Suggested Balance changes before launch:
#26
Posté 22 février 2012 - 04:50
#27
Posté 22 février 2012 - 04:53
#28
Posté 22 février 2012 - 04:55
#29
Posté 22 février 2012 - 04:55
Modifié par RamsenC, 22 février 2012 - 04:56 .
#30
Posté 22 février 2012 - 05:04
Butthead11 wrote...
Increase Vanguard charge CD slightly. Or increase nova CD greatly.
No. First, Nova has no cooldown. Second, although Vanguards are very powerful, making the cooldown on Charge longer would suddenly make Vanguards worthless on higher difficulties. We rely on the tiny cooldown to not only cause damage, but to survive.
#31
Posté 22 février 2012 - 05:07
The cooldown on the quarian turret is unnecessary, I already have 2 seconds cooldown, so I agree on the buff (shields, attack cooldown).
I find the human soldier boring for my tastes, so I think adrenaline shot should be made more interesting, in lieu of the time dilation.
The decision to NERF something should be taken once the full game is rolling around. For now I don't see problem with stasis. As it is restricted only to Asari.
On the other hand, TECH ARMOR should be seriously buffed/reworked, the power cooldown penalty is too much for it to be versatile. It seems the new focus of tech armor is melee (melee and explode to finish) and not utilitarian as it was in ME2.
#32
Posté 22 février 2012 - 05:10
#33
Posté 22 février 2012 - 05:10
#34
Posté 22 février 2012 - 05:11
Too weak at the moment.
#35
Posté 22 février 2012 - 05:14
I would use an AR if it wouldn't mess up my recharge rate as an Adept. If I were a soldier or tech class then I wouldn't care so much about it.RamsenC wrote...
My biggest beef is pistols are clearly the best weapons overall. The game would be more interesting if you had to consider a shotgun vs a sniper vs an AR. Now my only thought is use pistol if serious.
Modifié par Assumedkilla, 22 février 2012 - 05:15 .
#36
Posté 22 février 2012 - 05:17
Modifié par A SILENT EMU, 22 février 2012 - 05:17 .
#37
Posté 22 février 2012 - 05:22
#38
Posté 22 février 2012 - 05:46
Supersix4 wrote...
Agree with everything but the stasis nerf, without stasis like that, gold would be a nightmare compared to what it already is.
Which is EXACTLY WHY IT'S OVERPOWERED.
A single ability that can basically dictate the outcome of the highest difficulty level BY ITSELF is most certainly OP.
#39
Posté 22 février 2012 - 05:49
You could always y'know use your gun instead of spamming charge and nova.SushiSquid wrote...
Butthead11 wrote...
Increase Vanguard charge CD slightly. Or increase nova CD greatly.
No. First, Nova has no cooldown. Second, although Vanguards are very powerful, making the cooldown on Charge longer would suddenly make Vanguards worthless on higher difficulties. We rely on the tiny cooldown to not only cause damage, but to survive.
#40
Posté 22 février 2012 - 05:52
Butthead11 wrote...
You could always y'know use your gun instead of spamming charge and nova.
The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/or
So, using any gun besides a shotgun is pointless.
Modifié par GuyWithFace, 22 février 2012 - 05:53 .
#41
Posté 22 février 2012 - 05:53
#42
Posté 22 février 2012 - 05:58
#43
Posté 22 février 2012 - 06:02
GuyWithFace wrote...
The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/orare only effective in close quarters.
So, using any gun besides a shotgun is pointless.
No. A big, huge no. Even with all of the weight upgrades, every shotgun is too heavy to achieve +200% cooldown, so you should never use one. Tenths of a second matter on a Vangaurd. You cannot afford to have any increase in cooldown, so you need to use only a pistol.
Charge-Nova spam kills anything but Guardians (charge-headshots work on them).
#44
Posté 22 février 2012 - 06:15
#45
Posté 22 février 2012 - 06:19
No thanks it's fine as it is.Sueco wrote...
- Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
No it's not you need to hit the head quite a couple of times to kill with a pistol.Sueco wrote...
- Scoped pistols need reduced accuracy, the overlap with Sniper rifles is too high.
It is quite a bit lower as it is now + the Carnifex is quite heavy giving me about 15% (if I remember right) longer CD. It's fine as it is.Sueco wrote...
- Lower the Carnifex's firing speed to bring it in line with the other pistols.
Sueco wrote...
- SMG's need a buff, scoped pistol head-shotting is superior at all ranges.
Pistol head-shotting should be superior because it requires quite a bit of aiming compaired to spraying bullets in the general direction of your target. SMS's should pack more of a punch in close range though.
I have to agree hereSueco wrote...
- The revenant needs higher bullet damage or accuracy.
somewhat I found ot to be very underwhelming. Though I have yet to see a high level one.
I suggest we wait for the final game before we start the class enviousnessSueco wrote...
What else you would suggest?
Modifié par Lycidas, 22 février 2012 - 06:32 .
#46
Posté 22 février 2012 - 06:20
Darkov wrote...
Human Sentinel needs.. something.. to make it a worthy alternative to the Turian Sentinel.
lol a biotic explosion every 2.1 seconds isnt enough for you?
You spec'd pretty badly then.
#47
Posté 22 février 2012 - 06:20
Modifié par Lycidas, 22 février 2012 - 06:25 .
#48
Posté 22 février 2012 - 06:24
Gr4ntus wrote...
Nerf turrets. I can fight 2-3 phantoms at the same time, but a single turret can eat me raw. Just doesn't make sense. I'm afraid of turrets more than I'm afraid of Atlas.
You shouldn't be afraid of the Atlas. They're easy no matter what difficulty you're on.
#49
Posté 22 février 2012 - 06:27
There are glaring balance issues, and thats a fact atm.
Modifié par tomcruisejr, 22 février 2012 - 06:28 .
#50
Posté 22 février 2012 - 06:33





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