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Suggested Balance changes before launch:


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#76
tomcruisejr

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Lycidas wrote...

tomcruisejr wrote...

Why would anyone pick singularity over stasis and shockwave over throw (on a squishy adept)? I don't see any situation or enemy type that would make human adept superior to asari. Ever.

There are glaring balance issues, and thats a fact atm.

Glaring balance issues...right...OMG the world is ending...really?
Singularity is on a lower CD and can be curved. It is hands down the better power for dealing with unprotected enemies. SW is superior to throw against any group of enemies especially when fighting inside of a room or small corridor.

Right, because so many people would chose a Human Adept over Asari Adept for gold in a hearbeat.  Oh wait, that never happens atm. Theres a reason for this. Noone cares for curving or lower CD when it effects targets noone cares about past bronze.  Human adept has to get in close for any important detonations, which is rough in gold.  Its doable, but not even remotely as easy as Asari. They ARE worlds apart on gold/silver.

Shockwave and singularity are very situational compared to throw and stasis. Expect almost noone to play human adept over asari on release, just like now. 

Modifié par tomcruisejr, 22 février 2012 - 05:39 .


#77
iTofu

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I'm always worried when classes/powers are nerfed or improved to adjust balance. I've played too many games try to adjust and over compensate resulting in less balance than there was previously.

Butthead11 wrote...

D.Kain wrote...

I would just say: Don't nerf anything, make other things better instead.


Then the game will become too easy.

Or they could add another difficult setting, maybe "Platinum". haha

Actually, if Bioware was careful that changes were minor specific adjustments to weaknesses I don't think the game would become too easy. For instance, making Drell less fragile in close combat isn't going to change the difficulty of the game, unless as a side effect it makes Drell adepts unkillable.

Modifié par iTofu, 22 février 2012 - 06:15 .


#78
SixMachine

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http://social.biowar...7/index/9395201

As fun as I had doing this, and having the concept of a dodge (or rather invulnerable haha) tank in this game is, Bioware should at least see this.

#79
robarcool

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1. Stasis is fine. It is a very useful skill against phantoms if there aren't vanguards and sentinels around.
2. Adrenaline Rush is nerfed in multiplayer because there isn't time dilation (only damage buff). So it should be made more useful
3. Don't know
4. Same as point 3
5. Pistols are fine. Snipers give much higher damage and have more weight.
6. Haven't tried the Carnifex yet
7. SMGs seem fine
8. True. Just make it to Mass Effect 2 level and it will be gold.
9. True

#80
Lightweight Nate

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1) I'd like the enemies not to dodge powers so effectively. I've noticed many times that my Warp or Concussive Shot was right on target, but because the enemy (especially Phantoms) was doing a stupid flip, no damage was done. This is especially annoying when they start their dodge as they're being hit.
2) The Centurian smoke needs to go. It absolutely destroys any class that uses mostly powers.
3) If one of your teammates uses a power that is too weak to stagger a Guardian (like a concussive shot that isn't maxed out on force) while you have already staggered them with something like Shockwave or a Concussive Shot that IS maxed out on force, they automatically bring their shield back up. That gets really dangerous in some situations. It needs to get fixed.

#81
stysiaq

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Jestina wrote...

You screw with stasis, you might as well do away with the asari adept because then it will be unplayable. They're like a glass cannon, great offense but their defense sucks. So nerfing stasis would give them a sucky offense on top of a sucky defense. Some people just don't think before they post.


We must remember, that the Asari Vanguards also have stasis. As for the moment, I think that the Asari Vanguard can possibly be the most overpowered class, and they would render Asari adepts obsolete.

my suggestions:
  • nerfing Vanguards, so they would have to learn to play wiser
  • nerfing stasis so it has reduced (shorter) effect on the shielded targets, but still immobilises everything
  • buffing singularity, because now I just cant feel it is a viable power
  • making stasis asari adept-only
  • giving human sentinels some buffs
  • as for now (I just unlocked the Quarian) I don't have the opinion on the turret
  • make krogans less melee-oriented
  • change fitness in different races (who on earth would build a melee quarian engineer?)
  • change Drell Vanguard's charge to a more "ranged" exclusive power or give him more cqc ability


#82
Core_Commander

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SushiSquid wrote...

No. First, Nova has no cooldown. Second, although Vanguards are very powerful, making the cooldown on Charge longer would suddenly make Vanguards worthless on higher difficulties. We rely on the tiny cooldown to not only cause damage, but to survive.

So it's one ability on a tiny cooldown that serves:

- damage
- force
- invulnerability
- recovery
- mobility
- biotic combo
- nova reset

...all at possible no cost. You really don't see anything wrong with such a spammable one-hit wonder? There's no question of what to press, no abilities either for attack or defense - it's all lumped up in one button.

I agree the game needs some tweaking.

Modifié par Core_Commander, 25 février 2012 - 02:06 .


#83
Lycidas

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tomcruisejr wrote...

Lycidas wrote...

tomcruisejr wrote...

Why would anyone pick singularity over stasis and shockwave over throw (on a squishy adept)? I don't see any situation or enemy type that would make human adept superior to asari. Ever.

There are glaring balance issues, and thats a fact atm.

Glaring balance issues...right...OMG the world is ending...really?
Singularity is on a lower CD and can be curved. It is hands down the better power for dealing with unprotected enemies. SW is superior to throw against any group of enemies especially when fighting inside of a room or small corridor.

Right, because so many people would chose a Human Adept over Asari Adept for gold in a hearbeat. Oh wait, that never happens atm. Theres a reason for this. Noone cares for curving or lower CD when it effects targets noone cares about past bronze. Human adept has to get in close for any important detonations, which is rough in gold. Its doable, but not even remotely as easy as Asari. They ARE worlds apart on gold/silver.

Shockwave and singularity are very situational compared to throw and stasis. Expect almost noone to play human adept over asari on release, just like now.

The human Adept is clearly made to deal with hordes of unprotected enemies. Obviously we don't have that in the demo especially not in the higher difficulties. Who says that won't change when playing against Husks. If you simply get overwhelmed by wave after wave of unprotected targets the Asari will hardly be the best class to chose.

#84
RPGPerfectionist

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Make stasis like in ME1 or even like in ME2. I personally think that stasis at its current state is the most overpowered thing in the game.

#85
RPGPerfectionist

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Lycidas wrote...

tomcruisejr wrote...

Lycidas wrote...

tomcruisejr wrote...

Why would anyone pick singularity over stasis and shockwave over throw (on a squishy adept)? I don't see any situation or enemy type that would make human adept superior to asari. Ever.

There are glaring balance issues, and thats a fact atm.

Glaring balance issues...right...OMG the world is ending...really?
Singularity is on a lower CD and can be curved. It is hands down the better power for dealing with unprotected enemies. SW is superior to throw against any group of enemies especially when fighting inside of a room or small corridor.

Right, because so many people would chose a Human Adept over Asari Adept for gold in a hearbeat. Oh wait, that never happens atm. Theres a reason for this. Noone cares for curving or lower CD when it effects targets noone cares about past bronze. Human adept has to get in close for any important detonations, which is rough in gold. Its doable, but not even remotely as easy as Asari. They ARE worlds apart on gold/silver.

Shockwave and singularity are very situational compared to throw and stasis. Expect almost noone to play human adept over asari on release, just like now.

The human Adept is clearly made to deal with hordes of unprotected enemies. Obviously we don't have that in the demo especially not in the higher difficulties. Who says that won't change when playing against Husks. If you simply get overwhelmed by wave after wave of unprotected targets the Asari will hardly be the best class to chose.


Stasis bubble for hordes = Win. <_<

#86
Lycidas

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RPGPerfectionist wrote...
Stasis bubble for hordes = Win. <_<

No.

#87
RPGPerfectionist

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Lycidas wrote...

RPGPerfectionist wrote...
Stasis bubble for hordes = Win. <_<

No.


I told yo.... Wait, what? You said ... No?

I don't understand? :(

#88
Kakaw

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I agree that Drell are too fragile, and shotgun damage is at a minimum of what is acceptable. All the weapon issues may fix themselves once all mods and weapons are available, though. But I don't see how Drells survivability issue can "fix itself". I'd love to be able to use charge with my drell, and not die "1v1" cause of stupid "instant" deaths when you're not at full hp, which you can't always be, as his shields never cut it

#89
Kakaw

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RPGPerfectionist wrote...

Lycidas wrote...

RPGPerfectionist wrote...
Stasis bubble for hordes = Win. <_<

No.


I told yo.... Wait, what? You said ... No?

I don't understand? :(


Husks die when they are lifted off of the ground. Stasis doesn't directly accomplish this, so shockwave or singularity has the upper edge. However, I'm not sure if shockwave is strong enough. The range upgrades should be passives I think, to make it reacher further and wider by default. But it's too early to say.

#90
RPGPerfectionist

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Kakaw wrote...

RPGPerfectionist wrote...

Lycidas wrote...

RPGPerfectionist wrote...
Stasis bubble for hordes = Win. <_<

No.


I told yo.... Wait, what? You said ... No?

I don't understand? :(


Husks die when they are lifted off of the ground. Stasis doesn't directly accomplish this, so shockwave or singularity has the upper edge. However, I'm not sure if shockwave is strong enough. The range upgrades should be passives I think, to make it reacher further and wider by default. But it's too early to say.


We don't know if Husks will act like they did in ME2. ;)

If they do, just use Throw with the wider impact.  

#91
Lycidas

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RPGPerfectionist wrote...

Lycidas wrote...

RPGPerfectionist wrote...
Stasis bubble for hordes = Win.

No.


I told yo.... Wait, what? You said ... No?

I don't understand?

I just thought I put as much effort in my reply than you did in yours...;)
Off-course Stasis Bubble will be useful for hordes but not as good obviously as Singularity and SW combined.

#92
themaxzero

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Be interesting if we have Blood pack as one of the enemy types in the full game. Stasis ain't going to be much good there. Even a Collector enemy group with Scions as possibly Praetorians will make Asari Adepts very sad.

#93
RPGPerfectionist

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Lycidas wrote...

RPGPerfectionist wrote...

Lycidas wrote...

RPGPerfectionist wrote...
Stasis bubble for hordes = Win.

No.


I told yo.... Wait, what? You said ... No?

I don't understand?

I just thought I put as much effort in my reply than you did in yours...;)
Off-course Stasis Bubble will be useful for hordes but not as good obviously as Singularity and SW combined.


Yes, Singluarity and Shockwave will be amazing versus Husks (Assuming they blow up the moment they touch it), but Stasis is good against everything (Ok, not Atlases),  and I think we'll see more enemies than Husks when playing against the Reapers (Or were they Geth?). :P

#94
darkblade

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I read nerf vanguard i hope you are talking about asari vanguard other wise.........what?

You want to nerf a class that requires me to go head first into the thick of battle and sacrifice my defense and have maybe a good half second to react appropriately before im riddled with more bullets then malcom X?

#95
Killahead

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Sueco wrote...

  • Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
  • Rework adrenaline rush into something more interesting, or turn it into a passively activated skill like krogan rage.
  • Buff the Quarian engineer's turret. [EDITED]
  • The Drell vanguard is too fragile for a close-combat oriented class. Improve his survivability. Drell are agile, a dodge mechanic perhaps?
  • Scoped pistols need reduced accuracy, the overlap with Sniper rifles is too high.
  • Lower the Carnifex's firing speed to bring it in line with the other pistols.
  • SMG's need a buff, scoped pistol head-shotting is superior at all ranges.
  • The revenant needs higher bullet damage or accuracy.
  • The Claymore needs a damage/accuracy buff to compensate for weight & clip size.


1) Agree. Shields and barriers should be stripped down before Stasis can freeze the enemy. One shouldn't be able to tackle a Phantom on Gold that easily.
2) Agree. I guess. The concussive shot should take longer to recharge if a change is made though.
3) Don't have that much experience with it, but Combat drone seems a lot more effective from what I can tell, so agreed.
4) Perhaps a small barrier buff is needed. He already has those long sidesteps, doesn't he?
5 and 6) Certainly. Pistols are way to effective. I can get the most kills on silver using my Predator only. And Carnifex, that thing is just ridiculously good.
7) Yeah, SMGs are a joke.
8) I think the spread should be reduced. Maybe increase its recoil at the same time. This way the weapon can be effective in the right hands.
9) A small damage buff, perhaps. But it is a devastating weapon that should have certain drawbacks.

Overall I agree with you sir. Nice to see some well though out points, obviously coming from someone who has played the game a lot and have an understanding of why balance is needed in a game, whether its PvP or not.

I will suggest something that might help SMGs be more effective in their "comfort zone": Make all weapons, except for shotguns and SMGs and to a certain degree pistols (providing that they are nerfed), less accurate when being fired from the hip. Certainly sniper rifles should be horrible when fired from the hip.

#96
TexasToast712

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Anyone who suggests a nerf to pistols is clearly a idiot with no credibility whatsoever.

Modifié par TexasToast712, 25 février 2012 - 04:28 .


#97
Killahead

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TexasToast712 wrote...

It's a coop only game. Nothing is overpowered. Everything is already balanced.


So if one class or weapon proves to be the most effective, and everyone starts using them, making the rest obsolete, then you are fine with this?

#98
TexasToast712

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PoliteAssasin wrote...

How about you stop complaining about what you consider to be balance, this is just your opinion, not everyone feels stasis is over powered. I play a lvl 20 adept on silver and gold and I can tell you it isn't over powered. Regardless, it's not a pvp multiplayer. Unless adepts are getting a significantly disproportionate score, there's no reason to nerf classes. Stasis is working as it should be.

-Polite

This.

#99
TexasToast712

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Killahead wrote...

TexasToast712 wrote...

It's a coop only game. Nothing is overpowered. Everything is already balanced.


So if one class or weapon proves to be the most effective, and everyone starts using them, making the rest obsolete, then you are fine with this?

Yes because it is their choice. Not that we have this problem anyway. The Asari adept is very squishy and pistols aren't the death machines people make them out to be.

#100
Killahead

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TexasToast712 wrote...

Yes because it is their choice. Not that we have this problem anyway. The Asari adept is very squishy and pistols aren't the death machines people make them out to be.


I can consistantly get the most kills, 75+, when using my predator or carnifex only. On silver. This isn't suggesting that I'm good, it suggests that the pistols are too effective. At the same time, I get a 200% recharge bonus for using these light weapons and can spam my powers. But I don't really worry about this, because I'm pretty sure Bioware have picked this up and probably changed it already.

Modifié par Killahead, 25 février 2012 - 04:36 .