Aller au contenu

Photo

Suggested Balance changes before launch:


  • Veuillez vous connecter pour répondre
147 réponses à ce sujet

#26
EsterCloat

EsterCloat
  • Members
  • 1 610 messages
I agree with the OP and also with giving Tech Armor a buff to bring it in line with the power of other classes powers.

#27
Butthead11

Butthead11
  • Members
  • 540 messages
Increase Vanguard charge CD slightly. Or increase nova CD greatly.

#28
Supersix4

Supersix4
  • Members
  • 22 messages
Agree with everything but the stasis nerf, without stasis like that, gold would be a nightmare compared to what it already is. My main balance issue that should be addressed is that some pistols are way overpowered for their weight and it takes away the incentive to use other weapons like stated by OP.

#29
RamsenC

RamsenC
  • Members
  • 1 799 messages
My biggest beef is pistols are clearly the best weapons overall. The game would be more interesting if you had to consider a shotgun vs a sniper vs an AR. Now my only thought is use pistol if serious.

Modifié par RamsenC, 22 février 2012 - 04:56 .


#30
SushiSquid

SushiSquid
  • Members
  • 650 messages

Butthead11 wrote...

Increase Vanguard charge CD slightly. Or increase nova CD greatly.


No. First, Nova has no cooldown. Second, although Vanguards are very powerful, making the cooldown on Charge longer would suddenly make Vanguards worthless on higher difficulties. We rely on the tiny cooldown to not only cause damage, but to survive.

#31
Knight_Quack

Knight_Quack
  • Members
  • 343 messages
The drell vanguard isn't supposed to be played as close combat, more like a strike and run character. Because then WHY would you want 4 vanguard classes if you can play them exactly the same, charge, melee, charge.

The cooldown on the quarian turret is unnecessary, I already have 2 seconds cooldown, so I agree on the buff (shields, attack cooldown).

I find the human soldier boring for my tastes, so I think adrenaline shot should be made more interesting, in lieu of the time dilation.

The decision to NERF something should be taken once the full game is rolling around. For now I don't see problem with stasis. As it is restricted only to Asari.

On the other hand, TECH ARMOR should be seriously buffed/reworked, the power cooldown penalty is too much for it to be versatile. It seems the new focus of tech armor is melee (melee and explode to finish) and not utilitarian as it was in ME2.

#32
Wasted10Dollars

Wasted10Dollars
  • Members
  • 40 messages
5 minute warning on biotic charge so i don't find my sniper bullet in my team mates head instead of the target he so rudely moved out of the way anyone?

#33
Hatem

Hatem
  • Members
  • 479 messages
Nerf turrets. I can fight 2-3 phantoms at the same time, but a single turret can eat me raw. Just doesn't make sense. I'm afraid of turrets more than I'm afraid of Atlas.

#34
Shadow of Terror

Shadow of Terror
  • Members
  • 815 messages
Buff the shotguns.

Too weak at the moment.

#35
Assumedkilla

Assumedkilla
  • Members
  • 349 messages

RamsenC wrote...

My biggest beef is pistols are clearly the best weapons overall. The game would be more interesting if you had to consider a shotgun vs a sniper vs an AR. Now my only thought is use pistol if serious.

I would use an AR if it wouldn't mess up my recharge rate as an Adept. If I were a soldier or tech class then I wouldn't care so much about it.

Modifié par Assumedkilla, 22 février 2012 - 05:15 .


#36
A SILENT EMU

A SILENT EMU
  • Members
  • 49 messages
Agree 100%. Nice post.  I would slightly increase the power of all the shotguns though, especially the Claymore.  They just don't really have much purpose right now.

Modifié par A SILENT EMU, 22 février 2012 - 05:17 .


#37
Mike Aus

Mike Aus
  • Members
  • 213 messages
Upgraded shotguns are more decent. To play Gold (and even Silver) properly, you have to have upgraded weapons and if possible, ammo, etc.

#38
GuyWithFace

GuyWithFace
  • Members
  • 717 messages

Supersix4 wrote...

Agree with everything but the stasis nerf, without stasis like that, gold would be a nightmare compared to what it already is.


Which is EXACTLY WHY IT'S OVERPOWERED.

A single ability that can basically dictate the outcome of the highest difficulty level BY ITSELF is most certainly OP.

#39
Butthead11

Butthead11
  • Members
  • 540 messages

SushiSquid wrote...

Butthead11 wrote...

Increase Vanguard charge CD slightly. Or increase nova CD greatly.


No. First, Nova has no cooldown. Second, although Vanguards are very powerful, making the cooldown on Charge longer would suddenly make Vanguards worthless on higher difficulties. We rely on the tiny cooldown to not only cause damage, but to survive.

You could always y'know use your gun instead of spamming charge and nova. 

#40
GuyWithFace

GuyWithFace
  • Members
  • 717 messages

Butthead11 wrote...

You could always y'know use your gun instead of spamming charge and nova. 


The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/or B) are only effective in close quarters.

So, using any gun besides a shotgun is pointless.

Modifié par GuyWithFace, 22 février 2012 - 05:53 .


#41
Citizen Q

Citizen Q
  • Members
  • 642 messages
Oh goodie, your back whining about Vanguards, yay...

#42
D.Kain

D.Kain
  • Members
  • 4 244 messages
I would just say: Don't nerf anything, make other things better instead.

#43
SushiSquid

SushiSquid
  • Members
  • 650 messages

GuyWithFace wrote...
The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/or B) are only effective in close quarters.

So, using any gun besides a shotgun is pointless.


No. A big, huge no. Even with all of the weight upgrades, every shotgun is too heavy to achieve +200% cooldown, so you should never use one. Tenths of a second matter on a Vangaurd. You cannot afford to have any increase in cooldown, so you need to use only a pistol.

Charge-Nova spam kills anything but Guardians (charge-headshots work on them).

#44
Slothful Koala

Slothful Koala
  • Members
  • 191 messages
Why would I want to use a shotgun that can only be shot 9 times, weighs more than a young cow, and fires slower than any other gun. It's not worth it. Sure it can do some damage, but I would take a damage decrease for it to weigh less and have more ammo...

#45
Lycidas

Lycidas
  • Members
  • 802 messages

Sueco wrote...

  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.

No thanks it's fine as it is.

Sueco wrote... 

  • Scoped pistols need reduced accuracy, the overlap with Sniper rifles is too high.

No it's not you need to hit the head quite a couple of times to kill with a pistol.

Sueco wrote...  

  • Lower the Carnifex's firing speed to bring it in line with the other pistols.

It is quite a bit lower as it is now + the Carnifex is quite heavy giving me about 15% (if I remember right) longer CD. It's fine as it is.

Sueco wrote...  

  • SMG's need a buff, scoped pistol head-shotting is superior at all ranges.

 
Pistol head-shotting should be superior because it requires quite a bit of aiming compaired to spraying bullets in the general direction of your target. SMS's should pack more of a punch in close range though.

Sueco wrote...  

  • The revenant needs higher bullet damage or accuracy.

I have to agree here 
somewhat  I found ot to be very underwhelming. Though I have yet to see a high level one.

Sueco wrote...   
What else you would suggest?

I suggest we wait for the final game before we start the class enviousness ;)

Modifié par Lycidas, 22 février 2012 - 06:32 .


#46
Trauma Hunter

Trauma Hunter
  • Members
  • 18 messages

Darkov wrote...

Human Sentinel needs.. something.. to make it a worthy alternative to the Turian Sentinel.


lol a biotic explosion every 2.1 seconds isnt enough for you?

You spec'd pretty badly then.

#47
Lycidas

Lycidas
  • Members
  • 802 messages
Double post...

Modifié par Lycidas, 22 février 2012 - 06:25 .


#48
Turbosonic

Turbosonic
  • Members
  • 51 messages

Gr4ntus wrote...

Nerf turrets. I can fight 2-3 phantoms at the same time, but a single turret can eat me raw. Just doesn't make sense. I'm afraid of turrets more than I'm afraid of Atlas.


You shouldn't be afraid of the Atlas. They're easy no matter what difficulty you're on.

#49
tomcruisejr

tomcruisejr
  • Members
  • 190 messages
Why would anyone pick singularity over stasis and shockwave over throw (on a squishy adept)?  I don't see any situation or enemy type that would make human adept superior to asari. Ever.

There are glaring balance issues, and thats a fact atm.  

 

Modifié par tomcruisejr, 22 février 2012 - 06:28 .


#50
Raxxman

Raxxman
  • Members
  • 759 messages
while the asari adapt is generally more boss than the human one, the human adapt is perfectly functional on gold.