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Suggested Balance changes before launch:


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147 réponses à ce sujet

#1
Sueco

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  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
  • Rework adrenaline rush into something more interesting, or turn it into a passively activated skill like krogan rage.
  • Buff the Quarian engineer's turret. [EDITED]
  • The Drell vanguard is too fragile for a close-combat oriented class. Improve his survivability. Drell are agile, a dodge mechanic perhaps?
  • Scoped pistols need reduced accuracy, the overlap with Sniper rifles is too high.
  • Lower the Carnifex's firing speed to bring it in line with the other pistols.
  • SMG's need a buff, scoped pistol head-shotting is superior at all ranges.
  • The revenant needs higher bullet damage or accuracy.
  • The Claymore needs a damage/accuracy buff to compensate for weight & clip size.
What else you would suggest?

Modifié par Sueco, 22 février 2012 - 09:28 .


#2
himegoto

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I think I finally find an internet post that I can agree 100% with. Cheers.

#3
Guest_Atlantian830_*

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I completely do not agree with the first bullet, stasis is fine the way it is!

#4
Darkov

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Human Sentinel needs.. something.. to make it a worthy alternative to the Turian Sentinel.

#5
GroverA 125

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1)Agreed
2)Agreed
3)Never used, cannot comment.
4)They die too fast. Agreed
5)Disagree, they gain range but lose their purpose (in close range, you can be outstrafed by an enemy and the scope doesn't help in CQB)
6)Maybe just buff up the Predator a little. Phalanx seems pretty tight
7)Agreed, but only a small one
8)Higher bullet damage yes, keep the silly, unrealistic recoil
9)It's just the sawn-off from GoW3, with armor piercing, I think all it could do with is a slight range increase (give it 1-hit capability at slightly longer ranges)

#6
InstaShark

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Tech Armor should be like the way it was in ME2. I played as a Sentinel in the multiplayer, and I was severely disappointed with the Tech Armor ability when it didn't automatically get destroyed and create a damaging pulse when my shields went down.

#7
Mike Aus

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Atlantian830 wrote...

I completely do not agree with the first bullet, stasis is fine the way it is!


+1. Nerfing it like that would make it close to useless as most enemies beyond the basic type have armor. It would make that character all but impossible to play with.

#8
Daywalker315

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While not all of your suggestions are bad ones, I can tell you that most likely none of those things are likely to be changed or implemented by launch.

#9
Derahu

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If the sentry turret had an increased rate of fire it would balance out and rival the combat drone. Also, for Quarian Engineer have cryo blast be more effective against targets with shields and barriers. The Quarian is great on bronze but so is everyone else and when you go to silver or gold the human engineer gets the advantage since he has abilities that are useful. I suggest increasing the speed impairment on targets or allow cryo to freeze people with shields or barriers and have chill only affect enemies with armor.

#10
jtg556

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I agree with all except the quarian turret. It's perfectly fine when you upgrade it to shoot flames, you just can't use it expecting it to work like a combat drone does

#11
Bourne Endeavor

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I would recommend an increase for Shotguns across the board, be it through a weight reduction or larger magazine. One of these is an absolute must for the Claymore but even then all other shotguns are inferior to using the Avenger or Phalanx for a Vanguard, the class specifically designed to tailor toward shotgun lovers.

I certainly agree Adrenaline Rush needs something more to compensate the vital loss of time dilation. Devoid of this it's an adequate class when equipped properly but not really up to par with some of the others.

#12
Daklanceff

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get rid of the random character unlocks


the rest is trivial if you have random character unlocks

#13
tomcruisejr

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Mike Aus wrote...

Atlantian830 wrote...

I completely do not agree with the first bullet, stasis is fine the way it is!


+1. Nerfing it like that would make it close to useless as most enemies beyond the basic type have armor. It would make that character all but impossible to play with.

Kind of like having...singularity.....

#14
Anzer

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Regarding bullet 3, the quarian engineer turret: My turret's cooldown is, at level 11, 1.5 seconds. Lowering it anymore would be pointless.Unless your talking about lowering the cooldown time between shots? In which case, go for it! :D

#15
BaneTheSpecTRe

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Sueco wrote...

  • Buff the Quarian engineer's turret and/or reduce it's cooldown.
/SNIP


What cooldown?  =D

#16
SushiSquid

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I agree with all of these, but Sentry Turret doesn't need a lower cooldown. It just need to not suck anymore.

Modifié par SushiSquid, 22 février 2012 - 04:12 .


#17
Citizen Q

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I would LOVE for shotguns weight to be dropped to make them roughly equivalent to ARs.

I really want to carry one on my Vanguard, but I can't justify the crazy reduction in my Charge cooldown when Heavy Melee and Nova can make up for me only carrying a Carnifex.

#18
GuyWithFace

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Remember, though, that the demo's build is a few months old. There's obviously been balancing tweaks since then.

With Bioware's internal testing and our demo feedback, we can assume that some of the obviously OP things will be pulled back in line with other things by launch, or at least a day-one patch.

Modifié par GuyWithFace, 22 février 2012 - 04:31 .


#19
Assumedkilla

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Stasis is fine as it is now. It's more of a "setup move" than anything else and you can only shoot it one at a time. Most of us who are Asari Adept seem to only use pistols, so we should have something powerful when a Krogan Soldier can just slap everything to death while having two guns or an Engineer can own with cryo and a drone, plus they both have way more health.

#20
Jaron Oberyn

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How about you stop complaining about what you consider to be balance, this is just your opinion, not everyone feels stasis is over powered. I play a lvl 20 adept on silver and gold and I can tell you it isn't over powered. Regardless, it's not a pvp multiplayer. Unless adepts are getting a significantly disproportionate score, there's no reason to nerd classes. Stasis is working as it should be.

-Polite

#21
Citizen Q

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He Mad

#22
SushiSquid

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Citizen Q wrote...

He Mad


He really mad.

Balance is important in multiplayer, even if it's just co-operative.

#23
Mike Aus

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Why should they keep reducing powers? Why not increase the powers of the other classes instead? I'm really over this nerf this, nerf that mentality because people don't like using those characters or are jealous of not being able to use those abilities.

Once again. The Asari Adept is weak. If you don't take cover, you're easily overwhealmed and get taken down really quickly, stasis or otherwise.

Modifié par Mike Aus, 22 février 2012 - 04:41 .


#24
double02

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I disagree with the first bullet and I agree with some of the ideas you mentioned.

#25
Nubletcakii

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Mike Aus wrote...

Why should they keep reducing powers? Why not increase the powers of the other classes instead? I'm really over this nerf this, nerf that mentality because people don't like using those characters or are jealous of not being able to use those abilities.

Once again. The Asari Adept is weak. If you don't take cover, you're easily overwhealmed and get taken down really quickly, stasis or otherwise.


its almost like you have to depend on other classes to help you strip away defenses or something.

Modifié par Nubletcakii, 22 février 2012 - 04:48 .