-Work as a team, at the very least if you are going to break off from main squad do so with a partner. That way your abilities can complement each other's and one player can always revive the other if someone takes a serious hit. Players going off solo in all directions will most likely lead to a failed mission.
-Stay out of Silver level or higher unless you are a level 14 or higher class. By constantly needing to be revived you are a liability to your team at Silver and Gold levels.
-Keep your distance from turrets and Phantoms. Same with Atlases though behind an Atlas I assume is relatively safe until it turns around on you.
-Melee is usually the best way to deal with any enemy that gets too close to you. Biotics or the fire Tech power can be handy to at the very least get them to back away.
-Don't try and revive a player surrounded by enemies unless you are absolutely sure your shields will hold out long enough. A downed player in front of a turret or Phantom is not worth reviving until the threat is removed. I've seen squad members pile up dead in front of a turret, not fun. Do try and at least keep the enemy from stomping on a downed squad member.
-Not sure about the other classes but Sentinels have rockets (if the pack they bought has them included) and they are a great way to deal with hard to kill enemies and turrets. One rocket takes out an Atlas or turret.
-Flanking the enemy is always a good idea, especially against heavily armored foe. Two teams of two catching the baddies in a cross fire.
Feel free to add your own tips n tricks.
Modifié par OneDrunkMonk, 22 février 2012 - 01:16 .





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