pixieface wrote...
Alright. Cool.
I'm just going to
agree to disagree with you now because I see where this is going.
I would refute all of your points and then you would refute all of mine
and we would fall into an endless hate spiral of BUT JUST LIKE
LISTEN TO ME FOR A SECOND U DUMMY OK LOL and neither one of us will
budge.
The real problem is that we very clearly have different
ideas on what a video game actually is and is not, and what a game could
aspire to be, and what kind of audience games can potentially reach.
We're debating opinions. It's a lose-lose battle.
So: I don't
think it's a terrible idea for games to have a super easy mode or an
optional skip function when appropriate in order to accomodate a wider
audience. You think that the people who would use these functions should
watch a movie or play tabletop games instead because video games are
about fighting and all that entails. I think people can feel a great
deal of accomplishment from solving character driven or plot driven
story problems while doing very easy combat or no combat - and that not
everyone actually seeks the same things from games, including the
personal satisfaction feeling you describe from overcoming difficult
combat. You don't think people can feel the same sense of accomplishment
and self-worth from doing story focused challenges, and that games, at
their best, deliver on this feeling of personal satisfaction.
I get it. That's fine. This is fine. We're all fine here, right? I'm fine! Hooray internet!
I'm not going to comment on the hatred for Jennifer because I'm preeeetty sure I'm just being trolled on that point.
Oh I see, skip over all my reaosning why cleaving the gameplay and combat into entirely different sections is a horrible, horrible idea that makes it impossible for developers to tie gameplay in with combat, the VERY THING that makes video games a unique medium of entertainment. SEE IF I CARE
wangxiuming wrote...
You have your definition of game, and I have mine. I don't expect you to agree with my definition, but by the same token, you can't expect me to agree with yours either. That was my point.
The definition of "game" is not up for debate or dependant on personal preference. I suggest you look it up in a dictionary.
I didn't say that there are no alternatives to Bioware RPGs. I was saying they don't compare. LARPing, Second Life, Dear Esther ... these are activities/games with their own merits, but they are not substitutes for the immersion provided by a Bioware RPG. Nowhere else can you find worlds that are crafted with such care and detail, and where you're in as much control as you are when you're playing a Bioware RPG.
It's very unfortunate that there aren't any mediums that you think compare to what BioWare does, but unfortunately that doesn't change the fact then when you remove gameplay from an RP
G, what you have left is no longer an RP
G beause it is no longer a game.
This point was not directed at you, but I do think that insinuating people who prefer storytelling to combat should "enjoy other mediums" instead of playing RPGs is tantamount to telling them they're playing the game wrong. It's the same thing as saying, "I don't agree with how they enjoy the game, so they should go play these other things."
Tell me this; if someone prefers a story, characters, and immersion over combat, what precisely is the downside to simply watching a movie instead of playing a game? I already pointed out a downside to the solution of making the gameplay optional, and Fast Jimmy explained it very well as well. All you've done it moaned about how people shouldn't tell others what to enjoy. And once again, i will tell you that I am not; HEPLER said she doesn't enjoy playing the game and would rather get a story out of it. SHE explained how she enjoys games, not me. I am merely making the logical conclusion that she would get more enjoyment out of a form of entertainment that doesn't involve gameplay based on how she says she is most entertained.
Let me ask a question. What are your thoughts on cheat codes, using the developer console, or modding games? These things often reduce challenge, sometimes completely so. And yet they have existed in videogames for as long as I can remember. Do you think people should be allowed to use cheat codes, the developer console, or mods if they want to?
Developers do not have to design a game around the player using a cheat, console command or a mod. They
DO have to design a game around players that want combat, players that want story, and players that want all of the above if they make it so you can skip any of those parts. Why? Because, again, that means they can never integrate the story into the gameplay because they have to accomodate for those players who don't want gameplay and just want story. They literally cannot have a challenging section of the game that is simultaneously plot-critical. Does that
not seem like a problem to you?
Modifié par batlin, 24 février 2012 - 11:41 .