Will Armor roll over?
Débuté par
HalfBr33d
, févr. 22 2012 03:43
#1
Posté 22 février 2012 - 03:43
I was wondering If ME2 armors will roll over into ME3? I have almost all the armors aviable from ME2 N7 Armor, Blood Dragon Armor, Collector Armor, Inferno Armor, Terminus Assault Armor, and Cerberus Assault Armor only one im missing is the one I didnt pre order through Walmart or Gamestop or something, also got some of the Dr. pepper exclusives just courious if they'll be in ME3
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#2
Posté 22 février 2012 - 03:55
I can't say for certain that they all will be but I've seen some ME3 screen shots with the Collector armour in them.
#3
Posté 22 février 2012 - 04:11
AFAIK Devs said your weapons and armour roll over. Including DLC, Promo DLC armour/weapons too.
#4
Posté 22 février 2012 - 04:21
I believe they are in the game. But when you guys say roll over... you mean ready to use at the start right?
#5
Posté 22 février 2012 - 04:31
Most of them are in the game. Whether you can use them all right away is not something that has been announced.
#6
Posté 22 février 2012 - 08:29
I dont expect them at the start of the game but I was just wondering since most of the armors I have in ME2 are Exclusives like the Blood dragon for getting DA-Origins so on so forth. if there not in ME3 oh well. just like to know, I appreciate the feedback.
#7
Posté 22 février 2012 - 08:33
The Arsenal trailer presented all of the DLC armor except Blood Dragon.
#8
Posté 22 février 2012 - 11:11
The Blood Dragon armour had better carry over since it was the only one I really liked in ME2 (aside from modded armours of course).
#9
Posté 22 février 2012 - 04:46
There was a post about this a couple of days back where some guy nosed around in the demo files and came out with a list of armour for me3, blood dragon was def in the list.
#10
Posté 22 février 2012 - 04:51
Do you have the link?
#11
Posté 22 février 2012 - 04:56
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon\\",EffectDescription[0]=683395,EffectToken[0]=\\"20\\",EffectDescription[1]=683399,EffectToken[1]=\\"30\\",EffectDescription[2]=718121,EffectToken[2]=\\"10\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Cerberus\\",EffectDescription[0]=683396,EffectToken[0]=\\"20\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"20\\",EffectDescription[3]=718122,EffectToken[3]=\\"10\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Collector\\",EffectDescription[0]=683396,EffectToken[0]=\\"20\\",EffectDescription[1]=683395,EffectToken[1]=\\"20\\",EffectDescription[2]=683401,EffectToken[2]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Inferno\\",EffectDescription[0]=683399,EffectToken[0]=\\"30\\",EffectDescription[1]=718121,EffectToken[1]=\\"30\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning\\",EffectDescription[0]=683396,EffectToken[0]=\\"10\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"10\\",EffectDescription[3]=683400,EffectToken[3]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Tank\\",EffectDescription[0]=683396,EffectToken[0]=\\"10\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"10\\",EffectDescription[3]=718122,EffectToken[3]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Terminus\\",EffectDescription[0]=683395,EffectToken[0]=\\"30\\",EffectDescription[1]=718122,EffectToken[1]=\\"15\\",EffectDescription[2]=683400,EffectToken[2]=\\"15\\")"
yes I am lazy and I will not edit that to save your sanity reading it
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Cerberus\\",EffectDescription[0]=683396,EffectToken[0]=\\"20\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"20\\",EffectDescription[3]=718122,EffectToken[3]=\\"10\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Collector\\",EffectDescription[0]=683396,EffectToken[0]=\\"20\\",EffectDescription[1]=683395,EffectToken[1]=\\"20\\",EffectDescription[2]=683401,EffectToken[2]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Inferno\\",EffectDescription[0]=683399,EffectToken[0]=\\"30\\",EffectDescription[1]=718121,EffectToken[1]=\\"30\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning\\",EffectDescription[0]=683396,EffectToken[0]=\\"10\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"10\\",EffectDescription[3]=683400,EffectToken[3]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Tank\\",EffectDescription[0]=683396,EffectToken[0]=\\"10\\",EffectDescription[1]=683395,EffectToken[1]=\\"10\\",EffectDescription[2]=683402,EffectToken[2]=\\"10\\",EffectDescription[3]=718122,EffectToken[3]=\\"20\\")",
"(ArmorEffect=\\"SFXGameContent.SFXGameEffect_UniqueArmor_Terminus\\",EffectDescription[0]=683395,EffectToken[0]=\\"30\\",EffectDescription[1]=718122,EffectToken[1]=\\"15\\",EffectDescription[2]=683400,EffectToken[2]=\\"15\\")"
yes I am lazy and I will not edit that to save your sanity reading it
Modifié par Unato, 22 février 2012 - 04:57 .
#12
Posté 22 février 2012 - 04:59
#13
Posté 22 février 2012 - 08:48
Nice, Defender Armor is being listed as Tank?





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