Incentive to Carry more than one gun?
#1
Posté 21 février 2012 - 09:46
Even on my Infiltrator, i only carry a sniper rifle, if something is more than 10 yards away, i use the rifle, if they are closer, i sprint in and melee.
I haven't seen any reason to use anything other than my carnifex on my Vangaurd and I don't even use the weapon I carry on my engineer. Or well I do, that is a lie...I just don't use it much.
I only ever play Silver and Bronze, Gold seems like it would require a high amount of gear/co-ordenation that random matching just doesn't carry with it.
Maybe there is some advantage to carrying more than one weapon I'm not seeing in the higher difficulty brackets?
"lol l2p" comments from CoD rejects will be ignored. State your claim and back it.
#2
Posté 21 février 2012 - 09:47
#3
Posté 21 février 2012 - 09:47
#4
Posté 21 février 2012 - 09:51
#5
Posté 21 février 2012 - 09:53
Maybe a Soldier lover might have an opinion and reason as to carry two.
#6
Posté 21 février 2012 - 09:57
I find most classes don't need to cast that much compared to the versatility of multiple weapons.
#7
Posté 21 février 2012 - 09:59
#8
Posté 21 février 2012 - 10:02
#9
Posté 21 février 2012 - 10:04
#10
Posté 21 février 2012 - 10:05
#11
Posté 21 février 2012 - 10:08
#12
Posté 21 février 2012 - 10:09
#13
Posté 21 février 2012 - 10:09
#14
Posté 21 février 2012 - 10:13
#15
Posté 21 février 2012 - 10:13
ScottimusPrime wrote...
With my Krogan, I use a revenant and a katana (shotgun bayonet + Krogan = BEST THING EVER). With everything else, I use only one gun. Soldiers make up for few/no powers with more/bigger guns.
Ah, there it is.
Soldiers' lack of power utility is the incentive.
Unless I'm a krogan soldier. In which case, I just carry around a Revenant or Scimitar (with a bayonet) while spamming long-range or behind-cover targets with Carnage.
Modifié par InstaShark, 21 février 2012 - 10:14 .
#16
Posté 21 février 2012 - 10:13
But no real gameplay reason.
#17
Posté 21 février 2012 - 10:17
#18
Posté 21 février 2012 - 10:19
Sarcastic Tasha wrote...
Slightly off topic question, will the weight of Shepard's weapon affect her cooldowns? Or is this just a multiplayer thing?
yes, that's why in the SP all casters in the second part where slowed down
#19
Posté 21 février 2012 - 10:27
Bronze? I just use whatever sounds fun at the time.
#20
Posté 21 février 2012 - 10:41
mitthrawuodo wrote...
Sarcastic Tasha wrote...
Slightly off topic question, will the weight of Shepard's weapon affect her cooldowns? Or is this just a multiplayer thing?
yes, that's why in the SP all casters in the second part where slowed down
I wondered why I couldn't spam singularity in the second part of the game like I could at the start. Didn't know about the weight system until I played the multiplayer (and I didn't even figure that out until playing a few games with crappy cooldowns).
#21
Posté 21 février 2012 - 10:41
Same for me.Arppis wrote...
I do, because I might run out of bullets.
My Asari
Back when I still played the Human Vanguard, I kept a scoped pistol to deal with Guardians I considered outside my Biotic Charge "comfort zone" (-> vicinity to rest of the team), as their shields made them immune to my assault rifle.
My Infiltrator uses a Widow and an SMG. Could probably do without a sidearm, as even with only having 10 shots for the sniper rifle I find the sniper's playstyle keeps me fairly close to ammo crates almost all the time. On the other hand, there's so many enemies where a Widow round would just be wasted. Not to mention that a hi-RoF SMG is so much more handy than a slow bolt-action AP cannon when some Phantom slips through our lines and wants to say hello.
Generally, sidearms also really come in handy during extraction when the team goes into "final stand" mode and starts to unload everything they have. More of an issue when you find yourself playing in a 3 man group rather than 4, though.
Modifié par Lynata, 21 février 2012 - 10:43 .
#22
Posté 21 février 2012 - 10:47
#23
Posté 21 février 2012 - 11:00
I haven't figured out my Vanguard too well, but the Scoped AR for mass power usage seems to be the ticket there as well. I haven't gotten very lucky with unlocks as of yet.
#24
Posté 21 février 2012 - 11:08
Modifié par Lord_Haywire, 21 février 2012 - 11:09 .
#25
Posté 21 février 2012 - 11:08





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