Aller au contenu

Photo

Suggested Balance changes before launch:


  • Veuillez vous connecter pour répondre
147 réponses à ce sujet

#51
SushiSquid

SushiSquid
  • Members
  • 650 messages

Raxxman wrote...

while the asari adapt is generally more boss than the human one, the human adapt is perfectly functional on gold.


Being functional isn't necessarily balanced. The asari adept is just flat-out better than the human, much as turians make better sentinels and krogans better soldiers. Quarian engineers are also terrible compared to humans, and drell are terrible alternatives to human vanguards. The only class where the two current racial options are fairly balanced is infiltrator.

That just... it really isn't fair.

Modifié par SushiSquid, 22 février 2012 - 06:37 .


#52
Lycidas

Lycidas
  • Members
  • 802 messages

tomcruisejr wrote...

Why would anyone pick singularity over stasis and shockwave over throw (on a squishy adept)? I don't see any situation or enemy type that would make human adept superior to asari. Ever.

There are glaring balance issues, and thats a fact atm.

Glaring balance issues...right...OMG the world is ending...really?
Singularity is on a lower CD and can be curved. It is hands down the better power for dealing with unprotected enemies. SW is superior to throw against any group of enemies especially when fighting inside of a room or small corridor.

#53
royard

royard
  • Members
  • 339 messages

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Modifié par royard, 22 février 2012 - 06:42 .


#54
Indoctrinated Spectre

Indoctrinated Spectre
  • Members
  • 145 messages
I just hope the human vanguard is not touched lol. What a freaking power house. Run, nova, charge, melee or use your weapon. Winning!!!

#55
Lycidas

Lycidas
  • Members
  • 802 messages

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 

#56
GuyWithFace

GuyWithFace
  • Members
  • 717 messages

SushiSquid wrote...

GuyWithFace wrote...
The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/or B) are only effective in close quarters.

So, using any gun besides a shotgun is pointless.


No. A big, huge no. Even with all of the weight upgrades, every shotgun is too heavy to achieve +200% cooldown, so you should never use one. Tenths of a second matter on a Vangaurd. You cannot afford to have any increase in cooldown, so you need to use only a pistol.

Charge-Nova spam kills anything but Guardians (charge-headshots work on them).



With my Katana, Charge has a 0.4sec CD increase over using a Phalanx(which maintains 200%). I have run into one, maybe two situations out of thousands where that half-second made any tangible difference.

Perhaps we just play Vanguards slightly differently. Who knows. What you do seems to work for you, what I do seems to work for me.

#57
royard

royard
  • Members
  • 339 messages

Lycidas wrote...

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 


You can't please everyone.  It's not like they can't just change a target anyways. 

#58
vladgd

vladgd
  • Members
  • 303 messages
if any changes are made, i would prefer not to nerf what people think is too strong, but to buff what may be a bit too weak.

that said, quarian turret could use some love.

#59
Lycidas

Lycidas
  • Members
  • 802 messages

royard wrote...

Lycidas wrote...

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 


You can't please everyone.  It's not like they can't just change a target anyways. 

Just don't touch Stasis at all ;)

Modifié par Lycidas, 22 février 2012 - 06:54 .


#60
royard

royard
  • Members
  • 339 messages

Lycidas wrote...

royard wrote...

Lycidas wrote...

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 


You can't please everyone.  It's not like they can't just change a target anyways. 

Just don't touch Stasis at all ;)


But it really is a win-button right now.

#61
Lycidas

Lycidas
  • Members
  • 802 messages

royard wrote...

Lycidas wrote...

royard wrote...

Lycidas wrote...

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 


You can't please everyone.  It's not like they can't just change a target anyways. 

Just don't touch Stasis at all ;)


But it really is a win-button right now.

No it's not IMHO.  It is very strong against the enemies we know so far if you give up most of your weapons to bring it on a low CD but that can be said about Charge, Cloak, Energy Drain and Overload too. There is no need to spoil the fun for people that enjoy plaing the class.

#62
SushiSquid

SushiSquid
  • Members
  • 650 messages

Lycidas wrote...

royard wrote...

Lycidas wrote...

royard wrote...

Lycidas wrote...

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 

Yeah do that and people will complain about Adepts using Stasis on the target they were about to shoot at. 


You can't please everyone.  It's not like they can't just change a target anyways. 

Just don't touch Stasis at all ;)


But it really is a win-button right now.

No it's not IMHO.  It is very strong against the enemies we know so far if you give up most of your weapons to bring it on a low CD but that can be said about Charge, Cloak, Energy Drain and Overload too. There is no need to spoil the fun for people that enjoy plaing the class.


I suppose that does make sense when you compare it to other good powers.

Also, we've got a pretty long quote chain now, huh?

#63
Nubletcakii

Nubletcakii
  • Members
  • 6 messages

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 


O **** just like singularity? The fix is easy anyways. Just let it leave a biotic residue like warp and trigger explosions.

#64
zoNiklv

zoNiklv
  • Members
  • 65 messages

Sueco wrote...

Stasis should have to go through shields/barriers before stunning. Too dominant in gold


Well, currently it has no intended 150% / 200% dmg bonus till the statis breaks. Hope they fix it upon release so I can play my Asari with a widow :D

#65
kiltysue

kiltysue
  • Members
  • 240 messages
Do we need to nerf overload? I had a class spec'd with chain
overload, and it was way op (e.g., fun).

And what about that awesome ability charge/nova (maybe double nova)?
I about died laughing playing that character.

Maybe, this is world of warcraft? Are we preparing and setting
up arena? Should I be upset when I'm not topping the charts?

My opinion is all these "change the balance" threads stem
from people looking for a me versus everyone else
competitive gaming experience. This is set up as a
cooperative, team effort game. There are tons of other
games available where you can enjoy competitive
balance and hoo-haaing over it.

#66
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages

royard wrote...

Sueco wrote...


  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
What else you would suggest?


Stasis will become worthless if it doesn't work against shielded enemy.  Reducing the damage pass-through percentage will be better. 


Disagree. The game should be about teamwork, meaning someone should be there with overload or energy drain to strip the shield befrore the adept uses stasis.

If you reduced the damage, it still wouldn't change anything. You could still just keep spamming it over and over again.

#67
shepskisaac

shepskisaac
  • Members
  • 16 374 messages
Drellguard needs to be buffed a bit. It's one thing to make him more squishy than Human Vanguard, but it went overboard in the demo release.

#68
Butthead11

Butthead11
  • Members
  • 540 messages

GuyWithFace wrote...

Butthead11 wrote...

You could always y'know use your gun instead of spamming charge and nova. 


The thing is, (Human) Vanguards' synergy lies in that Charge/Nova/Shotgun combo. If they were to take anything but a shotgun, they'd be shooting at enemies from-range, thereby completely ignoring ALL THREE of their powers, which a) get you into close quarters and/or B) are only effective in close quarters.

So, using any gun besides a shotgun is pointless.


There are plenty of weapons that are very competitive withs shotties and  are usuable at all ranges. Carnifex for example, just get headshots. 

#69
Butthead11

Butthead11
  • Members
  • 540 messages

Citizen Q wrote...

Oh goodie, your back whining about Vanguards, yay...


It's a balance discussion thread.

Atleast my QQ is on topic

#70
Butthead11

Butthead11
  • Members
  • 540 messages

D.Kain wrote...

I would just say: Don't nerf anything, make other things better instead.


Then the game will become too easy. 

#71
Berkilak

Berkilak
  • Members
  • 1 561 messages
Note that Drell Vanguard abilities also focus on ranged combat, which is inherently contradictory to the spirit of the class.

#72
UKStory135

UKStory135
  • Members
  • 3 954 messages
They only two things I'd change combat wise is that I would switch the Quarian Engineer's turret with the same one that the Cerberus engineers use. Then I would make the sentinel's tech armor work just like it did in ME2, but as a passive power so they can use the y button for a crowd control move such as pull or throw.

#73
Nyadnar17

Nyadnar17
  • Members
  • 31 messages
Tech Armor needs some rework. Its a very unfun-mechanic as is.

Human Sentinel could use a tech power.
Right now he has two biotic and no tech.
Change Stasis so that if the target still has its defenses when stasis it is applied it is invulnerable.

#74
Jestina

Jestina
  • Members
  • 2 379 messages
You screw with stasis, you might as well do away with the asari adept because then it will be unplayable. They're like a glass cannon, great offense but their defense sucks. So nerfing stasis would give them a sucky offense on top of a sucky defense. Some people just don't think before they post.

#75
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages

Jestina wrote...

Some people just don't think before they post.


Irony.