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Hepler's Work in Dragon Age


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#1
Blacklash93

Blacklash93
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I'm interested in seeing opinions about Hepler's work on the Dragon Age franchise. Since we can't discuss the quality certain plots in particular on the Official Support thread for her on the Announcement board I decided it would be nice to make a thread to gather criticism and praise for her writing. 

What I know she' s written:

-DA2 Anders
-Dwarf Commoner Origin
-Anvil of the Void Quest
-Some Dwarf Lore
-Many Orzammar NPC's
-Sebastian
-Leandra
-Behthany
-Elthina
-Much of Legacy's Main Plot

Please feel free to add more and I'll update the OP.

I personally feel her work is pretty good. I liked all her characters (except Seb) and the quests she's written aren't too shabby either.

What do you think? What could Hepler improve on? What do you think her strengths are? Anything you'd like to note in particular about certain quests or characters she's written, negative or positive?

Note: There will be no insulting of Hepler on here as this is civil, constructive discussion. Anything that even comes close to a personal insult toward her will be reported. And no one will go as far as to say "I think Hepler should be fired."

Modifié par Blacklash93, 27 février 2012 - 03:00 .


#2
Stanley Woo

Stanley Woo
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Branka and Hespith were among my favourites in DAO. Rarely have I been that creeped out by a non-hooror game!

#3
Stanley Woo

Stanley Woo
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  • 8 368 messages

Durgon Ironfist wrote...

Stanley Woo wrote...

Branka and Hespith were among my favourites in DAO. Rarely have I been that creeped out by a non-hooror game!


First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hated as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast.

Gah, quit it! I still get a little creeped out imagining her voice repeating that in the background!

#4
David Gaider

David Gaider
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While I'm certain any writer would feel grateful to have their work spotlighted, I do feel compelled to point out a few things which may not be readily apparent to everyone:

Writing for videogames is not what many people seem to think it is.

I get the impression that many people think it's like a writer who makes a novel. The writer, in that case, is the driving creative force behind what the audience experiences-- they're essentially the only voice, barring any kind of editorial work that has gone on behind the scenes.

The truth is that it's more like a screenwriter for a movie. Yes, we're often the people who write the dialogue and many times a given plot has its genesis with us-- but, like with a movie, there's far more hands that go into the actual story that you're experiencing. Cinematic designers (like John Epler), level designers and even artists are all storytellers as much as we are. It would be nice if we could just write whatever we wanted, and the rest of the design team existed to implement that vision and only that, but that's not how it is. It's a collaborative effort.

This is not an attempt to shift blame for something you didn't like onto someone else, or detract from the successes our writing team has accomplished-- just a little reality check. The writing is the most obvious thing you notice, sure. Just realize that the entire package that you're enjoying has a lot more that went into it than just the work of one person. Even the writing on a specific plot or character often has had more than one person working on it.

So just be careful when you single something out and say "X is responsible for this". Good or bad, chances are that's not the entire story.


Insert "The More You Know" rainbow pic.



Now continue with your regularly scheduled delusions. ;)