Aller au contenu

Photo

Gamespot article discussing fan entitlement


  • Veuillez vous connecter pour répondre
404 réponses à ce sujet

#351
Thoth_Amon

Thoth_Amon
  • Members
  • 405 messages

littlezack wrote...

JosephCurwen wrote...

People really need to stop thinking of gamespot as if it were some kind of honest broker, not completely controlled by games publishers.


Even if that's true - which I'm not aware of, but whatever - that doesn't nescessarily make their point wrong.


No, but where's their article railing against extremely lore heavy content being held out of the "full" game and slapped with a $10 price tag?  You'll never see an article like that because they're nothing more than mouthpieces for publishers.  It's an insult anyone ever calls Gamespot / IGN / Destructiod / Kotaku / Gametrailers writers journalists when a more apt term is public relations promoter.

#352
eskr

eskr
  • Members
  • 110 messages

UBER GEEKZILLA wrote...its funny people always complain that biowares new games have TOO MUCH ACTION...and now they are pissed that someone said they should allow you to skip for more dialouge.....just goes to show that this community has really gone in the gutter


'Fandom' is not some monolithic whole.  If it's writhings and groans seem inconsistent in goal that's because it's not an "it" but a "they".  Of similar note, while pathetic, the cherrypicked annecdotes are not necessarilly insightful as they most likely represent a small, vilely vocal minority.  There are interesting issues concerning how "entitelement" to a product grows alongside "attachment" to the same, but focusing on extremist minorities is of questionable value.

As for Hepler's response (supposed response, I haven't verified) I just feel like a professional writer could have produced a wittier retort...   

Modifié par eskr, 22 février 2012 - 06:43 .


#353
blacqout

blacqout
  • Members
  • 1 464 messages
I guess she was pushed to making this comment

"I just figure they're jealous that I get to have both a vagina AND a games industry job, and they can't get either."

But it's hard to feel too bad for her considering she apparently feels that having a vagina and a job in the video games industry makes her special. I have neither, but am quite something.

#354
Thoth_Amon

Thoth_Amon
  • Members
  • 405 messages

eskr wrote...

As for Hepler's response (supposed response, I haven't verified) I just feel like a professional writer could have produced a wittier retort...   


You obviously didn't play Dragon Age 2...

#355
ElementL09

ElementL09
  • Members
  • 1 997 messages

UBER GEEKZILLA wrote...

its funny people always complain that biowares new games have TOO MUCH ACTION...and now they are pissed that someone said they should allow you to skip for more dialouge.....just goes to show that this community has really gone in the gutter



I don't think thats the reason why people disagree with her (and by far doesn't show how that the community has gone to the gutter).  She suggested cutting skipping pass the intereactive moments cause she herself (and many others I suppose) don't have enough time to play video game interactively.  What seperates games from movies and books is that you can intereact with your game.  Gameplay is one of the many things that makes a video game, a video game.  Skipping pass that gameplay, kinda makes a game no better then a book or a movie.

With this, I can understand why gamers are upset with her, even though some of those same gamers took comments too far and Hepler herself responding to them isn't making anything better.

#356
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 729 messages

littlezack wrote...

JosephCurwen wrote...

People really need to stop thinking of gamespot as if it were some kind of honest broker, not completely controlled by games publishers.


Even if that's true - which I'm not aware of, but whatever - that doesn't nescessarily make their point wrong.



Very true.

#357
Luigitornado

Luigitornado
  • Members
  • 1 824 messages
People are dumb. Simple as that.

#358
RazorrX

RazorrX
  • Members
  • 1 192 messages
I think it is more an issue of the faceless nature of the internet vs fan entitlement.

I had a client call our office years back cussing up a storm, he cussed the receptionist out, then proceeded to cuss me out because he wanted the OTHER set of plans. I personally took the plans he wanted to him and before I would hand them over I told him to talk to me like a dog to my damn face. This guy who had been more than happy to cuss out both me and the receptionist (made her cry) put his tail between his legs and apologized when faced with someone.

This is what the internet is like. There are no social barriers anymore, so people go all **** at the drop of a pin. It is not a FAN thing so much as it is a "No one is standing in front of me" thing.

What the fans did was wrong, way wrong, and tasteless, etc. If I had been standing beside her, not knowing her and someone had gotten in her face yelling the things that has been posted in rage to her, i would have happily punched that guy in the throat.

Now do I agree with what she did say? Not totally, but I do not disagree either. There is a market for what she wants, just as there are markets for what others want.

#359
JosephCurwen

JosephCurwen
  • Members
  • 196 messages

littlezack wrote...

JosephCurwen wrote...

People really need to stop thinking of gamespot as if it were some kind of honest broker, not completely controlled by games publishers.


Even if that's true - which I'm not aware of, but whatever - that doesn't nescessarily make their point wrong.


Their points are wrong; the day I get into games development, make statements saying that the worst part of the job is playing the games and then become associated with making a real mess of game, I will expect to get raked over the coals too.

But that's not even my point here. it really bugs me when I see gamespot/ign/kotaku links posted on forums by people who seem to think that they can just smile smugly and say "See look! A real journalist agrees with me!" Firstly arguments stand or fall based on their own merits and secondly, those guys aren't journalists!

#360
Luigitornado

Luigitornado
  • Members
  • 1 824 messages

UBER GEEKZILLA wrote...

its funny people always complain that biowares new games have TOO MUCH ACTION...and now they are pissed that someone said they should allow you to skip for more dialouge.....just goes to show that this community has really gone in the gutter

You're only write about one thing. This is a community. A community of different people, and different opinions. One person may complain about there being too much action while another, hates the idea of skipping action.

We're not a Reaper ;D

#361
1Nosphorus1

1Nosphorus1
  • Members
  • 324 messages

RazorrX wrote...I would have happily punched that guy in the throat. 


Which could possibly kill him, just how much of a  zealot are some of you? /sarcasm

Anyway on the bright side of things, atleast this guy is crying on his twitter like some sort of big baby because he had some backlash. 

#362
HanabPacal

HanabPacal
  • Members
  • 26 messages
This situation is terrible, and I honestly feel for Jennifer Hepler.  Nobody should have to wade through a cesspool of verbal abuse and, in some cases pure hatred, simply for having an opinion/idea which differs from the one that others have. 
 
However, even though I truly believe that Jennifer was treated horribly (and wish that things like this would never happen), the article at Gamespot (and Kotaku?) is disingenuous and sensationalistic at best.  The article (unfortunately) presents a very narrow, one-sided view of the bigger issue at hand by choosing to focus solely on the obnoxious, self-entitled gamers who choose to go overboard in their criticism of products, creative personnel and companies whilst leaving the other major parties/factors out of the equation. 
 
Something that each one of us needs to recognize and remember is that this situation doesn’t exist solely with the ‘extremist baddies who criticize’, not by a long shot.  This situation also encompasses the fans that support games and game companies (or any other product and its associated creators) with the extremist attitude of religious zealots.  These people are just as bad, just as abusive and just as wrong as those who engaged in insulting Jennifer Hepler.  Just look around the BSN for all the evidence you could possibly need.  Both the DA:2 forum and the ME3 forum are rife with instances of abusive dog-piling on individuals who dared to offer criticism of any kind on those respective games.  This occurs/has occurred not only against individuals that have gone too far in their criticism and ended up personally insulting people involved with the project(s) but also against individuals who have offered well-thought, well-presented critique.  It doesn’t happen all of the time (just as Jennifer Hepler doesn’t get lambasted for every single thing that she puts out for public consumption) but it does happen.  The number of times that individuals benignly offering their opinion have been victims of this mob mentality and have subsequently been called stupid (whether it was overtly or simply alluded to in one of a thousand different ways), useless, “basement dwellers”, and a host of other insults and judgmental terms is simply staggering.  Just as there is a sense of entitlement with some fans to criticize games/game developers in the harshest ways possible, there is an equal sense of entitlement in the fans that overzealously protect the games/games developers with a fair amount of abuse of their own aimed toward any and all who don’t share their exact opinion of the respective product(s).    
 
For a full picture of the situation we also have to look at the companies and the individuals that speak for them.  In this particular situation we have to fairly asses the responding comments made by Hepler and Flynn.  Now, while I understand that they were both angry and frustrated over what had occurred, and that Jennifer was definitely the victim in this scenario, it doesn’t make their respective comments any better or any more palatable.  They are in the (unenviable) role of leadership in this developer to customer relationship, and thus have to set the standard for behavior by leading through example.  This can be extremely difficult to do but it is the right way to proceed/respond.  For them to take it upon themselves to make abusive/judgmental statements back to the initial offenders is as much a sense of entitlement as that which fuels those individuals who feel that they can say anything because they felt ripped off/disappointed by a game purchase.  In other words, because Jennifer was wronged she and Flynn felt entitled to similarly wrong others.      
 
Now, I can already anticipate a ton of posts attempting to justify the responses by Hepler and Flynn.  That being the case let me present a comparable scenario that often plays out on the BSN.  Going back to the zealous fans and those instances where they protect the games and the game developers at all costs we can see the dog-piling and the associated abusive comments, and it’s simply business as usual.  However, when one of those individuals who has been bullied/abused inevitably strikes back, with equal or escalated comments of their own, suddenly all of those involved in the bullying point the finger and play the role of helpless victims to this ‘horrible’ individual who they then want called to task for their abhorrent behavior.  Of course, this does happen in the reverse as well, but the attitude of the forum, the developers who participate in the forum, the moderators and gaming journalism in general is that the blame always lies at the feet of the individuals who don’t like and dare to critique/criticize the products and the companies – again, even in instances where the individual didn’t go too far with the initial critique and was bullied into striking back.  If an action is wrong on one side of the coin it has to still be wrong on the other side as well.       
 
As far as the gaming companies in general are concerned, there is also a fair amount of entitlement going on.  Look at some of the policies put forth by gaming companies over the years and some of the DRM schemes and the large sense of entitlement that we (the paying customers) should simply and gladly swallow these things without a word of concern or protest, regardless of the situation.  For BioWare in particular there is a sense of entitlement and hubris put forth in regards to public perception and reception of their games.  The whole mess of generalization/homogenization with DA:2 that “people can’t accept change” which morphed into “they only wanted DA:O2” (which intrinsically implied that no matter how good of a game BioWare would have made those people who didn’t like it were so stubbornly dysfunctional that they wouldn’t have accepted anything else – even if it was the best game ever) was nothing less than an attempt to erroneously lay the blame at the feet of those who didn’t like the game rather than taking responsibility for making a game that a lot of people simply didn’t like.  In addition, we have the conspiracy theories put forth for both DA:2 and SW:ToR surrounding the Metacritic user scores.  Of course, the large number of “9’s” and “10’s” for both games are completely legitimate because nobody who likes a game would spam a gaming site with high scores, just as nobody would spam a gaming site with votes for a certain game to be named “Most Anticipated”.  To me, and (judging from comments I’ve seen in various places) to many others, these things speak volumes of BioWare’s particular sense of entitlement.
 
So what does all this mean?  Is this an indication that pretty much everyone is showing some sense of entitlement?  In a word, yes.  But it’s more than that.  There’s this overarching theme that an injustice was done and that it needs to be addressed.  This is true.  But, my concern is why now?  Why should this persistent, all-encompassing problem be addressed only when an individual who works for a developer is the victim?  Why wasn’t this addressed after DA:2 launched and many that didn’t like the game were verbally abused because of it?  Why wasn’t this addressed after Stargate Universe premiered and individuals that didn’t like the way the sex scenes were portrayed were bullied and harassed as they were deemed sexually dysfunctional in a variety of ways on a number of public forums where the mob mentality became particularly ugly?
 
What this all really comes down to is the concept that if we want to see justice done, then it truly has to be just and apply to everyone equally.  We can’t pick and choose where justice will apply so that it is enforced only in favor our particular flavor of bias, because that isn’t justice at all.  I really hope that Gamespot, and any other site that is featuring this article, will at least do a follow up piece where all of the aspects of this very dysfunctional, circular situation, which has each piece of the equation playing off of and perpetuating the others, are laid out for some honest scrutiny and discussion.  Because as it is currently presented, this is just another piece which reinforces by omission the erroneous belief that those who dislike something and have the gall to voice it are always the ones to blame, while those who like and praise products are left completely out of the cross-hairs, regardless of their behavior.  I’ve been on both sides of the coin with different media and this situation is always the same.
  
 

Modifié par HanabPacal, 22 février 2012 - 07:00 .


#363
JosephCurwen

JosephCurwen
  • Members
  • 196 messages

HanabPacal wrote...

I really hope that Gamespot, and any other site that is featuring this article, will at least do a follow up piece where all of the aspects of this very dysfunctional, circular situation, which has each piece of the equation playing off of and perpetuating the others, are laid out for some honest scrutiny and discussion.


A lot of work went into your above post and I applaud that.

But the hope you expressed above will not happen and that is ultimately the point.

#364
RazorrX

RazorrX
  • Members
  • 1 192 messages

1Nosphorus1 wrote...

RazorrX wrote...I would have happily punched that guy in the throat. 


Which could possibly kill him, just how much of a  zealot are some of you? /sarcasm

Anyway on the bright side of things, atleast this guy is crying on his twitter like some sort of big baby because he had some backlash. 


I fully admit to being indoctrinated. :)

#365
Alex_SM

Alex_SM
  • Members
  • 662 messages

AllThatJazz wrote...

hitorihanzo wrote...

I have been on many a game forum, and BSN is easily the worst I have ever seen. I think that partially, BioWare is one of the worst companies, as far as public relations/ marketing, that I have ever seen. They allow whiny complaint threads by the dozens, often saying the same things, but insta-close any thread complaining about the amount of negativity on the boards. BioWare also messed up big time with DA2- not the game itself, but the fact that they are trying to be all things to all people. They turned their only hardcore RPG- DA:O into an action- RPG, and stripped down a lot of the RPG elements. Then, when people complained, BioWare let Mike Laidlaw loose (he was never heard from again LOL.) If you visited the SWTOR boards before the game was released, it was even worse.

But think about what Hepler was saying- she wants to make video games that aren't games, but interactive story/ conversation simulators. She didn't expect an extreme backlash for saying such? While there was no excuse for anyone to verbally abuse her, fans telling her what a stupid idea that is, was completely warranted.


To be fair, what JH was suggesting (a few years ago now?) has already been done in the meantime. Heavy Rain - definitely more interactive narrative than combat-focused game. LA Noire - press a button and skip combat sequences, the rest is essentially a convo/investigation/story sim.  ME3 - different modes for gamers who want the emphasis on different gameplay aspects.  If she was the first person to ever suggest such an OMG OUTRAGEOUS thing, then some non personally insulting backlash would be expected, but as an idea it's kind of old hat and not deserving of the response it got :/


Not talking about the internet turmouil, but just about what she said:

The point is that she is wrong. The point is that there should be no difference between "narrative parts" and "gameplay parts", all should be the same. That's the point in developing a game-narrative. You shouldn't just put cinematics in the middle of action zones, but make full narrative-action (if we are talking about action games) zones. 

So it's not about "more narrative -> less gameplay" but to have a mix. Otherwise it would be just a copy/paste of cinema and not a proper own narrative. 

Of course that doesn't justify what happened. 

#366
Hansebrous

Hansebrous
  • Members
  • 14 messages
 I for one feel the strenght of Biowares games are the story, the cinematic feeling, and the character interaction.

I sure hope the vocal few don't convince them otherwise.

If I want to play a shooter I'll play some multiplayer Battlefield or Call of Duty. The action in the game is fun, don't get me wrong, I like it too and play on insanity as well.  But I enjoy that challenge. At the same time... Mass Effect tells a DAMN GOOD STORY! My wife, who hasn't played but payed enough attention to my playthroughs is also looking forward to seeing how it ends. She is a bit of a gamer, having played many mmporgs and rpgs, and a fantasy reader. However, there is no way she would ever enjoy playing a shooting game. I actually think she might try playing in the new mode, and for that I APPLAUD IT!

There is a problem in our country everyone worrying about how other people are living their lives. If you don't like the new mode - DON'T PLAY. It will not ruin the sanctity of your game if the guy next door is playing story mode.

#367
Gabey5

Gabey5
  • Members
  • 3 434 messages
This is not me3 related yet it is still open?

hmm

#368
Alpha-Centuri

Alpha-Centuri
  • Members
  • 582 messages
I think in some ways, Bioware themselves are culpable. They breed this here at social.bioware. They stress that everything that they make is yours. They don't even have a canon, and when the word comes up, righteous indignation occurs to say "No, thats not what happened in MY game". They go through so many hoops to not step on our toes that it makes sense that people lose sight of the boundary between what is and isn't theirs.

IMO

Your playthrough.
Their game.

When you don't make that clear, and accomodate to the point that they have, you're gonna get that.

This does not seek to put the jerks off the hook, its despicable. However, Bioware needs to "take back" their game in a sense, and not be driven by the whims of segments of the community lest they feel some sort of ownership to the game itself. If you let for instance a group of Talimancers or Paragons or whoever have so much say in a game, then they are going to feel like its theirs.

#369
JosephCurwen

JosephCurwen
  • Members
  • 196 messages

Gabey5 wrote...

This is not me3 related yet it is still open?


I can't think why.

#370
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

Alex_SM wrote...

AllThatJazz wrote...

hitorihanzo wrote...

I have been on many a game forum, and BSN is easily the worst I have ever seen. I think that partially, BioWare is one of the worst companies, as far as public relations/ marketing, that I have ever seen. They allow whiny complaint threads by the dozens, often saying the same things, but insta-close any thread complaining about the amount of negativity on the boards. BioWare also messed up big time with DA2- not the game itself, but the fact that they are trying to be all things to all people. They turned their only hardcore RPG- DA:O into an action- RPG, and stripped down a lot of the RPG elements. Then, when people complained, BioWare let Mike Laidlaw loose (he was never heard from again LOL.) If you visited the SWTOR boards before the game was released, it was even worse.

But think about what Hepler was saying- she wants to make video games that aren't games, but interactive story/ conversation simulators. She didn't expect an extreme backlash for saying such? While there was no excuse for anyone to verbally abuse her, fans telling her what a stupid idea that is, was completely warranted.


To be fair, what JH was suggesting (a few years ago now?) has already been done in the meantime. Heavy Rain - definitely more interactive narrative than combat-focused game. LA Noire - press a button and skip combat sequences, the rest is essentially a convo/investigation/story sim.  ME3 - different modes for gamers who want the emphasis on different gameplay aspects.  If she was the first person to ever suggest such an OMG OUTRAGEOUS thing, then some non personally insulting backlash would be expected, but as an idea it's kind of old hat and not deserving of the response it got :/


Not talking about the internet turmouil, but just about what she said:

The point is that she is wrong. The point is that there should be no difference between "narrative parts" and "gameplay parts", all should be the same. That's the point in developing a game-narrative. You shouldn't just put cinematics in the middle of action zones, but make full narrative-action (if we are talking about action games) zones. 

So it's not about "more narrative -> less gameplay" but to have a mix. Otherwise it would be just a copy/paste of cinema and not a proper own narrative. 

Of course that doesn't justify what happened. 


I happen to disagree with the 'no combat' thing too. I've come to a point (after many years of actively disliking fighting in games) where the combat is now a big part of a game's enjoyment for me :) I even had a minor rage at LA Noire for constantly suggesting that I skip the action rather than, you know, try to get better at driving :3 (I was godawful there for a while). But there's no doubt that there's a market for that style of gameplay, and tastes differ and all that.

Regardless of how I feel about it, if that was the argument that people wanted to have, then that's the argument that they should have presented, and preferably half a decade ago when JH made the point in the first place. It seems as though the valid arguments (JH's view on gameplay, whether she's a good writer) are only being brought up retrospectively, sometimes in order to try and justify calling the lady names (which, by the way, I realise you aren't doing :)). It frustrates me that the opportunity for intelligent and reasoned critique of JH's work, the decline (or not) of Bioware in general, and game mechanics/gameplay  was so easily discarded in favour of comments about the lady's weight :/

Also, @HanabPacal You raise some really good points there. It's absolutely true that justice should be meted out equally, and it's really very unpleasant to hear all the 'hater', 'whiner', 'fanboi', 'troll', 'biodrone' insults get wheeled out here as soon as someone makes a point that goes against the majority opinion. Bullying behaviour and personal attacks anywhere are unacceptable and should not be tolerated.

I can only assume that a greater fuss has been made about this partly because Twitter is a much more public space, with more of an international presence than the BSN which is unknown outside of Bio fans and relatively hardcore gamers (or whatever you call those who frequent gaming forums in general). I hadn't heard of the Stargate issue you referred to, was that on non-gaming social network sites as well?

Modifié par AllThatJazz, 22 février 2012 - 08:02 .


#371
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

Gabey5 wrote...

This is not me3 related yet it is still open?

hmm



It relates to ME 3 in that you often see "fans" on these boards acting like spoiled brats who think they are entitled.  Bioware doens't owe anybody jack.  If we as fans like their games then we buy them if not then we don't but they don't owe us anything.  They are a business and like any other business they offer us a product if we feel the product is worth our time and money we purchase it, if not we don't.

#372
Cutlasskiwi

Cutlasskiwi
  • Members
  • 1 509 messages

PurebredCorn wrote...

I don't care how people try to justify their behavior, there is absolutely no reason to treat someone the way Jennifer Helper has been treated. That type of ugliness is abhorrent and juvenile.


^^Not much else to add.  

#373
HiroVoid

HiroVoid
  • Members
  • 3 684 messages

Hansebrous wrote...

 I for one feel the strenght of Biowares games are the story, the cinematic feeling, and the character interaction.

I sure hope the vocal few don't convince them otherwise.

If I want to play a shooter I'll play some multiplayer Battlefield or Call of Duty. The action in the game is fun, don't get me wrong, I like it too and play on insanity as well.  But I enjoy that challenge. At the same time... Mass Effect tells a DAMN GOOD STORY! My wife, who hasn't played but payed enough attention to my playthroughs is also looking forward to seeing how it ends. She is a bit of a gamer, having played many mmporgs and rpgs, and a fantasy reader. However, there is no way she would ever enjoy playing a shooting game. I actually think she might try playing in the new mode, and for that I APPLAUD IT!

There is a problem in our country everyone worrying about how other people are living their lives. If you don't like the new mode - DON'T PLAY. It will not ruin the sanctity of your game if the guy next door is playing story mode.

Story mode's nothing new.  It's just setting the game to 'very easy' mode without explicitly telling you.  The only new feature is allowing players to skip convos.

#374
FKA_Servo

FKA_Servo
  • Members
  • 5 609 messages

HiroVoid wrote...

Story mode's nothing new.  It's just setting the game to 'very easy' mode without explicitly telling you.  The only new feature is allowing players to skip convos.


This is an important thing to note as well.

Like a lot of people, I'm obviously a little bit leery of the two new modes, because just...why? But as an RPG player and a Bioware fan, the "action" mode rankles a lot more, because it really seems to defeat the purpose entirely.

Story mode though? I'm cool. Some people have conniptions if you can't skip through dialog to get to the combat, what's wrong with folks who want it the other way?

Modifié par TommyServo, 22 février 2012 - 09:54 .


#375
Rockworm503

Rockworm503
  • Members
  • 7 519 messages

BobSmith101 wrote...

Rockworm503 wrote...

BobSmith101 wrote...

Rockworm503 wrote...

BobSmith101 wrote...


Bioware made it who else would you blame? 

Try parodying this in the same way.


Now it all makes sense.
I don't have to parody Final Fantasy because they pretty much do that for me.  What a joke of a series how can anyone take that crap seriously?

What your doing is comparing gameplay footage to a cutscene.
not only is that unfair but its dishonest.  And parts of your ME3 video had the guy doing things on purpose to make it look bad.  I'm sorry but if you want to cricize the game but be honest don't latch onto the first youtube vidoe you see and think its working.


No thats' actually level 1 of the game it's the interactive tutorial level the same as the other youtube video is the interactive tutorial level for ME3. I did post a shortened version because it gets the point across anyway.

That's like your opinion so whatever you think about FF really not the issue here.

Nothing dishonest about it. Those things are in the game, if you take your time in level 1 you will notice them. Yes the music makes it funny. But if that was not a Bioware game would you be saying the same thing ? I think not. It's 2012 played next to the intro level of FFXIII-2 ME3 looks like something from decades ago.
But hey, if your happy with a flagship title of that quality it's your money.



Opening cinematic.  Do you even pay attention to the videos you post?  That says openeing scenematic of FF XIII-2 (dear lord the title alone :sick:)

Opening cinematic vs playable demo of an early build to a game not even out yet.
Gosh I sure hope my judgement isn't biased here but one is prerendered animations for a cutscene and the other is early build of a demo.
Gosh of course the prerendered cutscene is going to look better.
Its not like Squaresoft spends their entire budget on those things or anything.... oh wait.


Full version 'k ? 

 

It's interactive therefore not a cinematic. Enjoy.

Tutorial elements removed.


Really?
I had to watch that thing twice to find the interactive part.
oh look quick time events no wait calling that quick time events is being to generous.
its pressing buttons during a movie Heavy Rain is more interactive than that.

I'm sorry but you're not doing your argument any favors here