Singleplayer was one thing but multiplayer..sometimes I feel a little too overpowered!
I've been playing Adept recently and man is it satisfying.
I love biotic classes!
Débuté par
G3rman
, févr. 22 2012 03:50
#1
Posté 22 février 2012 - 03:50
#2
Posté 22 février 2012 - 03:53
As someone who would rather set his hair of fire rather than use any other class other than soldier i have to say that i love playing with the asari adept.
#3
Posté 22 février 2012 - 03:57
I get the feeling as I usually play soldier in SP, you just feel comfortable with such a well rounded class.
Biotics are like adding fireworks to the mix..deadly fireworks that make my body the weapon.
Not to mention I never got the recon hood in ME2 and with custom lights it looks great on my Male Adept. Hope its available in ME3 SP.
Biotics are like adding fireworks to the mix..deadly fireworks that make my body the weapon.
Not to mention I never got the recon hood in ME2 and with custom lights it looks great on my Male Adept. Hope its available in ME3 SP.
#4
Posté 22 février 2012 - 04:15
Oh yeah, adept is nice but I'm also loving the tech classes too. Chain overload!
#5
Guest_Catch This Fade_*
Posté 22 février 2012 - 04:16
Guest_Catch This Fade_*
+1. Chain Overload FTW. My Turian Sentinel is so good because of that.HolyAvenger wrote...
Oh yeah, adept is nice but I'm also loving the tech classes too. Chain overload!
#6
Posté 22 février 2012 - 04:18
I see Adepts developing as a support class for CO-OP. There's so many ways you can weaken or set up enemies for Soldiers and Sentinels to finish them off.
#7
Posté 22 février 2012 - 04:20
slimgrin wrote...
I see Adepts developing as a support class for CO-OP. There's so many ways you can weaken or set up enemies for Soldiers and Sentinels to finish them off.
Any class can be support and any class can be kill, some are just better than others.
I've developed my Adept into a killer but there are some upgrade bonuses that are really designed for helping others get the kills like susceptibility to attack. Same with Salarian infiltrator and proximity mine.
#8
Posté 22 février 2012 - 04:37
I agree, I set mine up to kill... not support. If I stasis someone then a warp is right behind it or if I warp someone then a thow is coming, since I have 200% recharge, and making an explosion is usually faster than shooting something at full health in silver or gold.G3rman wrote...
slimgrin wrote...
I see Adepts developing as a support class for CO-OP. There's so many ways you can weaken or set up enemies for Soldiers and Sentinels to finish them off.
Any class can be support and any class can be kill, some are just better than others.
I've developed my Adept into a killer but there are some upgrade bonuses that are really designed for helping others get the kills like susceptibility to attack. Same with Salarian infiltrator and proximity mine.
#9
Posté 22 février 2012 - 04:48
agreed they don't suck anymore like in ME2. In this game they are amazing! They can really go toe to toe with the soldier now.G3rman wrote...
Singleplayer was one thing but multiplayer..sometimes I feel a little too overpowered!
I've been playing Adept recently and man is it satisfying.
#10
Posté 22 février 2012 - 05:17
I do enjoy the Adept and Vanguards strong melee attack,
#11
Posté 22 février 2012 - 05:20
HolyAvenger wrote...
Oh yeah, adept is nice but I'm also loving the tech classes too. Chain overload!
Yeah. In the first two games I was Adept all the way, but Engineers are so good in multiplayer that I'm splitting my time pretty evenly between them.





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