rumbalumba wrote...
Cobra5 wrote...
rumbalumba wrote...
how about...
pay $60 for the full, complete experience just like what we have been doing for the past 30 years???
Because then the full, complete experience is smaller then what you are getting with ME3.
So you are picking option one: Don't make the extra content at all, charge a flat $60 for the game, and the cost cuts come from skiping development of the content in the first place.
what do you mean smaller? are you kidding me? so you're telling me, that if Bioware should make a game worth $60, that it should be a "smaller" experience? don't give me that crap. so you're telling me that developing one character, one mission, and a few lines would have cost Bioware so much money? remember, they're charging you $10 for that, going by ME2 the third game will probably sell 3 million units or so and that's roughly $30 million. let's say half of those players buy the DLC so that's $15 million. you meant to tell me it will cost Bioware $15 million for a character, a mission, and some lines?
extra content is something like an expansion pack that was developed to further the game experience AFTER the game is released, like Yuri's Revenge for Red Alert 2, like Catalycysm for Warcraft, like Vacation for The Sims, you know more maps, more characters, gameplay tweaks, new storyline, etc. those are what i call extra content.
a character and a mission is hardly "extra content". it is content developed alongside the game, cut off, and then slapped with a price tag 1/6th of the full game's price.
Yes.
You are looking at it as a cutoff point, which does not exist in terms of development money. You are also looking at it as the DLC money is paying just for the DLC, which is not the case. The prothean (etc) did not cost any more or less to develop then the rest of the game I'm sure.
See:
1. The price of developing a AAA game is going up, and up, because they are getting larger and larger.
a) Mass Effect 3 is larger then Mass Effect 2, etc
b)This is seen in the industry as a whole by games like Call of Duty and Battlefield, Uncharted, etc. Successive games include more content and the industry as a whole continues this trend.
c) "Larger" or "More content" does not necessarily mean "longer game". More polished or indepth content can take longer to develop, or having more content within the same spane of time (For example, successive Call of Duty games having more guns)
2. The overall consumer base has not increased in proportion to the raising costs
a) Year over year profits are down in almost every publisher

The only publishers continueing to turn a profit or to break even are ones adapting to the industry:
3. The publishers and developers must adpat to this industry in one of three ways:
-Stop increasing the cost of developing a AAA game, resulting in a smaller game content-wise over all (IE Witcher series, which run on smaller budgets)
-Raise the price of the game (IE $70 Call of Duty, Warcraft 3, Starcraft 2...)
-Increase the consumer base (IE Remaking Syndicate and XCom as FPSs)
Bioware went with "Raise the price of the game". You are arguing for "Stop increasing the cost", which would result in a smaller game.
Then as an aside point I would like to say instead of raising the price to $70, they gave the consumer the choice to stay at the old price point, which competitors (CoD, Starcraft) have not.