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Incentive to Carry more than one gun?


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#26
darkblade

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Because not every weapon is good for everything unless you carry only an assualt rifle which are like the jack of all trades in ME.

#27
Muezick

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darkblade wrote...

Because not every weapon is good for everything unless you carry only an assualt rifle which are like the jack of all trades in ME.


The Carnifex is good for everything.  Unless you're an infiltrator, then you damn well better be using a sniper rifle so you can one shot shadows and ****.

#28
Elecbender

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Very light weapons hardly add any cooldown bonuses.

1 weapon for +160% cooldown or 2 weapons for +125% cooldown?

I'd rather take the latter.

#29
staindgrey

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If you choose the right upgrades, the difference between carrying two weapons and none can be negligible. My Human Adept carries a heavy pistol and assault rifle, and still has +200% recharge rate.

Plus some classes, like Human Soldier, need the weapons more than the recharge time.

#30
frustratemyself

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I play more caster style so have been sticking with only one gun everything but Infiltrator so I've got faster cooldowns.

#31
QuarkZ26

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As an Asari adept, i carry only a pistol. It gives a 200% bonus for my cooldowns, so i can use stasis/warp at will.
And i usually let the other guys take the shots. I barely even use my gun except for atlases or phantoms.

Modifié par QuarkZ26, 22 février 2012 - 12:58 .


#32
ZombieGambit

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I carry an Avenger and something light like the Shuriken or the Predator just in case. When the recharge speed difference based off weight is in the single digits and I've already minimized the recharge rate of all my powers more weapons just means more killing power.

However, I agree. There's no reason to really carry around two weapons since ammo crates are literally everywhere. The only real reason to do so is if you want to be effective at various ranges.

#33
Wulfram

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I think taking a pistol with your shotgun helps a lot in those occasions where you want to stay at range. Otherwise, I don't think it's necessary, or worth the cooldown. Maybe the Widow if you don't have an expanded magazine, though the thing is heavy enough by itself.

#34
Muezick

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Wulfram wrote...

I think taking a pistol with your shotgun helps a lot in those occasions where you want to stay at range. Otherwise, I don't think it's necessary, or worth the cooldown. Maybe the Widow if you don't have an expanded magazine, though the thing is heavy enough by itself.



Shotguns are so heavy thoughhhhh...

why take a shotgun when the Carnfex hits just as hard as a shot gun does, and can be modded with a scope for additional winning. (Guardian's meet your doom!)

#35
OneDrunkMonk

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Currently as a Sentinel I have discovered a combo of AR and Shotgun to be most effective. Assault Rifle for long range and Shotgun for close range and against heavy armor. Sniper rifles in my class are about useless (bolt action? Really?) and I've yet to find the right handgun as an alternate weapon.

#36
Wulfram

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Muezick wrote...

Shotguns are so heavy thoughhhhh...

why take a shotgun when the Carnfex hits just as hard as a shot gun does, and can be modded with a scope for additional winning. (Guardian's meet your doom!)


Well, I don't have a Carnifex, but I do have fully upgraded shotguns.  And you can't stick a knife on the end of your pistol.

Modifié par Wulfram, 22 février 2012 - 01:07 .


#37
Muezick

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I can relate to that.

The Carnifex is such a powerful pistol, it's a game changer.

Like, I'd love to have 15% more melee damage, but it's not worth saccing my carnifex for.

#38
Muezick

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Muezick wrote...

I can relate to that.

The Carnifex is such a powerful pistol, it's a game changer.

Like, I'd love to have 15% more melee damage, but it's not worth saccing my carnifex for.



Also, I use the Carnifex on a Vangard, whose entire survival rate is based off of short cooldowns, Honestly I'd run around with the dumb little oozie that doesn't weigh anything if it wasn't worthless. Until I got the Carnifex my Vangard wasn't nearly as fun. I totally beat the ****** out of everything, i wouldn't be surprized if they nerf it.

#39
Nathan Redgrave

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Carrying multiple weapons allows you to adjust to different situations and also means you have more ammo available to you at any one time. The weight system imposes checks and balances, though, so unlike in ME2, you're not just going to be carrying around the same three ungodly-awesome guns to every mission; you might even have to limit yourself to one ungodly-awesome one and a pair of mediocre ones in exchage for the added adjustability that carrying multiple weapons affords you.

#40
Wulfram

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Ammo almost never seems an issue for me. I mean, I have 110 Thermal Clip Packs in storage.

edit: Widow is an exception.

Modifié par Wulfram, 22 février 2012 - 01:17 .


#41
Muezick

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Nathan Redgrave wrote...

Carrying multiple weapons allows you to adjust to different situations and also means you have more ammo available to you at any one time. The weight system imposes checks and balances, though, so unlike in ME2, you're not just going to be carrying around the same three ungodly-awesome guns to every mission; you might even have to limit yourself to one ungodly-awesome one and a pair of mediocre ones in exchage for the added adjustability that carrying multiple weapons affords you.


Oh in the actual game, I completely see the point for more than one gun.

But in the MP, i've played two classes, mainly...Vangaurd and Infiltrator, and I haven't seen a good reason for more than one gun on those classes.

I happily snipe people right infront of me on my Infiltrator(infact, this is almost always a garauntee'd head shot for me) and my Vangaurds super-pistol is a godsend, the accuracy is maxed out and it does about 66% as much damage as the Matnis, combined with a scope, it's like a mini sniper rifle, perfect for outing those pesky centurions that like to just sit in cover all day long, i pop them in the head, they pop out, i charge them, and kill them. Stuff like that, makes me beleive carrying more than one weapon is pointless.

Also, the ammo argument is addressed in this thread, there is ammo ALL over both maps. and you get so many of the lil clips, I feel like people who run out of ammo might not necessarily be managing their ammo appropriately.

#42
Guest_Heartlocker_*

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Turian Sentinel. Revenant + Mantis. Get at me!

#43
Muezick

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Heartlocker wrote...

Turian Sentinel. Revenant + Mantis. Get at me!


Whats your cooldown modifier? Like -50%?

Revnant is like, heavy as hell, with no perceivable benefit to this, except increased ammo storage.

I remember when I got the revenant in ME2, on my first play through, i was like "HELL YEAH"

Now, in ME3...it's like...a pile of crap.

#44
sezneg

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On the Carnifax vs Shotgun: The damage is about even, but the knockback force is certainly not.

Doesn't make a difference on bronze. Really doesn't matter on the early silver waves either. Huge difference in later silver waves and gold. It will likely make even more difference when we're dealing with waves of melee husks.

On the Carnifax vs A sniper riffle: Depending on your class and build (how much +weapon bonus damage did you squeeze in?), the carnifax is not a 1 shot kill on more important targets. No one cares about you sniping assault troops... they have no shields or armor and can get completely roflstomped by power spam. If you are sniping at the "trash mobs" and not taking out more important targets first you are only succeeding at getting a high kill count.

I'm not saying the Carnifax is a bad gun, it's a great gun and perfecting for adding a long range option onto any class. But it is not a replacement for a proper sniping weapon, at least at the higher difficulty settings (let's be honest, I can "snipe" with a scoped smg on bronze)... unless you are only interested in sniping assault troops and guardians.

I would turn this entire thread around and ask; what is the incentive for NOT carrying two weapons? If you select the right weapons, you are not really impacting your power spam. You gain a lot of utility in having a secondary weapon that can complement your abilities and primary weapon (short range and long range/high ammo count low ammo count).

#45
Guest_Heartlocker_*

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Muezick wrote...

Heartlocker wrote...

Turian Sentinel. Revenant + Mantis. Get at me!


Whats your cooldown modifier? Like -50%?

Revnant is like, heavy as hell, with no perceivable benefit to this, except increased ammo storage.

I remember when I got the revenant in ME2, on my first play through, i was like "HELL YEAH"

Now, in ME3...it's like...a pile of crap.


That's why I never bothered with my powers that much really. I am a tank. A powerhouse capable of suppressing a Phantom to her swift death and support my team in shape or form. Versatile but not making myself a Jack of All Trades.

I use that power recharge trick with my Salarian Infiltrator but once I get my Widow, I will be a King on the battlefield.

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#46
Elecbender

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Like some people stated here for two reasons.

1. You can carry an additional weapon while still maintaining maximum cooldown. Why wouldn't you take the freebie weapon even if you aren't going to use it often?
2. You do not rely on your powers as much.

#47
Muezick

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sezneg wrote...

On the Carnifax vs Shotgun: The damage is about even, but the knockback force is certainly not.

Doesn't make a difference on bronze. Really doesn't matter on the early silver waves either. Huge difference in later silver waves and gold. It will likely make even more difference when we're dealing with waves of melee husks.

On the Carnifax vs A sniper riffle: Depending on your class and build (how much +weapon bonus damage did you squeeze in?), the carnifax is not a 1 shot kill on more important targets. No one cares about you sniping assault troops... they have no shields or armor and can get completely roflstomped by power spam. If you are sniping at the "trash mobs" and not taking out more important targets first you are only succeeding at getting a high kill count.

I'm not saying the Carnifax is a bad gun, it's a great gun and perfecting for adding a long range option onto any class. But it is not a replacement for a proper sniping weapon, at least at the higher difficulty settings (let's be honest, I can "snipe" with a scoped smg on bronze)... unless you are only interested in sniping assault troops and guardians.

I would turn this entire thread around and ask; what is the incentive for NOT carrying two weapons? If you select the right weapons, you are not really impacting your power spam. You gain a lot of utility in having a secondary weapon that can complement your abilities and primary weapon (short range and long range/high ammo count low ammo count).


The carnifex has knockback, but I imagine it's less frequent than a shotgun of any kind.

I mean i've already explained, maybe more than once, why i only carry one weapon on both my classes.

I am not trying to say there aren't reasons for other classes, but i don't actually know that, all i know is what i've seen from the perspective of a vangaurd and a infilitrator. 

#48
titoarc

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Sarcastic Tasha wrote...

Slightly off topic question, will the weight of Shepard's weapon affect her cooldowns? Or is this just a multiplayer thing?


yes , just play the single player demo , at mission 1 , your cds will be minimal , at mission 2 you will get 4 weapons , and your gameplay broken for the too long cooldowns

#49
Wulfram

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titoarc wrote...

Sarcastic Tasha wrote...

Slightly off topic question, will the weight of Shepard's weapon affect her cooldowns? Or is this just a multiplayer thing?


yes , just play the single player demo , at mission 1 , your cds will be minimal , at mission 2 you will get 4 weapons , and your gameplay broken for the too long cooldowns


Though IIRC we've been told Shepard will get a bit more weight to play with, since he's not balanced around a two weapon limit.

#50
eye basher

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My human soldier only runs with an avenger and a phalanx you don't need more than 2.