Anybody else think they shouldn't spawn behind you?
Firebase White issue: Hack spot
#1
Posté 22 février 2012 - 05:20
Anybody else think they shouldn't spawn behind you?
#2
Posté 22 février 2012 - 05:24
They are already dead.
#3
Posté 22 février 2012 - 05:26
Sometimes all 4 people sitting in the hack spot isn't the best idea.
#4
Posté 22 février 2012 - 05:27
#5
Posté 22 février 2012 - 05:34
#6
Posté 22 février 2012 - 05:42
PhazeLord wrote...
Huh? Don't the spawn locations depend on where your team is arrayed?
Sometimes all 4 people sitting in the hack spot isn't the best idea.
I had this for wave 10 gold but we adapted now end of wave 6 and end of wave 9 we send two people to take cover over there and if it does come with that then they do not spawn behind you
NOTE: if you do not send your people before the wave starts even though you get there before them they still spawn there so it has to be at the end of the previous wave
#7
Posté 22 février 2012 - 05:50
#8
Posté 22 février 2012 - 05:58
#9
Posté 22 février 2012 - 06:03
but srsly I kind of agree, they should make it so if your standing around there the enemies that are meant to spawn there shift to a different (but close) spot so its a bit easier.
#10
Posté 22 février 2012 - 06:05
randal51 wrote...
One time I was in a match and we had a round that required you to deactivate 4 devices. One of the devices spawned at the base of the stairs near the landing pad. The enemies kept spawning by jetting up from underneath the landing pad to the edge. They spawned just about as quickly as we could kill them (maybe a little faster) so we never had any time to actually spend deactivating the device. Granted there were only two of us there since the third person in the match was jerking off in a corner somewhere or something, but I couldn't help but think of how terrible a spawn spot it was for that device.
Wait, was this earlier today? If there was a vanguard in the match, that was me
Also, hacking at the lz of firebase ghost isn't much fun either. Turrets + phantoms + no cover = instant kill box.
#11
Posté 22 février 2012 - 07:50
#12
Posté 22 février 2012 - 07:54
#13
Posté 22 février 2012 - 07:58
I had nearly the exact same type of match. Wave 10, at the base of the stairs near the landing pad, turrets and Atlas Mechs with Engineers and the occasional Phantom camping the fourth device. Man, so close to getting that money. >_<Delta_V2 wrote...
randal51 wrote...
One time I was in a match and we had a round that required you to deactivate 4 devices. One of the devices spawned at the base of the stairs near the landing pad. The enemies kept spawning by jetting up from underneath the landing pad to the edge. They spawned just about as quickly as we could kill them (maybe a little faster) so we never had any time to actually spend deactivating the device. Granted there were only two of us there since the third person in the match was jerking off in a corner somewhere or something, but I couldn't help but think of how terrible a spawn spot it was for that device.
Wait, was this earlier today? If there was a vanguard in the match, that was me. I remember it being the fourth device. I turned the corner to activate it, and every single enemy is basically camping on that device. Two turrets + engineers, along with a bunch of other stuff. The engineers respawned as fast as they died and the turrets just would not stay dead.
That was absolutely brutal.
Also, hacking at the lz of firebase ghost isn't much fun either. Turrets + phantoms + no cover = instant kill box.
#14
Posté 22 février 2012 - 08:44
Modifié par SomebodysSon, 22 février 2012 - 08:44 .
#15
Posté 22 février 2012 - 09:33





Retour en haut






