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A way around the "spacebar does everything"


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18 réponses à ce sujet

#1
Tahnit

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I find that binding the action button to the 4th mouse button really makes things better. It feels natural for me to tap the 4th mouse button to run as well as pick up items ect. It DOESNT feel natural however to do so with the space bar. So maybe this will help some of you.

I did this in ME2 and it worked beautifully. Did the same for gears of war for PC.  

#2
Mozts

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4th mouse button? Call me cheap but I only got three...

#3
Weltenschlange

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???
How does that help?

I think the real problem is that "spacebar does everything".

I stopped counting the times I got into trouble because I wanted to do one thing but the game decided to interpret me hitting the action button in a different way.
The worst instance was when I couldn't revive a teammate because the body was lying next to an objective, so that every time I pressed space my character would start activating the objective instead. <_<

#4
Peranor

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Weltenschlange wrote...

???
How does that help?

I think the real problem is that "spacebar does everything".

I stopped counting the times I got into trouble because I wanted to do one thing but the game decided to interpret me hitting the action button in a different way.
The worst instance was when I couldn't revive a teammate because the body was lying next to an objective, so that every time I pressed space my character would start activating the objective instead. <_<



Oh, and I love it when a grenade lands next to you and you try to run away, and instead your character decides to go in to pinball mode jumping from cover to cover and you end up just having moved about 5ft away from the grenade before it blows.

#5
Heather Cline

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I have this problem on the 360 when trying to get away from the explosion of helping a team member or activating an objective. Having the run, dodge and the activate button all linked to the A button on the 360 is freaking annoying. I try to run and instead I do a dodge. I try to dodge, I run. I try to activate an objective I dodge. I try to heal a team member I activate an objective and so on and so forth. Binding those 3 actions to one button is freaking annoying especially in multiplayer. They should have the dodge button bound to say something else other than A. I don't know what but something else please!

#6
Miss Stabby

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doublepost...

Modifié par Miss Stabby, 22 février 2012 - 07:13 .


#7
Miss Stabby

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A lot of times there were situations where i was taking cover behind a doorpost, and then needed to get away quickly, but instead of breaking cover and running away the game keeps interpeting that i want to switch to the other side of the doorway back and forth...

Also it happened that i wanted to revive a teammate when i was behind cover but trying to revive her ended up in me just standing up and breaking cover, and attempting to revive her again caused me to just crouch behind cover again.

What is wrong with the tried and tested formula of:

SHIFT = run
CTRL = crouch/cover
E = Use

#8
Mikeuicus

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Mass Effect 1 on PC had a much better control scheme than 2 or 3. Space bar was pause/powers, so I rebound it in 2 and 3 to that. I am conditioned to use Left Shift as my run/sprint button in all games, so I made that my storm button. I am likewise conditioned to use F as use, so I made the storm button that as well and use it accordingly. I almost never have an issue, at least in ME2 trying to use those 2 buttons in different scenarios (ie SHIFT to sprint, F to pick things up).

#9
Guest_the satirist_*

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Mozts wrote...

4th mouse button? Call me cheap but I only got three...


I got around ten buttons on my mouse, and still none of them is free for the "use"-function.


But there's no need for it, anyway. We already have a ****ton of buttons for every occasion. most of them could handle a second function without causing interference. The only button that was already overloaded since ME2 is the spacebar.

'rolling' or 'getting into/getting out of cover' could use the same button as 'going around corner while in cover' and 'use/revive' could be bound to the reload key. But hey, why not just put all functions on one key.

#10
Weltenschlange

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the satirist wrote...

[...]

'rolling' or 'getting into/getting out of cover' could use the same button as 'going around corner while in cover' and 'use/revive' could be bound to the reload key.

[...]


That's a very good idea.
I think that with a hierarchy of 'revive' > 'use' > 'reload' on the current reload key we would have a significantly improved control scheme.

#11
Maxwell Adams

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I made a mod for the demo that changes the controls. Sprint is on shift, everything else is on space.

http://www.gamefront...Control Mod.zip

#12
Defiant21

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OP the "spacebar" is not the problem, the problem is they need to be unique functions that are all bindable to what we want. Don't group them with revive or anything, thats absurd. We have keyboards, and many many many keys and combination of keys just for this sole purpose.

#13
Defiant21

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damn dbl posts!  

Modifié par Defiant21, 23 février 2012 - 02:52 .


#14
KarmaTheAlligator

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Maxwell Adams wrote...

I made a mod for the demo that changes the controls. Sprint is on shift, everything else is on space.

http://www.gamefront...Control Mod.zip


Are these re-bindable? I prefer to have E as use rather than spacebar, which I use for power activation, like in ME1

#15
Guest_the satirist_*

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Defiant21 wrote...

OP the "spacebar" is not the problem, the problem is they need to be unique functions that are all bindable to what we want. Don't group them with revive or anything, thats absurd. We have keyboards, and many many many keys and combination of keys just for this sole purpose.

There's only a certain number of keys within reach of my left hand. Putting functions to the right hand side of the keyboard would be just plain stupid. There's no probem with binding more than one functionto one key, as long as they don't interfere with each other.

#16
Drake-Shepard

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i swap spacebar and left shift around so its more like me1 controls...
and it feels natural as left shift is run in 99% of pc games

#17
Maxwell Adams

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KarmaTheAlligator wrote...

Maxwell Adams wrote...

I made a mod for the demo that changes the controls. Sprint is on shift, everything else is on space.

http://www.gamefront...Control Mod.zip


Are these re-bindable? I prefer to have E as use rather than spacebar, which I use for power activation, like in ME1


I could re-arrange the keys, but in single player you use q and e to control squadmates.

#18
KarmaTheAlligator

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Maxwell Adams wrote...

KarmaTheAlligator wrote...

Maxwell Adams wrote...

I made a mod for the demo that changes the controls. Sprint is on shift, everything else is on space.

http://www.gamefront...Control Mod.zip


Are these re-bindable? I prefer to have E as use rather than spacebar, which I use for power activation, like in ME1


I could re-arrange the keys, but in single player you use q and e to control squadmates.


I'll just re-bind those, or not use them. The only time I used the team orders in ME2 was when I was forced to do so by the game.

Thanks if you do go through with it.

#19
Fredvdp

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Maxwell Adams wrote...

I made a mod for the demo that changes the controls. Sprint is on shift, everything else is on space.

http://www.gamefront...Control Mod.zip

Then how do you pause the game to change weapons and look at powers? That was on shift.