Tech Bursts
#1
Posté 22 février 2012 - 05:26
What are tech bursts? And how do you do them?
#2
Posté 22 février 2012 - 05:27
#3
Posté 22 février 2012 - 05:30
#4
Posté 22 février 2012 - 05:40
Speicmen-X wrote...
From what I can tell it's the tech version of the biotic explosion. I've seen it happen when someone hits an enemy with a tech power right after I have.
Can we not set up our own? I've tried Overload right after Incinerate, Incinerate right after Overload, Incinerate right after Cryo Blast, and Cryo Blast after Incinerate and gotten nothing.
Maybe just because I've only got those skills at pretty low levels?
#5
Posté 22 février 2012 - 06:09
#6
Posté 22 février 2012 - 06:12
#7
Posté 22 février 2012 - 06:16
CubbieBlue66 wrote...
Speicmen-X wrote...
From what I can tell it's the tech version of the biotic explosion. I've seen it happen when someone hits an enemy with a tech power right after I have.
Can we not set up our own? I've tried Overload right after Incinerate, Incinerate right after Overload, Incinerate right after Cryo Blast, and Cryo Blast after Incinerate and gotten nothing.
Maybe just because I've only got those skills at pretty low levels?
not really it's basicly a way of rewarding you for helping your team: with massive damage
#8
Posté 22 février 2012 - 06:46
#9
Posté 22 février 2012 - 10:44
#10
Posté 22 février 2012 - 10:49
Stardusk78 wrote...
So Incinerate>Overload? tech burst? even through shields/barriers?
In order to be a tech burst, it has to kill the person with the second hit. As in, you can't just try to set up a tech burst on a full-health Atlas and expect to kill it. The burst in total only does a certain amount of damage.
#11
Posté 22 février 2012 - 11:18
#12
Posté 22 février 2012 - 11:26
#13
Posté 22 février 2012 - 11:55
i used energy drain and a teammate overloaded while my animation was in effect and it lead to a tech burst :|[/quote
Interesting.]
#14
Posté 23 février 2012 - 03:08
#15
Posté 23 février 2012 - 03:16
#16
Posté 25 février 2012 - 02:51
#17
Posté 25 février 2012 - 04:13
I think thats the biggest issue with Tech Bursts as they seem to require the target die from the combination. For instance Cryo + Incinerate doesn't seem to work unless they DIE from the Incinerate's impact. And even then it'll often show up as a Incin- kill, not a tech burst, but that's mostly a kill display issue not the combo failing to work.
Seem to be a lot of combos like that that aren't directly tied to abilities but instead the status effect often provide. So Disruptor Ammo, when it causes a target to shake around from being shocked? If there low enough HP - Incinerate and electric explosion kinda ordeal.
Really powerful stuff but not as easily created as Biotic Explosions due to requiring targets death.
-edit-
Oh and Carnage or anything that causes a body to chunk into pieces (like say, sticky grenade) will do that from any of the 3 main state effects. Fire, Cold, or Electricity will cause that kind of explosion adding the effect to everything around it. Very fun stuff when it all works right.
Modifié par Adhin, 25 février 2012 - 04:16 .
#18
Posté 25 février 2012 - 04:25
My Quarian loves freeze then burn. A burst of flame explodes a frozen enemy, and the shards freeze any of his nearby allies, allowing you to incinerate again, etc etc. Think corpse explosion from D2.
My human engineer doesn't go for them so much. Spec'd him as more of a Atlas-killer. Still sets off the Overload -> Incinerate one sometimes.
Modifié par Simbacca, 25 février 2012 - 04:31 .
#19
Posté 25 février 2012 - 04:27
I believe you can also tech burst with Energy Drain and Proximity Mine on a Salarian Infiltrator. Although it seems inferior to the Overload+Incinerate combo.
Modifié par strive, 25 février 2012 - 04:32 .
#20
Posté 12 mars 2012 - 05:02
There are three different types... (Paraphrased from Bioware post on the subject)
FIRE EXPLOSION
-SETUP: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo
-DETONATION: Any Tech/Biotic/Combat power that deals direct damage AND kills the enemy outright.
-END RESULT: ** If killed ** by the second power, the enemy will explode and deal fire damage to nearby enemies.
CRYO EXPLOSION
-SETUP: Cryo Blast, Cryo Ammo
-DETONATION: Any Tech/Biotic/Combat power that deals direct damage AND kills the enemy outright.
-END RESULT: ** If killed ** by the second power, the enemy will explode and freeze any nearby enemies.
TECH BURST
-SETUP: Overload, Energy Drain, Disruptor Ammo, Sabotage
-DETONATION: Any Tech/Biotic/Combat power that deals direct damage AND kills the enemy outright.
-Effect:
-END RESULT: The enemy affected sends bolts of lightning towards other nearby enemies.
NOTE:
Both explosion types require the enemy to die from the second power while still under the effects of the first. Tech Bursts on the other hand simply require the second power to do damage while the enemy is still effected by the first. Therefore, you're much more likely to see Tech Bursts and less likely to see explosions.
DETONATION POWERS:
You can use any power other than the one that was used to setup the chain.
I.E. Overload can't detonate Overload but it can detonate Energy Drain.
As far as non-tech/biotic powers go, Carnage works as both a fire setup and detonation effect even though people will say it doesnt. Also, anything with a recharge speed and damage will work.
I.E. Concussive Shot, Proximity Mine, etc.
Modifié par NSGM, 12 mars 2012 - 05:49 .
#21
Posté 12 mars 2012 - 05:07
#22
Posté 12 mars 2012 - 05:13
themaxzero wrote...
With all the people running around with Quarian Engineers tech bursts are far more common then Biotic explosions now. A complete turn around from the demo.
I'd say this will even out with time, although I feel like many Tech Bursts are accidents due to people spamming abilities. When you see a Biotic Explosion it's more likely the players actually set it up. However, given the amount of powers that wil detonate Warp, Singularity, Pull, Stasis, etc I could be wrong there. I do find it quite hilarious when I charge a big group of unshielded enemies only to have someone stasis one of them just before I hit and watching them all fly off into never-never land.
#23
Posté 12 mars 2012 - 05:16
One of the things with tech bursts is they only have a handfull of sources (Three or four for each tech type), whereas biotics have lots of sources, but most powers can serve as a detonator for them, with the exceptions being Inferno Grenade, Cryo Blast, and ammo-type powers, which only serve as sources.
Edit: Another addendum which any tech player should note - Only Cryo and Fire explosions require killing blows. Electric explosions may still happen without killing the enemy.
Modifié par Hexedcoder, 12 mars 2012 - 05:19 .
#24
Posté 12 mars 2012 - 05:18
Both of these skills have an AoE so you can Tech burst groups of enemies.
#25
Posté 12 mars 2012 - 05:23
Aeduz wrote...
Pretty sure it's: Energy drain + Overload.
Both of these skills have an AoE so you can Tech burst groups of enemies.
I don't think overload can do it. Overload is not one of those powers which is a source/detonator for Electrical explosions. Its just a source. You'll need Incinerate to detonate it, if you're an engineer-type.





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