While I'm certain any writer would feel grateful to have their work spotlighted, I do feel compelled to point out a few things which may not be readily apparent to everyone:
Writing for videogames is not what many people seem to think it is.
I get the impression that many people think it's like a writer who makes a novel. The writer, in that case, is the driving creative force behind what the audience experiences-- they're essentially the
only voice, barring any kind of editorial work that has gone on behind the scenes.
The truth is that it's more like a screenwriter for a movie. Yes, we're often the people who write the dialogue and many times a given plot has its genesis with us-- but, like with a movie, there's far more hands that go into the actual
story that you're experiencing. Cinematic designers (like John Epler), level designers and even artists are all
storytellers as much as we are. It would be nice if we could just write whatever we wanted, and the rest of the design team existed to implement that vision and only that, but that's not how it is. It's a collaborative effort.
This is not an attempt to shift blame for something you didn't like onto someone else, or detract from the successes our writing team has accomplished-- just a little reality check. The writing is the most obvious thing you notice, sure. Just realize that the entire package that you're enjoying has a lot more that went into it than just the work of one person. Even the writing on a specific plot or character often has had more than one person working on it.
So just be careful when you single something out and say "X is responsible for this". Good or bad, chances are that's not the entire story.
Insert "The More You Know" rainbow pic.Now continue with your regularly scheduled delusions.