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Unbelievable Bioware lazyness


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#51
Joshua Wilson

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Slidell505 wrote...

He has point, the demo is clearly a later version of the game than the beta, and I can't imagine it'd be hard to throw in the auto lip synch that Garrus, Shepard, and Liara use in the main game.


Supporting facial animation increases the performance and memory costs of characters/dialogue. This is most likely the reason it was not included. It may not have been difficult (not my department) but there are always costs.

#52
Sarquindi

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It's paying attention to tiny details that really makes a game stand out; whether it's different sound effects for different enchantments, rain drops on a pond, or ants crawling up a tree. If this were part of the banter in the single player game, it would be a minor complaint. Being part of multiplayer, it doesn't bother me. Most people don't immerse themselves into MP content. I would be more concerned with things that interfere with the gameplay; like the camera being too close to your character or the space bar having far too many functions.

#53
wicked_being

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I don't really care if they open their mouths or not, I'm too busy running around trying to stay alive. *though little things like that make it a bit special imo*

#54
Guest_Bebe77_*

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Mettyx wrote...

Matchy Pointy wrote...

I envy people that have this as their worst problems in life...


Actually the worst problem with ME3 multiplayer is horrible animations, just compare it to how people move in Battlefield 3.
This is just shi*tty cherry on top.

wow this one has alot of class

#55
Guest_Bebe77_*

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double post

#56
Hypnotix0000

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Maybe my turian is telepathic!:o

No but seriously, it's like Shepard not actually talking through the game, and Mark Meer's (or Jennifer Hale, no hate) disembodied voice hang over the conversations like that narrator on Bastion.

And yes it may be an old build and most of these problems are probably gone, but it was said in another thread, why put out such a dated example of a product so close to release? *based on bugs/glitches in MP and SP*

Modifié par Hypnotix0000, 22 février 2012 - 05:14 .


#57
Mettyx

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Joshua Wilson wrote...

Slidell505 wrote...

He has point, the demo is clearly a later version of the game than the beta, and I can't imagine it'd be hard to throw in the auto lip synch that Garrus, Shepard, and Liara use in the main game.


Supporting facial animation increases the performance and memory costs of characters/dialogue. This is most likely the reason it was not included. It may not have been difficult (not my department) but there are always costs.


Aaand we are back to console peasantry again.:sick:

#58
Heather Cline

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It's a freaking multiplayer type game. You don't need moving mouths! Seriously you go around shooting bad guys and there is no story, there is no actual need for them to move their mouths. You should consider yourself lucky that Bioware even included voice overs for them in the first place.

Modifié par Heather Cline, 22 février 2012 - 05:16 .


#59
N7 Spectre525

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Mettyx wrote...

Joshua Wilson wrote...

Slidell505 wrote...

He has point, the demo is clearly a later version of the game than the beta, and I can't imagine it'd be hard to throw in the auto lip synch that Garrus, Shepard, and Liara use in the main game.


Supporting facial animation increases the performance and memory costs of characters/dialogue. This is most likely the reason it was not included. It may not have been difficult (not my department) but there are always costs.


Aaand we are back to console peasantry again.:sick:



Go hug your PC. The way you harp on about it, its most likely the only affection you get you elitist ******.

#60
Hypnotix0000

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Heather Cline wrote...

It's a freaking MMO type game. You don't need moving mouths!


The fact that the camera is centered on your character and the aliens (besides quarians) all have no masks/helmets and won't move their lips is just odd.

Granted, unless you're against cover when they say something you probably won't see it, but it still doesn't look good.

The humans got a pass because they can't go bareheaded, but that doesn't mean you have to cut lip synching out completely.

*corrected now, misunderstanding averted*

Modifié par Hypnotix0000, 22 février 2012 - 05:32 .


#61
Tonymac

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Frankly, I think that this argument fits into the realm of who cares. Extra movement eats CPU power and bandwidth. I'd rather that my MP runs crisp and smooth rather than have all of the realistic oddities that make it feel more 'lifelike'.

In old school games like Redneck Rampage you could run through a trailer park and eat moon pies and then have to use the bathroom or flatulate profusely. I never see Shepard actually eat, nor do I see or catch Cerberus personnel in wooden outhouses! ZOMG lazy fail can't even catch up with 1997!..

*Yawn*

#62
RyuGuitarFreak

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frustratemyself wrote...

wtf? Why the hell would you even give a crap about this?



#63
Deinonychus

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I wouldn't mind to see moving mouths. Or some blinking, even.

Not a big issue, though.

Pre-order canceled.

Modifié par Deinonychus_Z, 22 février 2012 - 06:01 .


#64
Mettyx

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Tonymac wrote...

Frankly, I think that this argument fits into the realm of who cares. Extra movement eats CPU power and bandwidth.

*Yawn*


No it doesn't, that is, if you are a normal person with PC.
On the other hand if you are a progress halting, 7 yeard old decrepit console owning peasant...:sick:

#65
Lynata

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Extra movement eats CPU power and bandwidth.

I'm pretty sure the physically correct thermal clip ejection takes up significantly more CPU power than a minimum of facial distortion triggered every few minutes. Just as any sort of lip-synch isn't actually transmitted over the internets - it'd be controlled by everyone's own client on the very same command that has the characters shout out their comments, so there would be zero difference.

There are reasonable arguments to be made against lip-synch (-> developer resources necessary for implementation, mostly) but CPU power, memory or bandwidth are not amongst them.

Heather Cline wrote...
Seriously you go around shooting bad guys and there is no story, there is no actual need for them to move their mouths.

Au contraire! As a roleplayer, I take pride in saying that my MP Asari Commando Adept does have a story. :P

I think Uinen03 said it best - it's the small details that let a game stand out as exceptional. Especially when everything else is so dense and atmospheric, noticing the missing lip-synch had me wonder for a moment. It's not a big issue, but it is a question of immersion and attention to detail.

Modifié par Lynata, 22 février 2012 - 06:04 .


#66
stysiaq

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I think making drell vanguard look like Thane is a better example of laziness. They didn't develop fourth Drell face in the series.

#67
Serpicos

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This thread makes me remember why I hold the RP community in contempt.

#68
dachabob

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Mettyx wrote...

Tonymac wrote...

Frankly, I think that this argument fits into the realm of who cares. Extra movement eats CPU power and bandwidth.

*Yawn*


No it doesn't, that is, if you are a normal person with PC.
On the other hand if you are a progress halting, 7 yeard old decrepit console owning peasant...:sick:



I've worked on a computer everyday for 25+ years....spending more time with a computer afterwork, no thanks!   I'm a very happy peasant chilling on my couch gaming on my console.   I'm definitely in the peasant, who cares side.

#69
Sabbatine

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Mettyx wrote...

When Asari, Drell, Turian, Krogan talk in the multiplayer they don't open their mouths...:(


Maybe you should pay more attention to the enemies trying to kill you, and less attention to the mouth of your avatar.

#70
Mettyx

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dachabob wrote...

I've worked on a computer everyday for 25+ years....spending more time with a computer afterwork, no thanks!


LOL, that doesn't make any sense whatsoever!
You are not freaking working on computer, FFS, you are watching monitor and have superior controls and capacity to play games!

Modifié par Mettyx, 22 février 2012 - 06:27 .


#71
ShadowyMOON

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Don't feed the troll please?

While yes it's a lack of attention to detail I'm amazed the OP prides himself on his platform of choice having the better control, yet mentions nothing about how clunky the spacebar is?

Obvious flame bait is very obvious and dev resources and time are much better spent on other things.

#72
Mettyx

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Sabbatine wrote...

Mettyx wrote...

When Asari, Drell, Turian, Krogan talk in the multiplayer they don't open their mouths...:(


Maybe you should pay more attention to the enemies trying to kill you, and less attention to the mouth of your avatar.


Don't you worry about me, I have always by far  the most points with any class.

#73
DxWill103

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Mettyx wrote...

Sabbatine wrote...

Mettyx wrote...

When Asari, Drell, Turian, Krogan talk in the multiplayer they don't open their mouths...:(


Maybe you should pay more attention to the enemies trying to kill you, and less attention to the mouth of your avatar.


Don't you worry about me, I have always by far  the most points with any class.


Lol Metty you are a riot.  I actually go out of my way to read your posts. It makes me feel better knowing my life must not be so bad knowing I don't prioritize throwing withering abuse and a torrent of insults on BSN to be at the top of my list like it is for you (otherwise, you wouldn't be doing it)

Do you REALLY have nothing better to do with your time?  You're either so insecure you have to do these things just to get through the day or you're a 12 year old who's too young to know any better.  Either way, with every rude post you make, you're making another post that says PAY ATTENTION TO ME NAO!

Anyway, back on topic, it doesn't really bother me.  I would prefer there to be mouth movement animations, but I'm not going to PREORDERCANCELLED or anything.

Modifié par DxWill103, 22 février 2012 - 07:42 .


#74
IndustrializedTaco

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Metty... This post makes me lol.

#75
IElitePredatorI

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Mettyx wrote...

When Asari, Drell, Turian, Krogan talk in the multiplayer they don't open their mouths...:(


Ah, reminds me of Lost Planet 2... At least the women dont have male voices right?