Extra movement eats CPU power and bandwidth.
I'm pretty sure the physically correct thermal clip ejection takes up significantly more CPU power than a minimum of facial distortion triggered every few minutes. Just as any sort of lip-synch isn't actually transmitted over the internets - it'd be controlled by everyone's own client on the very same command that has the characters shout out their comments, so there would be zero difference.
There are reasonable arguments to be made against lip-synch (-> developer resources necessary for implementation, mostly) but CPU power, memory or bandwidth are not amongst them.
Heather Cline wrote...
Seriously you go around shooting bad guys and there is no story, there is no actual need for them to move their mouths.
Au contraire! As a roleplayer, I take pride in saying that my MP Asari
Commando Adept
does have a story.

I think Uinen03 said it best - it's the small details that let a game stand out as exceptional. Especially when everything else is so dense and atmospheric, noticing the missing lip-synch had me wonder for a moment. It's not a big issue, but it is a question of immersion and attention to detail.
Modifié par Lynata, 22 février 2012 - 06:04 .