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Turrets need to be nerfed


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#26
Eclipse_9990

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Cobra5 wrote...

Turrets don't need to be nerfed. Just don't walk in front of them.

Next we will be nerfing phantoms because they are too strong, and atlas that has too much health, and guardians riot shields can't be beaten...

Its really nice having a somewhat challenging co-op game for once.


Phantom: Use Stasis. Backpedal. Shoot/Snipe from a distance. Overload/Warp. 

Atlas: You have a missle launcher.. Use it! Use Overload, and Warp. Concentrate fire on it at a distance. Do not charge into it! Yes vanguards, and Krogan I'm talking to you. 

Guardians: Shoot/Snipe through the view port. Stasis Bubble. Pull. Distract it so a team mate can shoot it in the back. Use the Widow the shield does nothing against the widow. Use Armor-Piercing Rounds. Use chain overload on a non shielded enemy behind him, so it ricochets, and hits the Guardian in the back. 

Turrets: Overload. Warp. Shoot the engineer first. Only shoot the turret when its shooting someone else, or reloading.  Use Quarians flamethrower turret. And most importantly.. Be behind cover!

Modifié par Eclipse_9990, 22 février 2012 - 08:04 .


#27
sirus1988

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I don't have a problem with them. I usually warp them to prevent them from repairing. As long as you use biotics and stay in cover, you should have no problem with bringing them down. Also shoot them during their cool downs. Works for me.

Edit: with the guys with shields, guardians i think, i use throw then shoot the crap out of them when their sheild is moved out of their way.

Modifié par sirus1988, 22 février 2012 - 07:58 .


#28
Malv0lio

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Fine you want turrets to be powerful make the Engineer turrets not GARBAGE

#29
Eclipse_9990

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Malv0lio wrote...

Fine you want turrets to be powerful make the Engineer turrets not GARBAGE


What are you talking about? When you upgrade the Quarians turret to have anti-armor bullets, and a flamethrower that thing is ridiculously powerful. Just throw it into a crowd of enemies, and watch the kills stack up. 

Modifié par Eclipse_9990, 22 février 2012 - 07:59 .


#30
The Makatak

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I don't think turrets really need to be nerfed, but they need to have their assembly able to be cut short. That I can stasis (or headshot, sometimes) an engineer and a turret just sort of plops out of his pocket like, "oops!" and starts assembling itself is a little silly; why then do they normally sit down next to it and build it themselves given the opportunity?

#31
count_4

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EsterCloat wrote...
Anyway, I don't think they need to be nerfed but it would be nice if the characters would say, "Turret!" when an engineer drops one nearby.

+1 for that. Otherwise normal turrets are fine. Invisible turrets, however, should be removed imo. They're a tad too much.

edit: And what The Makatak said above me. If I spot an engineer just kneeling down I should be able to intercept turret construction and not have that bloody thing auto-build itself...

Modifié par count_4, 22 février 2012 - 08:14 .


#32
dima_che

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The Makatak wrote...

I don't think turrets really need to be nerfed, but they need to have their assembly able to be cut short. That I can stasis (or headshot, sometimes) an engineer and a turret just sort of plops out of his pocket like, "oops!" and starts assembling itself is a little silly; why then do they normally sit down next to it and build it themselves given the opportunity?


As a Soldier I was able a few times to do Concussion into turret (when Engineer is deploying it) and it exploded right into his face. But when I began to realise that it maybe a right way to destroy it I suddenly stopped doing same trick. I tried to redo my earlier attemts (wait till he takes turret from his back, then concussion when he holds turret in front of him) Maybe someone else had luck with that ?

#33
Blissey1

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The Makatak wrote...

I don't think turrets really need to be nerfed, but they need to have their assembly able to be cut short. That I can stasis (or headshot, sometimes) an engineer and a turret just sort of plops out of his pocket like, "oops!" and starts assembling itself is a little silly; why then do they normally sit down next to it and build it themselves given the opportunity?


This right here is the real problem with turrets. Once an engineer starts the animation, then there's a turret going up, nothing you can do about it. Please change turrets to be useless chunks of metal if you kill the enigneer before he finishes setting it up.

#34
Fadookie

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I don't mind the turrets, although I build for long range combat and shield/armor/barrier takedown when I can, so that helps here a lot. Just be patient and use teamwork/cover. And take out the damn engineer first if you can! :)

#35
Fadookie

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Blissey1 wrote...
Please change turrets to be useless chunks of metal if you kill the enigneer before he finishes setting it up.


+1 for this!

#36
Bourne Endeavor

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Yet another job for a Vanguard. Pepper it from behind cover then Charge+Nova will usually do the trick. If not, then a little follow up damage will. They can be a handful and I certainly shout a few colorful adjectives because of them but I prefer the challenge. MP would lose interest fast if people could breeze through. My only complaint is EA's poor servers causing lag however I suspect this may be just for the demo.

#37
Bourne Endeavor

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Eclipse_9990 wrote...

Atlas: You have a missle launcher.. Use it! Use Overload, and Warp. Concentrate fire on it at a distance. Do not charge into it! Yes vanguards, and Krogan I'm talking to you. 


No, do charge into it! I just illustrated this in another thread. With a quality Vanguard, this is one of the most efficient ways of slaughtering them. Charge, Nova, backpedal, repeat and it will die. Teammates can provide support on higher difficulties. The only time not to fly into an Atlas is when it still has a crop of reinforcements around it.

#38
Arppis

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Eclipse_9990 wrote...

Cobra5 wrote...

Turrets don't need to be nerfed. Just don't walk in front of them.

Next we will be nerfing phantoms because they are too strong, and atlas that has too much health, and guardians riot shields can't be beaten...

Its really nice having a somewhat challenging co-op game for once.


Phantom: Use Stasis. Backpedal. Shoot/Snipe from a distance. Overload/Warp. 

Atlas: You have a missle launcher.. Use it! Use Overload, and Warp. Concentrate fire on it at a distance. Do not charge into it! Yes vanguards, and Krogan I'm talking to you. 

Guardians: Shoot/Snipe through the view port. Stasis Bubble. Pull. Distract it so a team mate can shoot it in the back. Use the Widow the shield does nothing against the widow. Use Armor-Piercing Rounds. Use chain overload on a non shielded enemy behind him, so it ricochets, and hits the Guardian in the back. 

Turrets: Overload. Warp. Shoot the engineer first. Only shoot the turret when its shooting someone else, or reloading.  Use Quarians flamethrower turret. And most importantly.. Be behind cover!



Bit more tactics to this list, and corrections to some falsehoods risen:

Phantom: Charge, backflip, fire, charge, dead. Or Concusion shot, fire, concusion shot, fire, repeat till dead...

Atlas: VANGUARD CHARGE IN IT! Move backwards, keep shooting, CHARGE AGAIN! Repeat till it's dead. It works you know. Oh and if you have soldier, frag it every time enemies come buzzing around it, they will die with them. Save your frags for them.

Guardians: Concusion shot upwards, so it lands on Guardian's head he will drop shield and fall down. Roll a grenade behind it and he will die. CHARGE IT WITH VANGUARD and the shield will flip off the way, apply shotgun once to the face and it will die (or avenger multiple times before shield moves back), or just use shockwave, it does same as charging.

Turrets: Be wary of your surroundings and shoot them from cover (don't use the normal cover system) where they can't shoot you, frag them twice as soldier, Vanguard charge them when they got only armor, heavy melee and another Vanguard charge if needed.

Modifié par Arppis, 22 février 2012 - 08:48 .


#39
Sir Ulrich Von Lichenstien

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xhydeffx wrote...

Who else thinks the combat engineers turrents need to be nerfed a bit? If it even sees me I can say goodbye to all my shield and half my health. And if I'm taking fire and theres no cover that close I'm pretty much dead. The worst is when you get downed, get back up and oh hey, turret decides to instantely kill you.


Sorry but the last line says it all... if you are that stupid to get up by use of medpack in that instance, you deserve to get killed again.

Turrets don't need nerfing, you just need to learn to play better

#40
count_4

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Eclipse_9990 wrote...
Atlas: Do not charge into it! Yes vanguards, and Krogan I'm talking to you. 

Request refused.
You can charge Atlases all day, just get the timing right.

#41
CerberusSoldier

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step in front one you know whats going to happen they are doing their jobs

#42
Jestina

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count_4 wrote...

Eclipse_9990 wrote...
Atlas: Do not charge into it! Yes vanguards, and Krogan I'm talking to you. 

Request refused.
You can charge Atlases all day, just get the timing right.


And know which part of it is the rear. I slugged it out with an Atlas using my Krogan...that was fun.
Rawr, Krogan smash puny Atlas :lol:

Turrets are fine the way they are. Frustrating maybe, but gives you another obstacle to overcome.

#43
Aetius5

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The turrets in this game are like deadly remotely controlled mg42s. I think turrets should have a limited arc of fire - let's say 90 or 180 degrees at most. I'm fine if they aren't though. Turrets are no prob as they are as long as you have a team mate to distract it while you bring it down from another position.

#44
CerberusSoldier

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they are fine

#45
CerberusSoldier

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Aetius5 wrote...

The turrets in this game are like deadly remotely controlled mg42s. I think turrets should have a limited arc of fire - let's say 90 or 180 degrees at most. I'm fine if they aren't though. Turrets are no prob as they are as long as you have a team mate to distract it while you bring it down from another position.

 




if you walk in front them you deserve to die they do their job. what so nerf that then what else will you nerf fans find next . a little pain in a game is good

#46
Trinity66

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Turrets are fine, only thing that bothers me I barely get a chance to escape from them after self reviving.. usually I spend medi-gel so I can then die 2 seconds later :(

#47
Jestina

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You can also do the run circles around the turret while shooting frantically technique i've seen people doing. I watched a Salarian trying that and it was quite comical.

#48
Bhatair

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They are powerful, but I think overall they are ok. Some people mentioned making them slightly less accurate, that seems like the way to go in my opinion. They are pretty easy to take out once you know they are there. An overload/sniper shot is enough or even a warp/throw combo. Might need an extra bullet or two in there but they aren't too tough.
It's only when they get the drop on you that they are a problem, and that's exactly what they are meant to do. Working as intended.

#49
khevan

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The thing I like the most about this MP, is that it rewards smart play, and punishes stupidity. Now, before anyone gets offended, I've been plenty stupid plenty of times, and gotten smacked around by a turret. But, it's because of something stupid that I did, not because I got stunlocked by a flamethrower (Hi Vorcha Pyro!) or something cheesy.

The turret is seriously easy to deal with. One overload strips it's shields, a coupla shots from the phalanx while on cooldown, and an incinerate to finish the job. Or shoot it when it's not shooting at you. Takes longer, but it's easy to do. Or, better yet, kill the engineer before it drops its turret.

The only time I've died to a turret is when I'm running along stupidly and not watching what was around me, and bam, turret blindsides me. My fault. If you pay attention, look around corners quickly before you rush out, check your surroundings, you'll rarely fall afoul of those things.

Please, Bioware, leave the turrets alone. I like the fact that they punish stupid play, but are easy to take out if you play smart.

#50
theBreadSultan

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Storenumber9 wrote...


On the other hand, I am tired of invisible turrets.


Yea thats not a fun glitch...

you know a turret is somewhere...
stick to cover...
look around corner...
nothing there
run out..
die