Fast Jimmy wrote...
Wrathra wrote...
Dr. wonderful wrote...
Wait, if you skip Combat then all you have is a Japanese visual novel.
Not true at all.
If you look back at the original LucasArts or Sierra games (Monkey Island, Quest for Glory, etc.) you'll see that combat and gameplay aren't the same thing and that combat wasn't even necessary to have a good game.
I agree with Jennifer. I have a full time job and a family. I don't always have time to spend hours trying to get through a fight before I can continue the story. (I'm looking at you, DA2). An option to get around it isn't a bad thing.
That's a fair enough argument, however the combat sections of Lucas Arts and Sierra games were insanely small parts of the game. You didn't have an option to skip the puzzles or the item interaction portion of those games, the meat-and-potatoes of the point and click adventure game genre.
Combat is not crucial to a game. But in Bioware games, combat is a part of the gameplay, a crucial one. To skip it means you are left with little more than an interactive story.
I would prefer they put more effort into making combat not necessary, personally. I'm not a proponent of it. But I don't like the "skip the portions of the game I don't like" option being used as opposed to "let's improve and expand the gameplay to make it so one type of play (combat only) isn't the only option."
You present a good argument, and I find myself agreeing with you.
Maybe the problem is that the combat isn't all that great. I've never played a Bioware game because I love the combat - I don't think this is where Bioware's strengths are - where I'll play Diablo/WoW or Gears for that reason.
Perhaps really presenting multiple ways to solve a problem gameplay wise by really playing up the strengths of characters via stealth, diplomacy, etc, is the answer.
Modifié par Wrathra, 23 février 2012 - 12:17 .




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