Mitsukashira wrote...
I do not mean to insult or offend you, but you are not responding to me in a way that moves the discussion forward. The majority of what you are saying to argue against my thoughts and opinions have already been addressed in other parts of my reply to you, or in other posts that I have made. I do not expect you to read the posts I have made to other people, but I hope you do not expect me to repeat myself. I will reply to a few points that I feel I have not been redundant about to any significant extent, however.
I am well aware that Vox and UI are not the same job as writing. I find it rather disappointing that you can take everything I have said, and assume that is where the base of my knowledge rests. I was using them as an example of one thing related to the writing, and one thing not so much related to the writing. They were illustrating my point that great writing will shine through the murkiness of inferior portions of the game, regardless of how directly tied those parts of the game are to the writing. This is true for great art direction, graphics, gameplay, ect. A reviewer, or anyone really, can look at a product and recognize that one portion of it is superior to the underwhelming rest of it-- the rest of it could also be good, which is a greater testament to the talent of the writer.
As you have alluded to, there are changes that are made all of the time in game development. I never once said that all ideas are used, or even that all good ideas are used. I mentioned that great ideas are likely to be used, but that is at the judgment of the project leads. Just look at Blizzard and Valve, who take forever on their games, because they are always changing aspects of the game around. Both are highly successful and full of money, but I fail to see how a studio as successful and with as much influence as Bioware would not have the resources to throw around at innovation. It is rather that they will not, because they prefer to be safe and successful.
If they wished to innovate, they would not have made this skip battle, or super easy battle mode, for Mass Effect 3. They would have, as another user elaborated on, created a more fluid and less obtuse way of the player avoiding combat all together. Is adding a third wheel to a motorcycle truely innovative, or is it a quick and easy way to create something "new"?
I'm not entirely sure what this repetition of I do not mean to insult or offend you is all about (other than a terrible attempt to somehow bring into question my comprehension skills I guess), essentially I just think you're fundamentally wrong, the idea that a great writer should write but other writers should somehow pad their work with more technical stuff rather than.. you know, writing? Seems well silly.
Aside from that your view to a jaded guy like me is far too idealistic you want people to be happy and passionate about what they do, problem with that is that its a job you don't normally get to pick and choose your stuff (though Gaider has made comments in the past that sound like they do have this option) sometimes you'll be working on something your heart just isn't in, and thats the way of things, because its a job.
In terms of bringing Vox and UI in it was pointless then, we were/are focused on writing and its not really hard to understand that great whatever will be picked up it just seemed to be misleading or to illustrate a lack of understanding of game dev, though I also think it's naive to think that great writing is purely the product of one person and their skill (within the industry anyway), and more the surrounding factors, resources, tech, iteration, people to bounce it off of etc.
"All the time" is a massive stretch, things can and do change, but not all the time and not usually big things or new systems or new mechanics once the game has gone into production since budget and resources have already been planned out, and your two examples are terrible, valve self funds and so can do whatever the hell it likes and blizz has its warchest full of money from WoW so they're just left to it, I doubt any other studio outside of indy development has as little oversight as those two. They also consistently bring out very polished medicore (with a few gems) too but that's a subjective point.
As for innovation I can partially agree but I think you're coming at it from the wrong angle, this isn't about innovation insomuch as allowing people to play the game the way they want to play In the broadest terms its like adding a new super easy difficulty mode, as for making situations able to be talked out of or whatever.. its more resources more man hours etc. it's not cheap and in most cases it's just not viable.