Modifié par f1ndmenow, 22 février 2012 - 08:45 .
Character Names
#26
Posté 22 février 2012 - 08:44
#27
Posté 22 février 2012 - 08:46
You all noticed in the character selection screen the not-selectable "Promote" option, right? So in the full game, you're going to have the option to take your multiplayer character and put them to some currently unknown degree into the single-player campaign. They may become temporary squad members for a mission. They may have voice recordings and dialogue. They may send you love letters on the Normandy. They may even be a romance option (okay, probably not...that would be a little weird). They may just be in a hub area (Omega, Citadel, etc, whathaveyou) and you can see them or talk to them, and will be replaced by a spawn-a-sprite or simply not there for anyone who doesn't do the Multiplayer.
So these people will have names assigned to them at the top of the screen, just like Emily Wong, Conrad Verner, etc. It won't say, "Human Vanguard" over their head (unless of course, you name it that. ...New idea. Name Salarian Infiltrator "Human Vanguard"). So the names /do/ have a point, just not in the demo. And it's a point only relevant to your single-player campaign, which, we shouldn't forget, the multiplayer is supposed to be tied in to. This is NOT an MMO, it's a Multiplayer function integrated into a single-player story.
#28
Posté 22 février 2012 - 08:52
My Quarian Engineer is (Don't) Coot'omi Vas Defrenze
My Human Sentinel is Henry (Hank the Tank)
My Human Adept is Luke
#29
Posté 22 février 2012 - 09:03
Human Infiltrator: Sarah
Krogan Soldier: Kryll
#30
Posté 22 février 2012 - 09:04
Hm, you said something there, that's a new perspective.The Makatak wrote...
I would rather Bioware then have a naming convention, or randomized names. Because if names were to be displayed, it suddenly wouldn't be a game, it would be that weird LARP thing where fat people dress up in cloth armor and swing foam swords. Because you'll get in to a lobby and it'll be:
Broseidon the Human Soldier
AFLFASD the Krogan Soldier
Sexykat the Asari Adept (played, notably, by a 48-year-old man), and
Shadownightslayerxxx the Drell Vanguard
...and I'm just not in to that. You can keep your names to yourself. When I promote my characters into my single-player game, they'll be there for me to see, and that's all that matters to me.
...I'm also seriously considering renaming my human soldier "Broseidon" now, too. Hm.
But you have to admit, Broseidon... Ah, well, I have to begin a new ME1 character now.
#31
Posté 22 février 2012 - 09:05
Female human vanguard - Aaliyah Mahmoud
Turian sentinel - Larrek Von
Quarian engineer - Meela' Ras
And my human soldier who I usually play - Janusz
#32
Posté 22 février 2012 - 09:06
JohnSheperd wrote...
Human Soldier: Andrew
Human Infiltrator: Sarah
Krogan Soldier: Kryll
How nice, you named your Soldier after me
I always name my first female character in any game Madison (after my car
Human Infil: Madi
Human Sent: Madison
Krogan Soldier: Gorn
Quarian Engineer: M'lan
#33
Posté 22 février 2012 - 09:15
hawat333 wrote...
Hm, you said something there, that's a new perspective.
But you have to admit, Broseidon... Ah, well, I have to begin a new ME1 character now.
Broseidon Shepard? I mean, after seeing the little clip of him and Vega sparring, I could see it. But then I'd have to constantly refer to Vega as Broseph, and Kaiden as Brochacho.
And the race that the Reapers annihilated 50,000 years ago were the Brotheans.
The short, asthmatic merchant race are the Brolus.
I think we're on to something.
Modifié par The Makatak, 22 février 2012 - 09:17 .
#34
Posté 22 février 2012 - 09:16
Female Vanguard: Selena Gate
Turian Sentinel: Leen Polstus
Female Sentinel: Chelsea Nomes
Krogan Soldier: Krota Solt
Male Adept: Carlos Michel
Drell Vanguard: Orphes Celil
My brother made four characters.
Quarian Engineer: Soma'Chloris vas Zephyr
Male Soldier: Terry Nelson
Asari Adept: Orsana N'Min
My brother's Engineer is slightly less...serious.
Male Engineer: Wombat
Modifié par EsterCloat, 22 février 2012 - 09:20 .
#35
Posté 22 février 2012 - 10:37
Quarian Engineer: vas Quip Quip
Showing the names would be good indeed.
#36
Posté 22 février 2012 - 10:43
Male Human Engineer: Babycakes
Quarian Engineer: Tera'Val
Female Human Vanguard: Manguard
#37
Posté 22 février 2012 - 11:02
Am tempted to call the human engineer Scotty ;p
#38
Posté 22 février 2012 - 11:06
To be fair, going into the lobby and seeing such names is already the case, just that it's for their accounts and not their characters right now. And I think the chance for people to have strange account names is actually somewhat higher than them having strange character names.The Makatak wrote...
I would rather Bioware then have a naming convention, or randomized names. Because if names were to be displayed, it suddenly wouldn't be a game, it would be that weird LARP thing where fat people dress up in cloth armor and swing foam swords. Because you'll get in to a lobby and it'll be:
Broseidon the Human Soldier
AFLFASD the Krogan Soldier
Sexykat the Asari Adept (played, notably, by a 48-year-old man), and
Shadownightslayerxxx
the Drell Vanguard
It's cool that this works out for you, but I for one have no problem thinking of my MP character as more than just a faceless and temporary alignment of pixels.The Makatak wrote...
And it's a point only relevant to your single-player campaign, which, we shouldn't forget, the multiplayer is supposed to be tied in to. This is NOT an MMO, it's a Multiplayer function integrated into a single-player story.
As for your speculation - that's not quite how Chris explained the Galaxy at War system to work. From what it sounds like, the "Promote" button is more likely to simply cash in your character for a certain amount of points raising your Readiness level.
Though even if MP character names would carry over into SP, I don't see why them being shown instead of the account name would have any negative impact on that. In fact, this kind of connection would only increase the experience further, as you'd see that name more often than now.
Believe me, I know how you feel.NinjaPirateNeko wrote...
So
you might be one of the few that doesn't think it's weird that I made a
spreadsheet of the classes and races, trying to put at least 24 names
to them all that I feel would suit them. Yeah, it's got that bad [smilie]../../../images/forum/emoticons/pinched.png[/smilie]
Granted, I've not tried to come up with names for all of them (omg), but I have a feeling it takes me longer to find a name I'm really okay with than it does to write up the character's basic description and history. >_>
Modifié par Lynata, 22 février 2012 - 11:11 .
#39
Posté 22 février 2012 - 11:16
I've grown quite attached to him.
#40
Posté 22 février 2012 - 11:21
Lynata wrote...
To be fair, going into the lobby and seeing such names is already the case, just that it's for their accounts and not their characters right now. And I think the chance for people to have strange account names is actually somewhat higher than them having strange character names.
Yeah, but I don't think of the characters I'm going into battle with as really having names. Or I just don't find it important. I don't really care; we're not going to be friends or anything. I'll probably leave the lobby at the end of the battle anyways.
It's cool that this works out for you, but I for one have no problem thinking of my MP character as more than just a faceless and temporary alignment of pixels.
...
Though even if MP character names would carry over into SP, I don't see why them being shown instead of the account name would have any negative impact on that. In fact, this kind of connection would only increase the experience further, as you'd see that name more often than now.
I don't mean other players' characters will show up in your SP game, I mean I've heard rumors (can't confirm, no sources, I just recall from somewhere) that your personal MP characters can be transferred at some point from the MP into your own SP game in some way shape or form. You might be right in that it's just points towards the end goal, but I really hope at least at some point they'll make a cameo, maybe in a cut scene or something. I'm not asking or even hoping for them to be actual squadmates (though it would be kinda cool), but something more than a number in an equation would be nice.
As for the first point, that's cool for you and I respect that. I've done my fair share of role-playing, not ashamed to admit it. But I think actually not trying to play pretend and focusing instead on the task at hand rather than "what did my character do while growing up?" is actually more engaging in this case.
We have to remember that Mass Effect is still Shepard's story, and anything that happens in Multiplayer should arguably occur through the lens of Shepard's focus. So four faceless spec-ops guys wrecking some Cerberus or being wrecked? That's fine. Giving them names, identities, personalities...suddenly that all gets muddy, and the story itself begins to unravel when there are heroes and legends out there that aren't on Shepard's squad, at his side doing their own thing (Wrex/Migrant Fleet/Ashley-Kaiden/etc), or in his way. I personally like the scoped out idea. Rather than being four individual awesome heroes, the Spec Forces are a group that defies number and cohesive identity; they'll go down in ME history not as the A-Team but as something like the Salarian Special Tasks...or Cerberus. So I'm perfectly fine, personally, seeing my characters and every other character my characters interact with, as faceless grunts, a drop in a veritable ocean of conflict.
Modifié par The Makatak, 22 février 2012 - 11:23 .
#41
Posté 22 février 2012 - 11:21
Asari Adapt : Lady Gaga
Human Soldier : Venom ( He's Black and White )
Human Vanguard : Peanut
Human Engineer : Oreo ( He's White with Black spots )
#42
Posté 22 février 2012 - 11:30
#43
Posté 22 février 2012 - 11:40
Ah, I didn't mean that either. That would look weird, given the rather limited customization - not to mention that certain colour schemes (cue the pink Krogan from that other thread's video) would look massively out of place.The Makatak wrote...
I don't mean other players' characters will show up in your SP game
A cameo would be cool, aye. There certainly is potential, and I won't deny I like a number of the ideas you mentioned. Like you, I'm not gonna count on it, though.The Makatak wrote...
I'm not asking or even hoping for them to be actual squadmates (though it would be kinda cool), but something more than a number in an equation would be nice.
Aye, I guess that's just a question of personal preferences. Don't get me wrong, I do see the Mass Effect 1-3 games as Shepard's story. However, I do not see the Mass Effect universe as Shepard's setting. This is why I keep hoping for a Pen&Paper RPG or even an MMORPG (arguably the latter is less likely to happen anytime soon). The galaxy is a huge area of space, more than big enough for more "heroes" aside from Shepard and his crew. In fact, the galaxy sorely needs them, as Shepard ain't gonna do it all alone. This is not even concerning the Reaper threat alone, however. Trouble is happening all over, even if it's "just" the Geth or some mercenary band. A character doesn't need (nor should) be forced to get as big or as important as Shep to be interesting. Quite the contrary, personally I have a weak spot for the personal stories of the "small cogs within the machine", if you want to describe them as such.The Makatak wrote...
We have to remember that Mass Effect is still Shepard's story, and anything that happens in Multiplayer should arguably occur through the lens of Shepard's focus. So four faceless spec-ops guys wrecking some Cerberus or being wrecked? That's fine. Giving them names, identities, personalities...suddenly that all gets muddy, and the story itself begins to unravel when there are heroes and legends out there that aren't on Shepard's squad, at his side doing their own thing (Wrex/Migrant Fleet/Ashley-Kaiden/etc), or in his way.
Already, the setting incorporates far more stories than just Shepard's - have you read some of the novels and comics, for example? And Shepard's squadmates all have rich backgrounds extending far beyond their affiliation to the Commander as well, in at least one case (Jacob) actually having spawned a game of their own already, albeit just for mobiles. And just like with Star Trek or Star Wars, all this will only grow larger from here.
#44
Posté 23 février 2012 - 12:11
Lynata wrote...
Already, the setting incorporates far more stories than just Shepard's - have you read some of the novels and comics, for example? And Shepard's squadmates all have rich backgrounds extending far beyond their affiliation to the Commander as well, in at least one case (Jacob) actually having spawned a game of their own already, albeit just for mobiles. And just like with Star Trek or Star Wars, all this will only grow larger from here.
I have, though admittedly only some of the comics. But even those, I sort of view from within the idea of Shepard's scope.
For example, the Ascention novel (and I think Revelations as well) is in Mass Effect 2. How many game or other franchises have ever been so bold as to release fictional content developed within fictional content? Supposedly the TV show Castle is doing something where the main character's novels are going to start getting published in our world. I think that level of integration is awesome, but only fans of the TV show are really going to pick them up and read them, I think. Rather than just having a summary of what the novel is about, it actually got published. Shepard him/herself can sit down in her cabin and read them. That's pretty cool!
Another example, though more closely related to the mobile game, is sort of similar to the VI of Shepard that they talk about on the Citadel, the one that was buggy and crashed all the time. Any side game or novel or, really, anything beyond the primary form of the medium (in this case, video games) I see as extra immersion back in to the primary medium, like how the Necronomicon isn't something you just pick up and read without understanding the context it's in. So in the case of the mobile game, I'd see that as something that people like Mouse's friends would've passed around on the Citadel, or some really bored intern at Cerberus made, and we just get a cool copy of it in our world.
But I do see your point. I just have to respectfully disagree, with my apologies. It's just a different point of view.
#45
Posté 23 février 2012 - 12:21
If i give them real names they feel more like actual soldiers out there in the galaxy, fighting a war. Well, except for my Krogan Soldier, Urdnot Crunch. The idea of a Krogan cereal mascot is just awesome.
#46
Posté 24 février 2012 - 12:37
Asari Adept - Amia Lorek
Human Soldier - Colossus
Krogan Soldier - Urdnot Kang
Human Engineer - Trident
Quarian Engineer - Dita Vas Neema
Human Sentinal - Mantis
Turian Sentinal - Neo Vahtacan
Human Infiltrator - Blaze
Salarian Infiltrator - Chodo
Human Vanguard - Shiva
Drell Vanguard - Sheik
#47
Posté 26 février 2013 - 12:45





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