so... is a sniper rifle.TexasToast712 wrote...
The Carnifex is balanced.
- Low ammo
- High recoil
- Very inaccurate without a scope
- Slow RoF
- Hard to use up close when you have a scope.
Modifié par _symphony, 26 février 2012 - 03:19 .
so... is a sniper rifle.TexasToast712 wrote...
The Carnifex is balanced.
- Low ammo
- High recoil
- Very inaccurate without a scope
- Slow RoF
- Hard to use up close when you have a scope.
Modifié par _symphony, 26 février 2012 - 03:19 .
Guest_lightsnow13_*
Darkov wrote...
Human Sentinel needs.. something.. to make it a worthy alternative to the Turian Sentinel.
Elecbender wrote...
We can't use a DEMO which limits selection to decide weapon/class balance.
At this point only glitches/exploits should be looked at.
Modifié par Cosmo G. Spacely, 26 février 2012 - 04:35 .
TexasToast712 wrote...
The Carnifex is balanced.
- Low ammo
- High recoil
- Very inaccurate without a scope
- Slow RoF
- Hard to use up close when you have a scope.
Modifié par D.Kain, 26 février 2012 - 04:47 .
D.Kain wrote...
TexasToast712 wrote...
The Carnifex is balanced.
- Low ammo
- High recoil
- Very inaccurate without a scope
- Slow RoF
- Hard to use up close when you have a scope.
Bull, I use Carnifex.
- Ammo is enough.
- There is no high recoil.
- Very accurate without a scope, I snipe without one. You of course can say that I am just so good. Actually it would be very nice if I could unequip scopes from sniper riffles, would be easier to use for me.
- It kills people in a couple of shots.
- Not hard to use up close, I don't have a scope.
- Stasis should have to go through shields/barriers before stunning. Too dominant in gold.
- Buff the Quarian engineer's turret. [EDITED]
- The
Drell vanguard is too fragile for a close-combat oriented class.
Improve his survivability. Drell are agile, a dodge mechanic perhaps?- Scoped pistols need reduced accuracy, the overlap with Sniper rifles is too high.
- Lower the Carnifex's firing speed to bring it in line with the other pistols.
- SMG's need a buff, scoped pistol head-shotting is superior at all ranges.
- The revenant needs higher bullet damage or accuracy.
- The Claymore needs a damage/accuracy buff to compensate for weight & clip size.
darkblade wrote...
They are heavy pistols analogus of a the relation ship to a modern day .357 magnum .45 magnum, and .50 (etc) magnum round firing pistols over over the 9mm and other none magnum. Yes the can do more damage withing about 50m (if youre using a D.eagle). where in lies the problem with mass effect 3s pistols mostly the carnifex.
Modifié par capn233, 26 février 2012 - 07:27 .
Guest_lightsnow13_*
Modifié par shumworld, 26 février 2012 - 09:41 .
Enemies dodging powers actually added some thought to brain-dead power spamming of ME2. Now you need to surprise the enemy with your power (shooting it from distance too short to dodge) or flank him. It promotes teamwork and gunplay, instead just mashing short CD power on a whole group (pull-pull-pull-pull-pull) for the win.D.Kain wrote...
4) Make enemies stop dodging powers. That function should be removed from the game completely. If overload won't affect phantom barrier, warp has to always hit. If Stasis won't affect shielded targets they other powers should always hit to atleast stagger the targets. Make enemies NEVER dodge powers.
11) Make health for guardian shields so they brake or drop after HUGE amounts of damage. They shouldn't be immortal if one doesn't have the means to stagger them or to shoot through, or to flank.
If you want a powerful heavy melee to rip people apart, you can build for it with points. Otherwise it's good for a chunk of health and stagger that you can follow up with weapons fire.D.Kain wrote...
10) Buff Heavy melee.
Modifié par Core_Commander, 26 février 2012 - 11:53 .
Core_Commander wrote...
Enemies dodging powers actually added some thought to brain-dead power spamming of ME2. Now you need to surprise the enemy with your power (shooting it from distance too short to dodge) or flank him. It promotes teamwork and gunplay, instead just mashing short CD power on a whole group (pull-pull-pull-pull-pull) for the win.
Guardian shield promotes teamwork as well. They're slow and they shoot very slow as well. There always is a way to disarm them, you can even just run past them and into cover with a teammate on the opposite side, taking them into crossfire. If desperate, just shoot their gun arm, stagger with anything then shoot, or aim for the mail slot with a slow-shooting weapon.
No need to dumb down stuff that promotes tactics and thinking. People can always reduce the difficulty level if they don't want to think.
If you want a powerful heavy melee to rip people apart, you can build for it with points. Otherwise it's good for a chunk of health and stagger that you can follow up with weapons fire.
I agree that some weapons need buffs and some need nerfs, but buffs across the board such as those suggested (and a backbreaking nerf to enemies dodging powers they're aware of and in long range) would dumb the whole experience down to "keep holding fire, mash a power every cooldown, never relocate". Ugh.
Modifié par D.Kain, 26 février 2012 - 06:02 .
Actually I find the idea of "if you shoot a plate of armor enough with similar grade of weapon fire, it' will give way" a bit more silly. If the opening shots do no damage at all to an object, it's logical that neither will the following ones. If you whack a metal beam with a baseball bat enough, should the beam break? You can't just punch your fist through a car door...D.Kain wrote...
This is just a cosmetic change, because I think it looks silly when a metal shield protect from unlimited ammounts of damage, more than an atlas, or ten atlas.
Modifié par Core_Commander, 27 février 2012 - 02:21 .
Stasis is the most OP move in the game as it is the only status move that completely ignores protection. Right now it is the only move capable of neutralizing phantoms.Assumedkilla wrote...
Stasis is fine as it is now. It's more of a "setup move" than anything else and you can only shoot it one at a time. Most of us who are Asari Adept seem to only use pistols, so we should have something powerful when a Krogan Soldier can just slap everything to death while having two guns or an Engineer can own with cryo and a drone, plus they both have way more health.
Modifié par flamingCanine, 27 février 2012 - 12:11 .