It would be really great if we could see some more of the numbers behind the game. I really hate that a talent description will say something like "this slightly increases your attack". Why not just say how much? Just as nice would be to see how attack rolls/damage is calculated ingame. It would really help when building a character and deciding where to put points on level up. Seeing the calculations would inform you of how stats actually effect gameplay. The Missing Manual shows the calculations, and they're not massively complicated. All of us whose interest in Dragon Age originates with BW's DnD based games are used to seeing the maths behind the gameplay.
Some more numbers please
Débuté par
Fadook
, nov. 25 2009 12:25
#1
Posté 25 novembre 2009 - 12:25
#2
Posté 25 novembre 2009 - 12:33
For now, try downloading the toolset and looking over ability scripts.
#3
Posté 25 novembre 2009 - 12:33
wtb this ^^ seriously, if some DLC was a patch that did next to nothing except fix all ths "slightly" garbage I'd buy it.
#4
Posté 25 novembre 2009 - 12:41
I think they were trying to put the drive behind the game on the story more and that is why they did this. I still think it sucks though and would like to see for instance the difference between str and dex as far as how they add to attack instead of just the generic in the tooltips and in the manual that just says they are both used to calculate attack.





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