extra weapon damage can't hurt.
Any way you can c/d whether or not the KROGAN Sentinel will get an increase to damage resistance after a heavy melee kill? Pretty please? Lol.
Some things will have to wait





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