I think she's forgetting the kind of medium she choose to apply her craft in. This is a video game with emphasis on the word GAME. Now I know in recent years that word took on a very wide interpretation, with games like Shenmue, Fahrenheit/Indigo ProphecyHeavy Rain, but at the core video games are just games and their main magic comes from it's interactivity and direct input from and with the user. Games offer a "skip cutscene" because they are games and that's why we like them.
What she wants, as a writer, is to enjoy a wonderful crafted story without having to, or to have as little to do, with the actual gameplay. Basically what she describes is a game without gameplay which to all intent and proposes is a movie, book, interactive story, or what ever you like to call it. I understand her desire to have the same rules we apply on gameplay as they do with storytelling, but those rules just don't work well for this medium. As DA2 clearly demonstrated that the same formula can't work for two different situations.
If you think I am wrong then look at the early video games and see how successful they were. Take Tetris for example, has zero story to it yet it still manage to be on top selling charts all over the world for more then 20 years. A game doesn't have to have a great story, or even any kind of story, in order to be successful, but if a game has bad gameplay then the whole thing simply collapses.
Now I am not saying that story telling has no room in video games, quite the ooposite. I think story telling has become a very imprtant part of video games. However, I think gameplay should always take precedance over any other aspect of a video game. The minute you take gameplay out of the equation then it stops being a video game.
Thoughts?
Modifié par Morducai, 21 février 2012 - 10:01 .




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