GameSpot wrote...
For suggesting that maybe video games should have skippable combat sequences, just the way they have skippable story sequences? For suggesting that players who are more interested in story than gameplay should be given more choice? There's hardly any point in trying to defend her original argument, whose validity should be immediately clear to anyone who understands that video games, like other forms of media, constantly strive to evolve and attract a growing audience. (It's even been put into practice before--L.A. Noire allowed players to skip action sequences after three failed attempts.)
This whole paragraph screams of bias. If you don't want gameplay then don't play a video game. Insisting that the games we've played for years should change to meet the tastes of people who were never really gamers to begin with.
I'm not a big basketball fan. But now, I'm going to go start watching basketball with a million other people who think like I do.
And we are going to insist that the rules of basketball change to suit what we find enjoyable in the game. That's the kind of bogusness that is in the above claim.
GameSpot wrote...
...flows not from specifics but from the sense of ownership that makes some gamers believe that they own the games they play. That's a common mistake; gamers buy games, so naturally they feel entitled to them. But games are, and have always been, the property of the people who made them.
Technically true but fundamentally unworkable. We the consumers pay the money. The money pays the bills and gets the game made. You don't make what we want then we speak up about it.
GameSpot wrote...
While an increasing number of publishers and developers seek to establish an ongoing relationship with players through fan sites, communities, forums, and social networks, the creation of this two-way communication channel brings with it the illusion that players are entitled to affect the decisions directly related to them. So, when a company like BioWare--whose relationship with its players and community has, for the most part, relied on mutual respect--makes the decision to delay a game due to any number of reasons, gamers who have actively invested in "loving" BioWare and its games feel it's their every right to lash out.
If you want me to pay you $60 for a game, then you
will hear what I have to say about that game. End of story.